<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://wiki.darwinbots.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=66.91.138.34</id>
		<title>WikiManual - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.darwinbots.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=66.91.138.34"/>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/w/Special:Contributions/66.91.138.34"/>
		<updated>2026-04-12T00:16:03Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Attacks&amp;diff=1759</id>
		<title>Attacks</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Attacks&amp;diff=1759"/>
				<updated>2006-02-12T08:11:31Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: I've been here way to long&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many ways that one bot can attack another. These fall under two catagagories: [[shooting]] and [[ties]].&lt;br /&gt;
&lt;br /&gt;
== Shooting ==&lt;br /&gt;
&lt;br /&gt;
A bot can attack another in many ways using shots. The type of attack the bot uses depends on what is put into the sysvar [[.shoot]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-1 shots'''&lt;br /&gt;
&lt;br /&gt;
By putting -1 into [[.shoot]], a bot fires a regular feeding shot. The bot on the recieving end of such a shot is forced to shoot some of its [[nrg|energy]] back. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-2 shots'''&lt;br /&gt;
&lt;br /&gt;
By putting -2 into [[.shoot]], a bot fires some of its [[nrg|energy]]. This is not an attack, as it can only benefit the &amp;quot;victim&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-3 shots'''&lt;br /&gt;
&lt;br /&gt;
Putting -3 into [[.shoot]] will fire [[venom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-4 shots'''&lt;br /&gt;
&lt;br /&gt;
Putting -4 into [[.shoot]] will fire [[waste]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-5 shots'''&lt;br /&gt;
&lt;br /&gt;
Poison shots. -5 shots cannot be fired manually. They are fired automatically if a -1 shot hits you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-6 shots'''&lt;br /&gt;
&lt;br /&gt;
Putting -6 into [[.shoot]] will fire a [[body]] shot. Body shots are similar to -1 shots but drain an attacker's body rather than his [[nrg|energy]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Info shots'''&lt;br /&gt;
&lt;br /&gt;
Putting a memory into [[.shoot]] will overwrite that memory location of your target with the contents of [[.shootval]]&lt;br /&gt;
&lt;br /&gt;
 .aimdx .shoot store&lt;br /&gt;
 628 .shootval store&lt;br /&gt;
&lt;br /&gt;
Will fire a shot that causes an enemy to turn 180 degrees when hit.&lt;br /&gt;
&lt;br /&gt;
== Tie Attacks ==&lt;br /&gt;
&lt;br /&gt;
After storing the tie number in [[.tienum]], a bot can transfer resources via [[.tieloc]] and [[.tieval]].&lt;br /&gt;
&lt;br /&gt;
A positive transfer gives the other bot some resources, a negative happily does the opposite.&lt;br /&gt;
&lt;br /&gt;
''' -1 or [[energy]] '''&lt;br /&gt;
&lt;br /&gt;
Transfer energy by storing -1 into tieloc. It maxes out at 1000 units, although your bot is also limited by the amount of body it has.&lt;br /&gt;
&lt;br /&gt;
''' -3 or [[venom]] '''&lt;br /&gt;
&lt;br /&gt;
Transfer venom by storing -3 into tieloc.&lt;br /&gt;
 &lt;br /&gt;
''' -4 or [[waste]]'''&lt;br /&gt;
&lt;br /&gt;
If you don't want wait to use [[.sharewaste]], you can also give or take waste with this. Useful if you want a [[veggy]] to convert some for you, or reversed for veggies that want an extra meal.&lt;br /&gt;
&lt;br /&gt;
''' Info Ties '''&lt;br /&gt;
&lt;br /&gt;
Putting a memory location into [[.tieloc]] will overwrite that memory location of your target with the contents of [[.tieval]]&lt;br /&gt;
&lt;br /&gt;
== [[MB]] Share Attacks ==&lt;br /&gt;
&lt;br /&gt;
''' Share Energy '''&lt;br /&gt;
&lt;br /&gt;
The most useful of the share abilities for hunters is the .sharenrg command. If a hunter becomes a technical multibot while it is tiefeeding, it can then steal 99% of another bots energy by storing&lt;br /&gt;
&lt;br /&gt;
 99 .sharenrg *.multi mult store&lt;br /&gt;
&lt;br /&gt;
This coupled with shot attacks will soon wipe out any opponent.&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Attacks&amp;diff=1754</id>
		<title>Attacks</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Attacks&amp;diff=1754"/>
				<updated>2006-02-12T08:08:41Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: /* Ties */ minor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many ways that one bot can attack another. These fall under two catagagories: [[shooting]] and [[ties]].&lt;br /&gt;
&lt;br /&gt;
== Shooting ==&lt;br /&gt;
&lt;br /&gt;
A bot can attack another in many ways using shots. The type of attack the bot uses depends on what is put into the sysvar [[.shoot]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-1 shots'''&lt;br /&gt;
&lt;br /&gt;
By putting -1 into [[.shoot]], a bot fires a regular feeding shot. The bot on the recieving end of such a shot is forced to shoot some of its [[nrg|energy]] back. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-2 shots'''&lt;br /&gt;
&lt;br /&gt;
By putting -2 into [[.shoot]], a bot fires some of its [[nrg|energy]]. This is not an attack, as it can only benefit the &amp;quot;victim&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-3 shots'''&lt;br /&gt;
&lt;br /&gt;
Putting -3 into [[.shoot]] will fire [[venom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-4 shots'''&lt;br /&gt;
&lt;br /&gt;
Putting -4 into [[.shoot]] will fire [[waste]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-5 shots'''&lt;br /&gt;
&lt;br /&gt;
Poison shots. -5 shots cannot be fired manually. They are fired automatically if a -1 shot hits you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-6 shots'''&lt;br /&gt;
&lt;br /&gt;
Putting -6 into [[.shoot]] will fire a [[body]] shot. Body shots are similar to -1 shots but drain an attacker's body rather than his [[nrg|energy]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Info shots'''&lt;br /&gt;
&lt;br /&gt;
Putting a memory into [[.shoot]] will overwrite that memory location of your target with the contents of [[.shootval]]&lt;br /&gt;
&lt;br /&gt;
 .aimdx .shoot store&lt;br /&gt;
 628 .shootval store&lt;br /&gt;
&lt;br /&gt;
Will fire a shot that causes an enemy to turn 180 degrees when hit.&lt;br /&gt;
&lt;br /&gt;
== Ties ==&lt;br /&gt;
&lt;br /&gt;
After storing the tie number in [[.tienum]], a bot can transfer resources via [[.tieloc]] and [[.tieval]].&lt;br /&gt;
&lt;br /&gt;
A positive transfer gives the other bot some resources, a negative happily does the opposite.&lt;br /&gt;
&lt;br /&gt;
''' -1 or [[energy]] '''&lt;br /&gt;
Transfer energy by storing -1 into tieloc. It maxes out at 1000 units, although your bot is also limited by the amount of body it has.&lt;br /&gt;
&lt;br /&gt;
''' -3 or [[venom]] '''&lt;br /&gt;
&lt;br /&gt;
Transfer venom by storing -3 into tieloc.&lt;br /&gt;
 &lt;br /&gt;
''' -4 or [[waste]]'''&lt;br /&gt;
&lt;br /&gt;
If you don't want wait to use [[.sharewaste]], you can also give or take waste with this. Useful if you want a [[veggie]] to convert some for you, or reversed for veggies that want an extra meal.&lt;br /&gt;
&lt;br /&gt;
''' Info Ties '''&lt;br /&gt;
&lt;br /&gt;
Putting a memory location into [[.tieloc]] will overwrite that memory location of your target with the contents of [[.tieval]]&lt;br /&gt;
&lt;br /&gt;
== [[MB]] Share Attacks ==&lt;br /&gt;
&lt;br /&gt;
''' Share Energy '''&lt;br /&gt;
&lt;br /&gt;
The most useful of the share abilities for hunters is the .sharenrg command. If a hunter becomes a technical multibot while it is tiefeeding, it can then steal 99% of another bots energy by storing&lt;br /&gt;
&lt;br /&gt;
 99 .sharenrg *.multi mult store&lt;br /&gt;
&lt;br /&gt;
This coupled with shot attacks will soon wipe out any opponent.&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Attacks&amp;diff=1753</id>
		<title>Attacks</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Attacks&amp;diff=1753"/>
				<updated>2006-02-12T08:08:09Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: /* MB Share Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many ways that one bot can attack another. These fall under two catagagories: [[shooting]] and [[ties]].&lt;br /&gt;
&lt;br /&gt;
== Shooting ==&lt;br /&gt;
&lt;br /&gt;
A bot can attack another in many ways using shots. The type of attack the bot uses depends on what is put into the sysvar [[.shoot]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-1 shots'''&lt;br /&gt;
&lt;br /&gt;
By putting -1 into [[.shoot]], a bot fires a regular feeding shot. The bot on the recieving end of such a shot is forced to shoot some of its [[nrg|energy]] back. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-2 shots'''&lt;br /&gt;
&lt;br /&gt;
By putting -2 into [[.shoot]], a bot fires some of its [[nrg|energy]]. This is not an attack, as it can only benefit the &amp;quot;victim&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-3 shots'''&lt;br /&gt;
&lt;br /&gt;
Putting -3 into [[.shoot]] will fire [[venom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-4 shots'''&lt;br /&gt;
&lt;br /&gt;
Putting -4 into [[.shoot]] will fire [[waste]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-5 shots'''&lt;br /&gt;
&lt;br /&gt;
Poison shots. -5 shots cannot be fired manually. They are fired automatically if a -1 shot hits you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-6 shots'''&lt;br /&gt;
&lt;br /&gt;
Putting -6 into [[.shoot]] will fire a [[body]] shot. Body shots are similar to -1 shots but drain an attacker's body rather than his [[nrg|energy]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Info shots'''&lt;br /&gt;
&lt;br /&gt;
Putting a memory into [[.shoot]] will overwrite that memory location of your target with the contents of [[.shootval]]&lt;br /&gt;
&lt;br /&gt;
 .aimdx .shoot store&lt;br /&gt;
 628 .shootval store&lt;br /&gt;
&lt;br /&gt;
Will fire a shot that causes an enemy to turn 180 degrees when hit.&lt;br /&gt;
&lt;br /&gt;
== Ties ==&lt;br /&gt;
&lt;br /&gt;
After storing the tie number in [[.tienum]], a bot can transfer resources via [[.tieloc]] and [[.tieval]].&lt;br /&gt;
&lt;br /&gt;
A positive transfer gives the other bot some resources, a negative happily does the opposite.&lt;br /&gt;
&lt;br /&gt;
''' -1 or [[energy]] '''&lt;br /&gt;
Transfer energy by storing -1 into tieloc. It maxes out at 1000 units, although your bot is also limited by the amount of body it has.&lt;br /&gt;
&lt;br /&gt;
''' -3 or [[venom]] '''&lt;br /&gt;
&lt;br /&gt;
Transfer venom by storing -3 into tieloc.&lt;br /&gt;
 &lt;br /&gt;
''' -4 or [[waste]]'''&lt;br /&gt;
&lt;br /&gt;
If you don't want wait to use [[.sharewaste]], you can also give or take waste with this. Useful if you want a veggie to convert some for you, or reversed for veggies that want an extra meal.&lt;br /&gt;
&lt;br /&gt;
''' Info Ties '''&lt;br /&gt;
&lt;br /&gt;
Putting a memory location into [[.tieloc]] will overwrite that memory location of your target with the contents of [[.tieval]]&lt;br /&gt;
&lt;br /&gt;
== [[MB]] Share Attacks ==&lt;br /&gt;
&lt;br /&gt;
''' Share Energy '''&lt;br /&gt;
&lt;br /&gt;
The most useful of the share abilities for hunters is the .sharenrg command. If a hunter becomes a technical multibot while it is tiefeeding, it can then steal 99% of another bots energy by storing&lt;br /&gt;
&lt;br /&gt;
 99 .sharenrg *.multi mult store&lt;br /&gt;
&lt;br /&gt;
This coupled with shot attacks will soon wipe out any opponent.&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=MB&amp;diff=4036</id>
		<title>MB</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=MB&amp;diff=4036"/>
				<updated>2006-02-12T08:07:20Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Multibots]]&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Attacks&amp;diff=1752</id>
		<title>Attacks</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Attacks&amp;diff=1752"/>
				<updated>2006-02-12T08:04:55Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: Tie attacks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many ways that one bot can attack another. These fall under two catagagories: [[shooting]] and [[ties]].&lt;br /&gt;
&lt;br /&gt;
== Shooting ==&lt;br /&gt;
&lt;br /&gt;
A bot can attack another in many ways using shots. The type of attack the bot uses depends on what is put into the sysvar [[.shoot]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-1 shots'''&lt;br /&gt;
&lt;br /&gt;
By putting -1 into [[.shoot]], a bot fires a regular feeding shot. The bot on the recieving end of such a shot is forced to shoot some of its [[nrg|energy]] back. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-2 shots'''&lt;br /&gt;
&lt;br /&gt;
By putting -2 into [[.shoot]], a bot fires some of its [[nrg|energy]]. This is not an attack, as it can only benefit the &amp;quot;victim&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-3 shots'''&lt;br /&gt;
&lt;br /&gt;
Putting -3 into [[.shoot]] will fire [[venom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-4 shots'''&lt;br /&gt;
&lt;br /&gt;
Putting -4 into [[.shoot]] will fire [[waste]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-5 shots'''&lt;br /&gt;
&lt;br /&gt;
Poison shots. -5 shots cannot be fired manually. They are fired automatically if a -1 shot hits you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''-6 shots'''&lt;br /&gt;
&lt;br /&gt;
Putting -6 into [[.shoot]] will fire a [[body]] shot. Body shots are similar to -1 shots but drain an attacker's body rather than his [[nrg|energy]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Info shots'''&lt;br /&gt;
&lt;br /&gt;
Putting a memory into [[.shoot]] will overwrite that memory location of your target with the contents of [[.shootval]]&lt;br /&gt;
&lt;br /&gt;
 .aimdx .shoot store&lt;br /&gt;
 628 .shootval store&lt;br /&gt;
&lt;br /&gt;
Will fire a shot that causes an enemy to turn 180 degrees when hit.&lt;br /&gt;
&lt;br /&gt;
== Ties ==&lt;br /&gt;
&lt;br /&gt;
After storing the tie number in [[.tienum]], a bot can transfer resources via [[.tieloc]] and [[.tieval]].&lt;br /&gt;
&lt;br /&gt;
A positive transfer gives the other bot some resources, a negative happily does the opposite.&lt;br /&gt;
&lt;br /&gt;
''' -1 or [[energy]] '''&lt;br /&gt;
Transfer energy by storing -1 into tieloc. It maxes out at 1000 units, although your bot is also limited by the amount of body it has.&lt;br /&gt;
&lt;br /&gt;
''' -3 or [[venom]] '''&lt;br /&gt;
&lt;br /&gt;
Transfer venom by storing -3 into tieloc.&lt;br /&gt;
 &lt;br /&gt;
''' -4 or [[waste]]'''&lt;br /&gt;
&lt;br /&gt;
If you don't want wait to use [[.sharewaste]], you can also give or take waste with this. Useful if you want a veggie to convert some for you, or reversed for veggies that want an extra meal.&lt;br /&gt;
&lt;br /&gt;
''' Info Ties '''&lt;br /&gt;
&lt;br /&gt;
Putting a memory location into [[.tieloc]] will overwrite that memory location of your target with the contents of [[.tieval]]&lt;br /&gt;
&lt;br /&gt;
== [[MB]] Share Attacks ==&lt;br /&gt;
&lt;br /&gt;
''' Share Energy '''&lt;br /&gt;
&lt;br /&gt;
The most useful of the share abilities for hunters is the .sharenrg command. If a hunter becomes a technical multibot while it is tiefeeding, it can then steal 99% of another bots energy by storing&lt;br /&gt;
&lt;br /&gt;
 99 .sharenrg store&lt;br /&gt;
&lt;br /&gt;
This coupled with shot attacks will soon wipe out any opponent.&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=File:KnowledgeBook.jpg&amp;diff=3571</id>
		<title>File:KnowledgeBook.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=File:KnowledgeBook.jpg&amp;diff=3571"/>
				<updated>2005-11-25T00:40:32Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;book of all DB knowledge&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Main_Page&amp;diff=973</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Main_Page&amp;diff=973"/>
				<updated>2005-11-25T00:40:03Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: /* New Users Portal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;!-- __NOTOC__ disables Table of Contents (short pages may not require it--&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
[[Image:Dblogo1.JPG]][[Image:KnowledgeBook.jpg]]&lt;br /&gt;
&lt;br /&gt;
Darwinbots Wiki Manual and new homepage. Hopefully a compendium of knowledge that will be more than a manual.&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
=== Nov. 06 2005 ===&lt;br /&gt;
Version 2.4.8 released. See [[FTP]].&lt;br /&gt;
&lt;br /&gt;
== New Users Portal ==&lt;br /&gt;
&lt;br /&gt;
[[Introduction]] - New to Darwinbots? Start here, this should answer all your questions.&lt;br /&gt;
&lt;br /&gt;
[[Installation Instructions]] - For when installing later versions requires a bit of work&lt;br /&gt;
&lt;br /&gt;
[http://forum.darwinbots.com The Forum] - This is the primary hub of the Darwinbots universe. Feel free to stop in and chat sometime&lt;br /&gt;
&lt;br /&gt;
[[Your First Simulations]] - Or getting to know the program&lt;br /&gt;
&lt;br /&gt;
[[Robot Tutorial]] - Learn to write your own bots&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]] - What?  Your program crashes 10 seconds after you start a sim?  That's not right...&lt;br /&gt;
&lt;br /&gt;
[http://www.darwinbots.com/FTP Downloads, New Installs and Patches]&lt;br /&gt;
&lt;br /&gt;
[[FTP|Wiki Mirror]] of FTP&lt;br /&gt;
&lt;br /&gt;
== Reference Manual ==&lt;br /&gt;
&lt;br /&gt;
[[Robot DNA]] - Not as complicated as it at first seems.&lt;br /&gt;
&lt;br /&gt;
[[Concepts]] - There are some rather abstract concepts that may need explaining&lt;br /&gt;
&lt;br /&gt;
[[Simulation Options]] - What do all these sliders mean?&lt;br /&gt;
&lt;br /&gt;
[[League | Leagues]] - Learn about the leagues that exist.&lt;br /&gt;
&lt;br /&gt;
[[Evolution Sims]] - The pinacle of any ALife program.  It can be a tricky art to master.&lt;br /&gt;
&lt;br /&gt;
[[Technical Details]] - For when you want to know *exactly* how something works.&lt;br /&gt;
&lt;br /&gt;
[[Version History]] - An interesting look at the evolution of Darwinbots itself&lt;br /&gt;
&lt;br /&gt;
[[Other Resources]] - Links to resources you might find useful.&lt;br /&gt;
&lt;br /&gt;
[[Programmers Portal | Programmer's portal]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
These are links to central link pages that don't directly reflect what is currently in the DB program&lt;br /&gt;
&lt;br /&gt;
[[DeBugging]] - Post up bugs and reference materials here.&lt;br /&gt;
&lt;br /&gt;
[[Ideas]] - Posting spot for interactive work on different ideas.&lt;br /&gt;
&lt;br /&gt;
[[Whimsical]] - Stories and etcetera may be posted here.&lt;br /&gt;
&lt;br /&gt;
[[RoundTable]] - DB wikipedians unite. Knights talk to Emperors, Lords talk to Gods. So basically it's a discussion area.&lt;br /&gt;
&lt;br /&gt;
[[C_plus_plus_version|C++ version]] - The discussion location for the C++ port.&lt;br /&gt;
&lt;br /&gt;
[[Botsareus's_Vision]] An alternate Version of 2.37.4 tweaked by Botsareus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wiki Help ==&lt;br /&gt;
Please see [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for Wiki usage&amp;lt;br&amp;gt;&lt;br /&gt;
and help with [http://en.wikipedia.org/w/wiki.phtml?title=Wikipedia:How_to_edit_a_page&amp;amp;oldid=2360888 Wiki Editing].&amp;lt;br&amp;gt;&lt;br /&gt;
In house DarwinBot [[Help:Contents|Wiki Editing Tips]]&amp;lt;br&amp;gt;&lt;br /&gt;
There is now a [[Sandbox]] to play in and practice your Wiki code.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://meta.wikimedia.org/wiki/Policy Overall WikiPolicy]&lt;br /&gt;
[[WikiManual:Policy]]&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=User_talk:Numsgil&amp;diff=989</id>
		<title>User talk:Numsgil</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=User_talk:Numsgil&amp;diff=989"/>
				<updated>2005-11-25T00:38:32Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: /* About Humilis Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks for using the GFDL (and ensuring compatibility with Wikipedia)!  [[Wikipedia:User:AlexanderWait]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
hey Numbskull ... err ... Numsgil ;)&amp;lt;br&amp;gt;&lt;br /&gt;
just came aboard ... let me know how/if i can be of use around here. {{User:Griz/sig}} 12:30, 12 Oct 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
Yeah, since you're new, trawl through the wiki and see what doesn't make sense, or needs elaborating, or what is entirely missing.  Most of us who work on teh wiki have been with the program so long we know it like the back of our hands.  --[[User:Numsgil]] 12:39, 12 Oct 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Help page ==&lt;br /&gt;
:put a few things in the [[Help:Contents]] page.&lt;br /&gt;
:{{User:Griz/sig}} 22:39, 14 Oct 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
===In/out===&lt;br /&gt;
&lt;br /&gt;
There are more now? Cool, can't wait to try them out--{{user:Endy/sig}} 19:26, 17 Oct 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
&lt;br /&gt;
don't know if you caught this message at [http://creatures.wikicities.com/wiki/Creatures_Wiki_Homepage Creatures] or not so passing it on. {{User:Griz/sig}} 10:32, 23 Oct 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--I'm from Darwinbots that ts listed above.  He tells me you might be able to hook me up with a copy of Creatures.  I've wanted to play this so badly, but I can never find a copy.  Anyway, drop me a line.  Either through the Darwinbots forum above or at my Email - Numsgil2002@yahoo.com  -- Numsgil Oct 14 2005&lt;br /&gt;
&lt;br /&gt;
:Which game from the series were you after? Creatures Docking Station is currently available for download [http://www.gamewaredevelopment.co.uk/ds/ds_more.php?id=552_0_16_0_C here] - [http://creatures.wikicities.com/wiki/User:Don Don] 09:39, 15 Oct 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Discussion Area Added ==&lt;br /&gt;
&lt;br /&gt;
Added RoundTable discussion area to Main Page under Other. Nothing there yet of course :)&lt;br /&gt;
&lt;br /&gt;
==DeBugging==&lt;br /&gt;
:a proposal:&lt;br /&gt;
:to use a page such as [[Senses]], under [[Bas]] for help in debugging 2.37.4&lt;br /&gt;
:It is way to confusing to follow all the divergent threads at the forum.&lt;br /&gt;
:Here ... we can go about it in a logical fashion ... where the changes and ratiohale behind&lt;br /&gt;
:the changes may be seen and perhaps grasped by those of us new to VB. {{User:Griz/sig}} 04:22, 27 Oct 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
==Updates/New Versions==&lt;br /&gt;
Changes to new versions&amp;lt;br&amp;gt;&lt;br /&gt;
Nums ... could you list the relevent changes in new versions on the [[Talk:FTP]] page?&amp;lt;br&amp;gt;&lt;br /&gt;
tanks. {{User:Griz/sig}} 20:20, 6 Nov 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
:thanks ... &lt;br /&gt;
:although i haven't noticed the color change ...&lt;br /&gt;
:perhaps i didn't have mutations enabled?&lt;br /&gt;
:will play more today. {{User:Griz/sig}} 10:10, 7 Nov 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bits ==&lt;br /&gt;
&lt;br /&gt;
It seems to me there might be a better way to manipulate values to get 1, -1, or 0 etc. for use in cheap birth tie removal et al. &lt;br /&gt;
&lt;br /&gt;
I'm thinking perhaps some sort of bit mask to XOR against the value... I'd really have to crack open my old textbooks in bit manipulation. &lt;br /&gt;
&lt;br /&gt;
let's see, I seem to remember this: &lt;br /&gt;
&lt;br /&gt;
let A,B be numbers &lt;br /&gt;
&lt;br /&gt;
A &amp;amp; A = A (ie: and) A ^ A = 0 (ie: XOR) &lt;br /&gt;
--Nums&lt;br /&gt;
&lt;br /&gt;
I was thinking of something similar using compliment.&lt;br /&gt;
Just haven't gotten around to throughly testing it yet.&lt;br /&gt;
--{{user:Endy/sig}} 14:28, 7 Nov 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
== About Humilis Changes==&lt;br /&gt;
&lt;br /&gt;
Nice changes to Humilis thanks :)&lt;br /&gt;
&lt;br /&gt;
Griz is um gone. He actually deleted himself.&lt;br /&gt;
Kind of expecting too much at once to be done. DB can only work and be worked on, so fast. --[[User:Endy]] 20:35, 10 Nov 2005 (MST)&lt;br /&gt;
I stuck something up on his talk and user pages just cause it bugs me to see the red links.&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Continual_Tier&amp;diff=1595</id>
		<title>Continual Tier</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Continual_Tier&amp;diff=1595"/>
				<updated>2005-11-24T22:31:29Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A tier is a bot that continuously ties to anything near.  This isn't a terribly difficult mutation to develop, since all you must do is store a number into .tie every cycle.&lt;br /&gt;
&lt;br /&gt;
This novel adaptation has many uses in different enviroments. It simultaneously allows a bot to latch on to food, slow down, and gain space needed to reproduce.&lt;br /&gt;
&lt;br /&gt;
In torroidal sims with gravity (creating a waterfall effect) it is useful to form either clumps of bots latched onto food or &amp;quot;flying&amp;quot; groups of 2-3 that can either float or rapidly fall.(Presumably we as humans could make use of this tie &amp;quot;wing ability&amp;quot; but as far as I know nobody's ever worked on it.)&lt;br /&gt;
&lt;br /&gt;
In nontorroidal sims with gravity [[The Pit]] bots have an easy food supply but are initially unable to gain the needed space to reproduce. With ties they can form either a rolling mass of bots or a sort of platform arrangement both allowing them the opportunity to reproduce.&lt;br /&gt;
&lt;br /&gt;
In a high [[Brownian]] motion enviroment they can use ties to fight the random motion they are subjected to. The ties allowed them to slow down and feed from the plants in a controlled maner.&lt;br /&gt;
&lt;br /&gt;
Often times they learn to share their food, since no single bot could form the clump on it's own.&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Evolution_Sims&amp;diff=961</id>
		<title>Evolution Sims</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Evolution_Sims&amp;diff=961"/>
				<updated>2005-11-24T22:26:54Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: /* Before You Start */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Our best to provide a comprehensive listing of simulations done in Darwinbots.&lt;br /&gt;
&lt;br /&gt;
= Before You Start =&lt;br /&gt;
You must understand evolution before you can hope to judge the success (or lack thereof) of a simulation.  Below are some links to Wikipedia that provide useful knowledge that is generally unknown to the layman on evolution.&lt;br /&gt;
&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Punctuated_equilibrium Punctuated Equilibrium] - Theory that states that speciation and sudden evolutionary change can only occur in small gene pools.  In real life, this tends to be at the edge of what the species finds survivable.  These events are rare (hence &amp;quot;punctuated&amp;quot;) and are seperated by periods of little change.&lt;br /&gt;
&lt;br /&gt;
Seems to be applicable in Darwinbots since most striking mutations happen in small regions where selection pressures are high.--[[User:66.91.138.34|66.91.138.34]] 15:26, 24 Nov 2005 (MST)&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Muller%E2%80%99s_ratchet Muller's Ratchet] - Asexual creatures can accumulate &amp;quot;bad&amp;quot; mutations if mutation rates are higher than selective pressures.  Eventually this leads to extinction.&lt;br /&gt;
&lt;br /&gt;
= Commonly Seen Evolved Behaviors =&lt;br /&gt;
* [[Big Bertha | Big Berthas]]&lt;br /&gt;
* [[Cancerous Bots]]&lt;br /&gt;
* [[Cannibots]] &lt;br /&gt;
* [[Continual Tiers]] &lt;br /&gt;
* [[Lame Bots]]&lt;br /&gt;
* [[Corpse Feed]]&lt;br /&gt;
* [[Parasites]]&lt;br /&gt;
&lt;br /&gt;
= Favorite Simulation Settings =&lt;br /&gt;
* [[The Pit]]&lt;br /&gt;
* [[Flying]]&lt;br /&gt;
* [[Brownian]]&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Icons&amp;diff=3480</id>
		<title>Icons</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Icons&amp;diff=3480"/>
				<updated>2005-10-31T04:15:52Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: Endy quickie&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Posted here are the various icon names and a description of each.&lt;br /&gt;
&lt;br /&gt;
* [[Poofs]]&lt;br /&gt;
* [[Skins]]&lt;br /&gt;
* [[Days and Nights]]&lt;br /&gt;
* [[Blinkingly Fast]]&lt;br /&gt;
* [[Even More Speed]]&lt;br /&gt;
* [[New Sim]]&lt;br /&gt;
* [[Save Sim]]&lt;br /&gt;
* [[King Bot]]&lt;br /&gt;
* [[Insert Bot]]&lt;br /&gt;
* [[Graphics Off]]&lt;br /&gt;
&lt;br /&gt;
[[Simulation Options]]&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Humilis&amp;diff=761</id>
		<title>Humilis</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Humilis&amp;diff=761"/>
				<updated>2005-10-31T02:59:40Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; 'Humilis&lt;br /&gt;
 cond&lt;br /&gt;
 *.robage 20 mod 0 =&lt;br /&gt;
 'Finally figured out how to use mod handily :)&lt;br /&gt;
 start&lt;br /&gt;
 7 rnd 50 store&lt;br /&gt;
 stop&lt;br /&gt;
 &lt;br /&gt;
 cond&lt;br /&gt;
 'Gene should allow bot to test amongst 8 different refs randomly&lt;br /&gt;
 .refup *50 add * .myup *50 add * !=&lt;br /&gt;
 *.eye5 37 &amp;gt;&lt;br /&gt;
 start&lt;br /&gt;
 .shoot dec&lt;br /&gt;
 stop&lt;br /&gt;
 &lt;br /&gt;
 cond&lt;br /&gt;
 *.nrg 5000 &amp;gt;&lt;br /&gt;
 start&lt;br /&gt;
 50 .repro store&lt;br /&gt;
 stop&lt;br /&gt;
 &lt;br /&gt;
 cond&lt;br /&gt;
 *.eye5 0 &amp;gt;&lt;br /&gt;
 *.refeye *.myeye = and&lt;br /&gt;
 *.eye5 0 = or&lt;br /&gt;
 start&lt;br /&gt;
 314 rnd .aimdx store&lt;br /&gt;
 stop&lt;br /&gt;
 &lt;br /&gt;
 cond&lt;br /&gt;
 *.eye5 0 &amp;gt;&lt;br /&gt;
 *.vel 20 &amp;lt;&lt;br /&gt;
 start&lt;br /&gt;
 20 *.vel sub 2 div .up store&lt;br /&gt;
 stop&lt;br /&gt;
 end&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Humilis&amp;diff=757</id>
		<title>Humilis</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Humilis&amp;diff=757"/>
				<updated>2005-10-31T02:59:16Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: Working on Humilis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; 'Humilis&lt;br /&gt;
 cond&lt;br /&gt;
 *.robage 20 mod 0 =&lt;br /&gt;
 'Finally figured out how to use mod handily :)&lt;br /&gt;
 start&lt;br /&gt;
 7 rnd 50 store&lt;br /&gt;
 stop&lt;br /&gt;
&lt;br /&gt;
 cond&lt;br /&gt;
 'Gene should allow bot to test amongst 8 different refs randomly&lt;br /&gt;
 .refup *50 add * .myup *50 add * !=&lt;br /&gt;
 *.eye5 37 &amp;gt;&lt;br /&gt;
 start&lt;br /&gt;
 .shoot dec&lt;br /&gt;
 stop&lt;br /&gt;
&lt;br /&gt;
 cond&lt;br /&gt;
 *.nrg 5000 &amp;gt;&lt;br /&gt;
 start&lt;br /&gt;
 50 .repro store&lt;br /&gt;
 stop&lt;br /&gt;
&lt;br /&gt;
 cond&lt;br /&gt;
 *.eye5 0 &amp;gt;&lt;br /&gt;
 *.refeye *.myeye = and&lt;br /&gt;
 *.eye5 0 = or&lt;br /&gt;
 start&lt;br /&gt;
 314 rnd .aimdx store&lt;br /&gt;
 stop&lt;br /&gt;
 &lt;br /&gt;
 cond&lt;br /&gt;
 *.eye5 0 &amp;gt;&lt;br /&gt;
 *.vel 20 &amp;lt;&lt;br /&gt;
 start&lt;br /&gt;
 20 *.vel sub 2 div .up store&lt;br /&gt;
 stop&lt;br /&gt;
 end&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Sysvar&amp;diff=445</id>
		<title>Sysvar</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Sysvar&amp;diff=445"/>
				<updated>2005-10-16T00:21:10Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Movement===&lt;br /&gt;
*[[.up|Movement (.up, .dn. .dx, .sx)]] &lt;br /&gt;
**up/1&lt;br /&gt;
**dn/2&lt;br /&gt;
**sx/3&lt;br /&gt;
**dx/4&lt;br /&gt;
*[[.aimdx|Basic Turning (.aimdx, .aimsx)]]&lt;br /&gt;
**aimdx/5&lt;br /&gt;
**aimsx/6&lt;br /&gt;
===Shooting===&lt;br /&gt;
*[[Shooting]]&lt;br /&gt;
**shoot/7&lt;br /&gt;
**shootval/8&lt;br /&gt;
**backshot/900&lt;br /&gt;
**aimshoot/901&lt;br /&gt;
&lt;br /&gt;
*robage/9&lt;br /&gt;
*mass/10&lt;br /&gt;
*maxvel/11&lt;br /&gt;
*aim/18&lt;br /&gt;
*setaim/19&lt;br /&gt;
&lt;br /&gt;
*velscalar/196&lt;br /&gt;
*velsx/197&lt;br /&gt;
*veldx/198&lt;br /&gt;
*veldn/199&lt;br /&gt;
*velup/200&lt;br /&gt;
*vel/200&lt;br /&gt;
===Gains and Losses===&lt;br /&gt;
*[[Gains and Losses]]&lt;br /&gt;
**pain/203&lt;br /&gt;
**pleas/204&lt;br /&gt;
**bodgain/194&lt;br /&gt;
**bodloss/195&lt;br /&gt;
&lt;br /&gt;
===Hit?===&lt;br /&gt;
*[[Hit]]?&lt;br /&gt;
**hit/201&lt;br /&gt;
**hitup/205&lt;br /&gt;
**hitdn/206&lt;br /&gt;
**hitdx/207&lt;br /&gt;
**hitsx/208&lt;br /&gt;
&lt;br /&gt;
===Shot?===&lt;br /&gt;
*[[Shot]]?&lt;br /&gt;
**shflav/202&lt;br /&gt;
**shang/209&lt;br /&gt;
**shup/210&lt;br /&gt;
**shdn/211&lt;br /&gt;
**shdx/212&lt;br /&gt;
**shsx/213&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*edge/214 - Reads back a value of 1 if the bot has hit the edge of the screen. Most commonly used to turn bot specified number of degrees inorder for it to face away from the edge.&lt;br /&gt;
&lt;br /&gt;
*fixed/215 - A value of 0 means the robot can move freely. A value of 1 means it is fixed in place (like a blocked alga)&lt;br /&gt;
*fixpos/216 - Set this to any non-zero number to anchor your bot in place. Set it to zero to allow your bot to move freely.&lt;br /&gt;
*xpos/219 - Reads back a bot's horizontal position with the left side representing zero&lt;br /&gt;
*ypos/217 - Reads back a bot's vertical position with the top representing zero. ypos shares the same memloc as depth. These are completely interchangable.&lt;br /&gt;
*depth/217 - Reads back a bot's vertical position with the top representing zero. ypos shares the same memloc as depth. These are completely interchangable.&lt;br /&gt;
*daytime/218 - Why have a day / night cycle if the robots can't tell when they change. Reads back 1 for day and 0 for night.&lt;br /&gt;
*kills/220 - Returns the number of bots your bot has killed.&lt;br /&gt;
&lt;br /&gt;
===Reproducing===&lt;br /&gt;
*[[Reproducing]]&lt;br /&gt;
**repro/300&lt;br /&gt;
**mrepro/301&lt;br /&gt;
**sexrepro/302&lt;br /&gt;
===Energy and Body===&lt;br /&gt;
*[[Energy|nrg/310]]&lt;br /&gt;
&lt;br /&gt;
*[[Body]]&lt;br /&gt;
**body/311&lt;br /&gt;
**fdbody/312&lt;br /&gt;
**strbody/313&lt;br /&gt;
&lt;br /&gt;
*setboy/314 - Allows a bot to set it's buoyancy to a specified level&lt;br /&gt;
*rdboy/315 - Returns a bot's buoyancy level&lt;br /&gt;
&lt;br /&gt;
[[Virus]]&lt;br /&gt;
*mkvirus/335&lt;br /&gt;
*vtimer/337&lt;br /&gt;
*vshoot/338&lt;br /&gt;
&lt;br /&gt;
*dnalen/336 - Returns the length of a bot's dna&lt;br /&gt;
*genes/339 - Returns the number of genes in a bot's dna&lt;br /&gt;
*delgene/340 - allows a bot to delete a gene from itself&lt;br /&gt;
*thisgene/341 - returns the current gene's number.  Designed for *.thisgene .mkvirus store to create self perpetuating viruses.&lt;br /&gt;
&lt;br /&gt;
*sun/400 - Reads back a value of 1 if the bot is facing the top of the screen&lt;br /&gt;
&lt;br /&gt;
===Ties===&lt;br /&gt;
*[[Ties]]&lt;br /&gt;
**tie/330&lt;br /&gt;
**numties/466&lt;br /&gt;
**tienum/455&lt;br /&gt;
**readtie/471&lt;br /&gt;
**deltie/467&lt;br /&gt;
&lt;br /&gt;
**multi/470&lt;br /&gt;
**fixang/468&lt;br /&gt;
**fixlen/469&lt;br /&gt;
**stifftie/331&lt;br /&gt;
&lt;br /&gt;
===Sharing===&lt;br /&gt;
*[[MB Sharing]]&lt;br /&gt;
**sharenrg/830&lt;br /&gt;
**sharewaste/831&lt;br /&gt;
**shareshell/832&lt;br /&gt;
**shareslime/833&lt;br /&gt;
&lt;br /&gt;
===Tieports1-4===&lt;br /&gt;
[[Tieports1-4]]&lt;br /&gt;
*tieang1/480&lt;br /&gt;
*tieang2/481&lt;br /&gt;
*tieang3/482&lt;br /&gt;
*tieang4/483&lt;br /&gt;
*tielen1/484&lt;br /&gt;
*tielen2/485&lt;br /&gt;
*tielen3/486&lt;br /&gt;
*tielen4/487&lt;br /&gt;
&lt;br /&gt;
===Defenses===&lt;br /&gt;
[[Defenses]]&lt;br /&gt;
*mkslime/820&lt;br /&gt;
*slime/821&lt;br /&gt;
*mkshell/822&lt;br /&gt;
*shell/823&lt;br /&gt;
*strvenom/824&lt;br /&gt;
*venom/825&lt;br /&gt;
*strpoison/826&lt;br /&gt;
*poison/827&lt;br /&gt;
*ploc/834&lt;br /&gt;
*vloc/835&lt;br /&gt;
*venval/836&lt;br /&gt;
*poisoned/838&lt;br /&gt;
&lt;br /&gt;
===Eyes===&lt;br /&gt;
*[[Eyes]]&lt;br /&gt;
**eye1/501&lt;br /&gt;
**eye2/502&lt;br /&gt;
**eye3/503&lt;br /&gt;
**eye4/504&lt;br /&gt;
**eye5/505&lt;br /&gt;
**eye6/506&lt;br /&gt;
**eye7/507&lt;br /&gt;
**eye8/508&lt;br /&gt;
**eye9/509&lt;br /&gt;
===In and Out===&lt;br /&gt;
*[[In and Out]]&lt;br /&gt;
**out1/800&lt;br /&gt;
**out2/801&lt;br /&gt;
**in1/810&lt;br /&gt;
**in2/811&lt;br /&gt;
===Memloc and Memval===&lt;br /&gt;
*[[Memloc and Memval]]&lt;br /&gt;
**memval/473&lt;br /&gt;
**memloc/474&lt;br /&gt;
**tmemval/475&lt;br /&gt;
**tmemloc/476&lt;br /&gt;
===RefVars===&lt;br /&gt;
*[[RefVars]]&lt;br /&gt;
**refmulti/686&lt;br /&gt;
**refshell/687&lt;br /&gt;
**refbody/688&lt;br /&gt;
**refxpos/689&lt;br /&gt;
**refypos/690&lt;br /&gt;
**refvelscalar/695&lt;br /&gt;
**refvelsx/696&lt;br /&gt;
**refveldx/697&lt;br /&gt;
**refveldn/698&lt;br /&gt;
**refvel/699&lt;br /&gt;
**refvelup/699&lt;br /&gt;
**refnrg/709&lt;br /&gt;
**refage/710&lt;br /&gt;
**refaim/711&lt;br /&gt;
**refpoison/713&lt;br /&gt;
**refvenom/714&lt;br /&gt;
**refkills/715&lt;br /&gt;
**reffixed/477&amp;lt;br&amp;gt;&lt;br /&gt;
**refup/701&lt;br /&gt;
**refdn/702&lt;br /&gt;
**refsx/703&lt;br /&gt;
**refdx/704&lt;br /&gt;
**refaimdx/705&lt;br /&gt;
**refaimsx/706&lt;br /&gt;
**refshoot/707&lt;br /&gt;
**refeye/708&lt;br /&gt;
**reftie/712&lt;br /&gt;
===MyVars===&lt;br /&gt;
*[[MyVars]]&lt;br /&gt;
**myup/721&lt;br /&gt;
**mydn/722&lt;br /&gt;
**mysx/723&lt;br /&gt;
**mydx/724&lt;br /&gt;
**myaimdx/725&lt;br /&gt;
**myaimsx/726&lt;br /&gt;
**myshoot/727&lt;br /&gt;
**myeye/728&lt;br /&gt;
**myties/729&lt;br /&gt;
**mypoison/730&lt;br /&gt;
**myvenom/731&lt;br /&gt;
===TrefVars===&lt;br /&gt;
*[[TrefVars]]&lt;br /&gt;
**trefbody/437&lt;br /&gt;
**trefxpos/438&lt;br /&gt;
**trefypos/439&lt;br /&gt;
**trefvelmysx/440&lt;br /&gt;
**trefvelmydx/441&lt;br /&gt;
**trefvelmydn/442&lt;br /&gt;
**trefvelmyup/443&lt;br /&gt;
**trefvelscalar/444&lt;br /&gt;
**trefvelyoursx/445&lt;br /&gt;
**trefvelyourdx/446&lt;br /&gt;
**trefvelyourdn/447&lt;br /&gt;
**trefvelyourup/448&lt;br /&gt;
**trefshell/449&lt;br /&gt;
**tieang/450&lt;br /&gt;
**tielen/451&lt;br /&gt;
**tieloc/452&lt;br /&gt;
**tieval/453&lt;br /&gt;
**tiepres/454&lt;br /&gt;
**trefup/456&lt;br /&gt;
**trefdn/457&lt;br /&gt;
**trefsx/458&lt;br /&gt;
**trefdx/459&lt;br /&gt;
**trefaimdx/460&lt;br /&gt;
**trefaimsx/461&lt;br /&gt;
**trefshoot/462&lt;br /&gt;
**trefeye/463&lt;br /&gt;
**trefnrg/464&lt;br /&gt;
**trefage/465&lt;br /&gt;
**treffixed/478&lt;br /&gt;
**trefbody/472&lt;br /&gt;
**trefaim/479&lt;br /&gt;
===Waste===&lt;br /&gt;
*[[Waste]]&lt;br /&gt;
**waste/828&lt;br /&gt;
**pwaste/829&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Sysvar&amp;diff=444</id>
		<title>Sysvar</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Sysvar&amp;diff=444"/>
				<updated>2005-10-16T00:19:16Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Movement===&lt;br /&gt;
*[[.up|Movement (.up, .dn. .dx, .sx)]] &lt;br /&gt;
**up/1&lt;br /&gt;
**dn/2&lt;br /&gt;
**sx/3&lt;br /&gt;
**dx/4&lt;br /&gt;
*[[.aimdx|Basic Turning (.aimdx, .aimsx)]]&lt;br /&gt;
**aimdx/5&lt;br /&gt;
**aimsx/6&lt;br /&gt;
===Shooting===&lt;br /&gt;
*[[Shooting]]&lt;br /&gt;
**shoot/7&lt;br /&gt;
**shootval/8&lt;br /&gt;
*backshot/900&lt;br /&gt;
*aimshoot/901&lt;br /&gt;
&lt;br /&gt;
*robage/9&lt;br /&gt;
*mass/10&lt;br /&gt;
*maxvel/11&lt;br /&gt;
*aim/18&lt;br /&gt;
*setaim/19&lt;br /&gt;
&lt;br /&gt;
*velscalar/196&lt;br /&gt;
*velsx/197&lt;br /&gt;
*veldx/198&lt;br /&gt;
*veldn/199&lt;br /&gt;
*velup/200&lt;br /&gt;
*vel/200&lt;br /&gt;
===Gains and Losses===&lt;br /&gt;
*[[Gains and Losses]]&lt;br /&gt;
**pain/203&lt;br /&gt;
**pleas/204&lt;br /&gt;
**bodgain/194&lt;br /&gt;
**bodloss/195&lt;br /&gt;
&lt;br /&gt;
===Hit?===&lt;br /&gt;
*[[Hit]]?&lt;br /&gt;
**hit/201&lt;br /&gt;
**hitup/205&lt;br /&gt;
**hitdn/206&lt;br /&gt;
**hitdx/207&lt;br /&gt;
**hitsx/208&lt;br /&gt;
&lt;br /&gt;
===Shot?===&lt;br /&gt;
*[[Shot]]?&lt;br /&gt;
**shflav/202&lt;br /&gt;
**shang/209&lt;br /&gt;
**shup/210&lt;br /&gt;
**shdn/211&lt;br /&gt;
**shdx/212&lt;br /&gt;
**shsx/213&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*edge/214 - Reads back a value of 1 if the bot has hit the edge of the screen. Most commonly used to turn bot specified number of degrees inorder for it to face away from the edge.&lt;br /&gt;
&lt;br /&gt;
*fixed/215 - A value of 0 means the robot can move freely. A value of 1 means it is fixed in place (like a blocked alga)&lt;br /&gt;
*fixpos/216 - Set this to any non-zero number to anchor your bot in place. Set it to zero to allow your bot to move freely.&lt;br /&gt;
*xpos/219 - Reads back a bot's horizontal position with the left side representing zero&lt;br /&gt;
*ypos/217 - Reads back a bot's vertical position with the top representing zero. ypos shares the same memloc as depth. These are completely interchangable.&lt;br /&gt;
*depth/217 - Reads back a bot's vertical position with the top representing zero. ypos shares the same memloc as depth. These are completely interchangable.&lt;br /&gt;
*daytime/218 - Why have a day / night cycle if the robots can't tell when they change. Reads back 1 for day and 0 for night.&lt;br /&gt;
*kills/220 - Returns the number of bots your bot has killed.&lt;br /&gt;
&lt;br /&gt;
===Reproducing===&lt;br /&gt;
*[[Reproducing]]&lt;br /&gt;
**repro/300&lt;br /&gt;
**mrepro/301&lt;br /&gt;
**sexrepro/302&lt;br /&gt;
===Energy and Body===&lt;br /&gt;
*[[Energy|nrg/310]]&lt;br /&gt;
&lt;br /&gt;
*[[Body]]&lt;br /&gt;
**body/311]]&lt;br /&gt;
**fdbody/312&lt;br /&gt;
**strbody/313&lt;br /&gt;
&lt;br /&gt;
*setboy/314 - Allows a bot to set it's buoyancy to a specified level&lt;br /&gt;
*rdboy/315 - Returns a bot's buoyancy level&lt;br /&gt;
&lt;br /&gt;
[[Virus]]&lt;br /&gt;
*mkvirus/335&lt;br /&gt;
*vtimer/337&lt;br /&gt;
*vshoot/338&lt;br /&gt;
&lt;br /&gt;
*dnalen/336 - Returns the length of a bot's dna&lt;br /&gt;
*genes/339 - Returns the number of genes in a bot's dna&lt;br /&gt;
*delgene/340 - allows a bot to delete a gene from itself&lt;br /&gt;
*thisgene/341 - returns the current gene's number.  Designed for *.thisgene .mkvirus store to create self perpetuating viruses.&lt;br /&gt;
&lt;br /&gt;
*sun/400 - Reads back a value of 1 if the bot is facing the top of the screen&lt;br /&gt;
&lt;br /&gt;
===Ties===&lt;br /&gt;
*[[Ties]]&lt;br /&gt;
**tie/330&lt;br /&gt;
**numties/466&lt;br /&gt;
**tienum/455&lt;br /&gt;
**readtie/471&lt;br /&gt;
**deltie/467&lt;br /&gt;
&lt;br /&gt;
**multi/470&lt;br /&gt;
**fixang/468&lt;br /&gt;
**fixlen/469&lt;br /&gt;
**stifftie/331&lt;br /&gt;
&lt;br /&gt;
===Sharing===&lt;br /&gt;
*[[MB Sharing]]&lt;br /&gt;
**sharenrg/830&lt;br /&gt;
**sharewaste/831&lt;br /&gt;
**shareshell/832&lt;br /&gt;
**shareslime/833&lt;br /&gt;
&lt;br /&gt;
===Tieports1-4===&lt;br /&gt;
[[Tieports1-4]]&lt;br /&gt;
*tieang1/480&lt;br /&gt;
*tieang2/481&lt;br /&gt;
*tieang3/482&lt;br /&gt;
*tieang4/483&lt;br /&gt;
*tielen1/484&lt;br /&gt;
*tielen2/485&lt;br /&gt;
*tielen3/486&lt;br /&gt;
*tielen4/487&lt;br /&gt;
&lt;br /&gt;
===Defenses===&lt;br /&gt;
[[Defenses]]&lt;br /&gt;
*mkslime/820&lt;br /&gt;
*slime/821&lt;br /&gt;
*mkshell/822&lt;br /&gt;
*shell/823&lt;br /&gt;
*strvenom/824&lt;br /&gt;
*venom/825&lt;br /&gt;
*strpoison/826&lt;br /&gt;
*poison/827&lt;br /&gt;
*ploc/834&lt;br /&gt;
*vloc/835&lt;br /&gt;
*venval/836&lt;br /&gt;
*poisoned/838&lt;br /&gt;
&lt;br /&gt;
===Eyes===&lt;br /&gt;
*[[Eyes]]&lt;br /&gt;
**eye1/501&lt;br /&gt;
**eye2/502&lt;br /&gt;
**eye3/503&lt;br /&gt;
**eye4/504&lt;br /&gt;
**eye5/505&lt;br /&gt;
**eye6/506&lt;br /&gt;
**eye7/507&lt;br /&gt;
**eye8/508&lt;br /&gt;
**eye9/509&lt;br /&gt;
===In and Out===&lt;br /&gt;
*[[In and Out]]&lt;br /&gt;
**out1/800&lt;br /&gt;
**out2/801&lt;br /&gt;
**in1/810&lt;br /&gt;
**in2/811&lt;br /&gt;
===Memloc and Memval===&lt;br /&gt;
*[[Memloc and Memval]]&lt;br /&gt;
**memval/473&lt;br /&gt;
**memloc/474&lt;br /&gt;
**tmemval/475&lt;br /&gt;
**tmemloc/476&lt;br /&gt;
===RefVars===&lt;br /&gt;
*[[RefVars]]&lt;br /&gt;
**refmulti/686&lt;br /&gt;
**refshell/687&lt;br /&gt;
**refbody/688&lt;br /&gt;
**refxpos/689&lt;br /&gt;
**refypos/690&lt;br /&gt;
**refvelscalar/695&lt;br /&gt;
**refvelsx/696&lt;br /&gt;
**refveldx/697&lt;br /&gt;
**refveldn/698&lt;br /&gt;
**refvel/699&lt;br /&gt;
**refvelup/699&lt;br /&gt;
**refnrg/709&lt;br /&gt;
**refage/710&lt;br /&gt;
**refaim/711&lt;br /&gt;
**refpoison/713&lt;br /&gt;
**refvenom/714&lt;br /&gt;
**refkills/715&lt;br /&gt;
**reffixed/477&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
**refup/701&lt;br /&gt;
**refdn/702&lt;br /&gt;
**refsx/703&lt;br /&gt;
**refdx/704&lt;br /&gt;
**refaimdx/705&lt;br /&gt;
**refaimsx/706&lt;br /&gt;
**refshoot/707&lt;br /&gt;
**refeye/708&lt;br /&gt;
**reftie/712&lt;br /&gt;
===MyVars===&lt;br /&gt;
*[[MyVars]]&lt;br /&gt;
**myup/721&lt;br /&gt;
**mydn/722&lt;br /&gt;
**mysx/723&lt;br /&gt;
**mydx/724&lt;br /&gt;
**myaimdx/725&lt;br /&gt;
**myaimsx/726&lt;br /&gt;
**myshoot/727&lt;br /&gt;
**myeye/728&lt;br /&gt;
**myties/729&lt;br /&gt;
**mypoison/730&lt;br /&gt;
**myvenom/731&lt;br /&gt;
===TrefVars===&lt;br /&gt;
*[[TrefVars]]&lt;br /&gt;
**trefbody/437&lt;br /&gt;
**trefxpos/438&lt;br /&gt;
**trefypos/439&lt;br /&gt;
**trefvelmysx/440&lt;br /&gt;
**trefvelmydx/441&lt;br /&gt;
**trefvelmydn/442&lt;br /&gt;
**trefvelmyup/443&lt;br /&gt;
**trefvelscalar/444&lt;br /&gt;
**trefvelyoursx/445&lt;br /&gt;
**trefvelyourdx/446&lt;br /&gt;
**trefvelyourdn/447&lt;br /&gt;
**trefvelyourup/448&lt;br /&gt;
**trefshell/449&lt;br /&gt;
**tieang/450&lt;br /&gt;
**tielen/451&lt;br /&gt;
**tieloc/452&lt;br /&gt;
**tieval/453&lt;br /&gt;
**tiepres/454&lt;br /&gt;
**trefup/456&lt;br /&gt;
**trefdn/457&lt;br /&gt;
**trefsx/458&lt;br /&gt;
**trefdx/459&lt;br /&gt;
**trefaimdx/460&lt;br /&gt;
**trefaimsx/461&lt;br /&gt;
**trefshoot/462&lt;br /&gt;
**trefeye/463&lt;br /&gt;
**trefnrg/464&lt;br /&gt;
**trefage/465&lt;br /&gt;
**treffixed/478&lt;br /&gt;
**trefbody/472&lt;br /&gt;
**trefaim/479&lt;br /&gt;
===Waste===&lt;br /&gt;
*[[Waste]]&lt;br /&gt;
**waste/828&lt;br /&gt;
**pwaste/829&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Sysvar&amp;diff=443</id>
		<title>Sysvar</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Sysvar&amp;diff=443"/>
				<updated>2005-10-16T00:15:09Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Movement===&lt;br /&gt;
*[[.up|Movement (.up, .dn. .dx, .sx)]] &lt;br /&gt;
**up/1&lt;br /&gt;
**dn/2&lt;br /&gt;
**sx/3&lt;br /&gt;
**dx/4&lt;br /&gt;
*[[.aimdx|Basic Turning (.aimdx, .aimsx)]]&lt;br /&gt;
**aimdx/5&lt;br /&gt;
**aimsx/6&lt;br /&gt;
===Shooting===&lt;br /&gt;
*[[Shooting]]&lt;br /&gt;
**shoot/7&lt;br /&gt;
**shootval/8&lt;br /&gt;
*backshot/900&lt;br /&gt;
*aimshoot/901&lt;br /&gt;
&lt;br /&gt;
*robage/9&lt;br /&gt;
*mass/10&lt;br /&gt;
*maxvel/11&lt;br /&gt;
*aim/18&lt;br /&gt;
*setaim/19&lt;br /&gt;
&lt;br /&gt;
*velscalar/196&lt;br /&gt;
*velsx/197&lt;br /&gt;
*veldx/198&lt;br /&gt;
*veldn/199&lt;br /&gt;
*velup/200&lt;br /&gt;
*vel/200&lt;br /&gt;
===Gains and Losses===&lt;br /&gt;
*[[Gains and Losses]]&lt;br /&gt;
**pain/203&lt;br /&gt;
**pleas/204&lt;br /&gt;
**bodgain/194&lt;br /&gt;
**bodloss/195&lt;br /&gt;
&lt;br /&gt;
===Hit?===&lt;br /&gt;
*[[Hit]]?&lt;br /&gt;
**hit/201&lt;br /&gt;
**hitup/205&lt;br /&gt;
**hitdn/206&lt;br /&gt;
**hitdx/207&lt;br /&gt;
**hitsx/208&lt;br /&gt;
&lt;br /&gt;
===Shot?===&lt;br /&gt;
*[[Shot]]?&lt;br /&gt;
**shflav/202&lt;br /&gt;
**shang/209&lt;br /&gt;
**shup/210&lt;br /&gt;
**shdn/211&lt;br /&gt;
**shdx/212&lt;br /&gt;
**shsx/213&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*edge/214 - Reads back a value of 1 if the bot has hit the edge of the screen. Most commonly used to turn bot specified number of degrees inorder for it to face away from the edge.&lt;br /&gt;
&lt;br /&gt;
*fixed/215 - A value of 0 means the robot can move freely. A value of 1 means it is fixed in place (like a blocked alga)&lt;br /&gt;
*fixpos/216 - Set this to any non-zero number to anchor your bot in place. Set it to zero to allow your bot to move freely.&lt;br /&gt;
*xpos/219 - Reads back a bot's horizontal position with the left side representing zero&lt;br /&gt;
*ypos/217 - Reads back a bot's vertical position with the top representing zero. ypos shares the same memloc as depth. These are completely interchangable.&lt;br /&gt;
*depth/217 - Reads back a bot's vertical position with the top representing zero. ypos shares the same memloc as depth. These are completely interchangable.&lt;br /&gt;
*daytime/218 - Why have a day / night cycle if the robots can't tell when they change. Reads back 1 for day and 0 for night.&lt;br /&gt;
*kills/220 - Returns the number of bots your bot has killed.&lt;br /&gt;
&lt;br /&gt;
===Reproducing===&lt;br /&gt;
*[[Reproducing]]&lt;br /&gt;
**repro/300&lt;br /&gt;
**mrepro/301&lt;br /&gt;
**sexrepro/302&lt;br /&gt;
===Energy and Body===&lt;br /&gt;
*[[Energy|nrg/310]]&lt;br /&gt;
&lt;br /&gt;
*[[Body]]&lt;br /&gt;
**body/311]]&lt;br /&gt;
**fdbody/312&lt;br /&gt;
**strbody/313&lt;br /&gt;
&lt;br /&gt;
*setboy/314 - Allows a bot to set it's buoyancy to a specified level&lt;br /&gt;
*rdboy/315 - Returns a bot's buoyancy level&lt;br /&gt;
&lt;br /&gt;
[[Virus]]&lt;br /&gt;
*mkvirus/335&lt;br /&gt;
*vtimer/337&lt;br /&gt;
*vshoot/338&lt;br /&gt;
&lt;br /&gt;
*dnalen/336 - Returns the length of a bot's dna&lt;br /&gt;
*genes/339 - Returns the number of genes in a bot's dna&lt;br /&gt;
*delgene/340 - allows a bot to delete a gene from itself&lt;br /&gt;
*thisgene/341 - returns the current gene's number.  Designed for *.thisgene .mkvirus store to create self perpetuating viruses.&lt;br /&gt;
&lt;br /&gt;
*sun/400 - Reads back a value of 1 if the bot is facing the top of the screen&lt;br /&gt;
&lt;br /&gt;
===Ties===&lt;br /&gt;
*[[Ties]]&lt;br /&gt;
**tie/330&lt;br /&gt;
**numties/466&lt;br /&gt;
**tienum/455&lt;br /&gt;
**readtie/471&lt;br /&gt;
**deltie/467&lt;br /&gt;
&lt;br /&gt;
**multi/470&lt;br /&gt;
**fixang/468&lt;br /&gt;
**fixlen/469&lt;br /&gt;
**stifftie/331&lt;br /&gt;
&lt;br /&gt;
===Tieports1-4===&lt;br /&gt;
[[Tieports1-4]]&lt;br /&gt;
*tieang1/480&lt;br /&gt;
*tieang2/481&lt;br /&gt;
*tieang3/482&lt;br /&gt;
*tieang4/483&lt;br /&gt;
*tielen1/484&lt;br /&gt;
*tielen2/485&lt;br /&gt;
*tielen3/486&lt;br /&gt;
*tielen4/487&lt;br /&gt;
===Eyes===&lt;br /&gt;
*[[Eyes]]&lt;br /&gt;
**eye1/501&lt;br /&gt;
**eye2/502&lt;br /&gt;
**eye3/503&lt;br /&gt;
**eye4/504&lt;br /&gt;
**eye5/505&lt;br /&gt;
**eye6/506&lt;br /&gt;
**eye7/507&lt;br /&gt;
**eye8/508&lt;br /&gt;
**eye9/509&lt;br /&gt;
===In and Out===&lt;br /&gt;
*[[In and Out]]&lt;br /&gt;
**out1/800&lt;br /&gt;
**out2/801&lt;br /&gt;
**in1/810&lt;br /&gt;
**in2/811&lt;br /&gt;
===Memloc and Memval===&lt;br /&gt;
*[[Memloc and Memval]]&lt;br /&gt;
**memval/473&lt;br /&gt;
**memloc/474&lt;br /&gt;
**tmemval/475&lt;br /&gt;
**tmemloc/476&lt;br /&gt;
===RefVars===&lt;br /&gt;
*[[RefVars]]&lt;br /&gt;
**refmulti/686&lt;br /&gt;
**refshell/687&lt;br /&gt;
**refbody/688&lt;br /&gt;
**refxpos/689&lt;br /&gt;
**refypos/690&lt;br /&gt;
**refvelscalar/695&lt;br /&gt;
**refvelsx/696&lt;br /&gt;
**refveldx/697&lt;br /&gt;
**refveldn/698&lt;br /&gt;
**refvel/699&lt;br /&gt;
**refvelup/699&lt;br /&gt;
&lt;br /&gt;
**refnrg/709&lt;br /&gt;
**refage/710&lt;br /&gt;
**refaim/711&lt;br /&gt;
**refpoison/713&lt;br /&gt;
**refvenom/714&lt;br /&gt;
**refkills/715&lt;br /&gt;
**reffixed/477&lt;br /&gt;
&lt;br /&gt;
**refup/701&lt;br /&gt;
**refdn/702&lt;br /&gt;
**refsx/703&lt;br /&gt;
**refdx/704&lt;br /&gt;
**refaimdx/705&lt;br /&gt;
**refaimsx/706&lt;br /&gt;
**refshoot/707&lt;br /&gt;
**refeye/708&lt;br /&gt;
**reftie/712&lt;br /&gt;
===MyVars===&lt;br /&gt;
*[[MyVars]]&lt;br /&gt;
**myup/721&lt;br /&gt;
**mydn/722&lt;br /&gt;
**mysx/723&lt;br /&gt;
**mydx/724&lt;br /&gt;
**myaimdx/725&lt;br /&gt;
**myaimsx/726&lt;br /&gt;
**myshoot/727&lt;br /&gt;
**myeye/728&lt;br /&gt;
**myties/729&lt;br /&gt;
**mypoison/730&lt;br /&gt;
**myvenom/731&lt;br /&gt;
===TrefVars===&lt;br /&gt;
*[[TrefVars]]&lt;br /&gt;
**trefbody/437&lt;br /&gt;
**trefxpos/438&lt;br /&gt;
**trefypos/439&lt;br /&gt;
**trefvelmysx/440&lt;br /&gt;
**trefvelmydx/441&lt;br /&gt;
**trefvelmydn/442&lt;br /&gt;
**trefvelmyup/443&lt;br /&gt;
**trefvelscalar/444&lt;br /&gt;
**trefvelyoursx/445&lt;br /&gt;
**trefvelyourdx/446&lt;br /&gt;
**trefvelyourdn/447&lt;br /&gt;
**trefvelyourup/448&lt;br /&gt;
**trefshell/449&lt;br /&gt;
**tieang/450&lt;br /&gt;
**tielen/451&lt;br /&gt;
**tieloc/452&lt;br /&gt;
**tieval/453&lt;br /&gt;
**tiepres/454&lt;br /&gt;
**trefup/456&lt;br /&gt;
**trefdn/457&lt;br /&gt;
**trefsx/458&lt;br /&gt;
**trefdx/459&lt;br /&gt;
**trefaimdx/460&lt;br /&gt;
**trefaimsx/461&lt;br /&gt;
**trefshoot/462&lt;br /&gt;
**trefeye/463&lt;br /&gt;
**trefnrg/464&lt;br /&gt;
**trefage/465&lt;br /&gt;
**treffixed/478&lt;br /&gt;
**trefbody/472&lt;br /&gt;
**trefaim/479&lt;br /&gt;
===Waste===&lt;br /&gt;
*[[Waste]]&lt;br /&gt;
**waste/828&lt;br /&gt;
**pwaste/829&lt;br /&gt;
===Sharing===&lt;br /&gt;
*[[MB Sharing]]&lt;br /&gt;
**sharenrg/830&lt;br /&gt;
**sharewaste/831&lt;br /&gt;
**shareshell/832&lt;br /&gt;
**shareslime/833&lt;br /&gt;
===Defenses===&lt;br /&gt;
[[Defenses]]&lt;br /&gt;
*mkslime/820&lt;br /&gt;
*slime/821&lt;br /&gt;
*mkshell/822&lt;br /&gt;
*shell/823&lt;br /&gt;
*strvenom/824&lt;br /&gt;
*venom/825&lt;br /&gt;
*strpoison/826&lt;br /&gt;
*poison/827&lt;br /&gt;
*ploc/834&lt;br /&gt;
*vloc/835&lt;br /&gt;
*venval/836&lt;br /&gt;
*poisoned/838&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Sysvar&amp;diff=442</id>
		<title>Sysvar</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Sysvar&amp;diff=442"/>
				<updated>2005-10-16T00:01:54Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Ties===&lt;br /&gt;
*[[Ties]]&lt;br /&gt;
** [[Soft Ties]]&lt;br /&gt;
** [[Hard Ties]]&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
*[[.up|Movement (.up, .dn. .dx, .sx)]] &lt;br /&gt;
**up/1&lt;br /&gt;
**dn/2&lt;br /&gt;
**sx/3&lt;br /&gt;
**dx/4&lt;br /&gt;
*[[.aimdx|Basic Turning (.aimdx, .aimsx)]]&lt;br /&gt;
**aimdx/5&lt;br /&gt;
**aimsx/6&lt;br /&gt;
===Shooting===&lt;br /&gt;
&lt;br /&gt;
*robage/9&lt;br /&gt;
*mass/10&lt;br /&gt;
*maxvel/11&lt;br /&gt;
*aim/18&lt;br /&gt;
*setaim/19&lt;br /&gt;
&lt;br /&gt;
*velscalar/196&lt;br /&gt;
*velsx/197&lt;br /&gt;
*veldx/198&lt;br /&gt;
*veldn/199&lt;br /&gt;
*velup/200&lt;br /&gt;
*vel/200&lt;br /&gt;
===Gains and Losses===&lt;br /&gt;
*[[Gains and Losses]]&lt;br /&gt;
**pain/203&lt;br /&gt;
**pleas/204&lt;br /&gt;
**bodgain/194&lt;br /&gt;
**bodloss/195&lt;br /&gt;
===Hit?===&lt;br /&gt;
*[[Hit]]?&lt;br /&gt;
**hit/201&lt;br /&gt;
**hitup/205&lt;br /&gt;
**hitdn/206&lt;br /&gt;
**hitdx/207&lt;br /&gt;
**hitsx/208&lt;br /&gt;
===Shot?===&lt;br /&gt;
*[[Shot]]?&lt;br /&gt;
**shflav/202&lt;br /&gt;
**shang/209&lt;br /&gt;
**shup/210&lt;br /&gt;
**shdn/211&lt;br /&gt;
**shdx/212&lt;br /&gt;
**shsx/213&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*edge/214 - Reads back a value of 1 if the bot has hit the edge of the screen. Most commonly used to turn bot specified number of degrees inorder for it to face away from the edge.&lt;br /&gt;
&lt;br /&gt;
*fixed/215 - A value of 0 means the robot can move freely. A value of 1 means it is fixed in place (like a blocked alga)&lt;br /&gt;
*fixpos/216 - Set this to any non-zero number to anchor your bot in place. Set it to zero to allow your bot to move freely.&lt;br /&gt;
.xpos and .ypos.	Complete co-ordinate system. .ypos shares the same mem location as .depth. They are completely interchangable.&lt;br /&gt;
*xpos/219 - Reads back a bot's horizontal position with the left side representing zero&lt;br /&gt;
*ypos/217 - Reads back a bot's vertical position with the top representing zero. ypos shares the same memloc as depth. These are completely interchangable.&lt;br /&gt;
*depth/217 - Reads back a bot's vertical position with the top representing zero. ypos shares the same memloc as depth. These are completely interchangable.&lt;br /&gt;
*daytime/218 - Why have a day / night cycle if the robots can't tell when they change. Reads back 1 for day and 0 for night.&lt;br /&gt;
&lt;br /&gt;
*kills/220 - Returns the number of bots your bot has killed.&lt;br /&gt;
===Reproducing===&lt;br /&gt;
*[[Reproducing]]&lt;br /&gt;
**repro/300&lt;br /&gt;
**mrepro/301&lt;br /&gt;
**sexrepro/302&lt;br /&gt;
===Energy and Body===&lt;br /&gt;
*[[Energy|nrg/310]]&lt;br /&gt;
&lt;br /&gt;
*[[Body]]&lt;br /&gt;
**body/311]]&lt;br /&gt;
**fdbody/312&lt;br /&gt;
**strbody/313&lt;br /&gt;
&lt;br /&gt;
*setboy/314 - Allows a bot to set it's buoyancy to a specified level&lt;br /&gt;
*rdboy/315 - Returns a bot's buoyancy level&lt;br /&gt;
&lt;br /&gt;
[[Virus]]&lt;br /&gt;
*mkvirus/335&lt;br /&gt;
*vtimer/337&lt;br /&gt;
*vshoot/338&lt;br /&gt;
&lt;br /&gt;
*dnalen/336&lt;br /&gt;
*genes/339&lt;br /&gt;
*delgene/340&lt;br /&gt;
*thisgene/341&lt;br /&gt;
&lt;br /&gt;
*sun/400 - Reads back a value of 1 if the bot is facing the top of the screen&lt;br /&gt;
&lt;br /&gt;
*tie/330&lt;br /&gt;
*stifftie/331&lt;br /&gt;
*numties/466&lt;br /&gt;
*deltie/467&lt;br /&gt;
*fixang/468&lt;br /&gt;
*fixlen/469&lt;br /&gt;
*multi/470&lt;br /&gt;
*readtie/471&lt;br /&gt;
&lt;br /&gt;
[[Tieports1-4]]&lt;br /&gt;
*tieang1/480&lt;br /&gt;
*tieang2/481&lt;br /&gt;
*tieang3/482&lt;br /&gt;
*tieang4/483&lt;br /&gt;
*tielen1/484&lt;br /&gt;
*tielen2/485&lt;br /&gt;
*tielen3/486&lt;br /&gt;
*tielen4/487&lt;br /&gt;
&lt;br /&gt;
*[[Eyes]]&lt;br /&gt;
**eye1/501&lt;br /&gt;
**eye2/502&lt;br /&gt;
**eye3/503&lt;br /&gt;
**eye4/504&lt;br /&gt;
**eye5/505&lt;br /&gt;
**eye6/506&lt;br /&gt;
**eye7/507&lt;br /&gt;
**eye8/508&lt;br /&gt;
**eye9/509&lt;br /&gt;
&lt;br /&gt;
*[[In and Out]]&lt;br /&gt;
**out1/800&lt;br /&gt;
**out2/801&lt;br /&gt;
**in1/810&lt;br /&gt;
**in2/811&lt;br /&gt;
&lt;br /&gt;
*[[Memloc and Memval]]&lt;br /&gt;
**memval/473&lt;br /&gt;
**memloc/474&lt;br /&gt;
**tmemval/475&lt;br /&gt;
**tmemloc/476&lt;br /&gt;
&lt;br /&gt;
*[[RefVars]]&lt;br /&gt;
**refmulti/686&lt;br /&gt;
**refshell/687&lt;br /&gt;
**refbody/688&lt;br /&gt;
**refxpos/689&lt;br /&gt;
**refypos/690&lt;br /&gt;
**refvelscalar/695&lt;br /&gt;
**refvelsx/696&lt;br /&gt;
**refveldx/697&lt;br /&gt;
**refveldn/698&lt;br /&gt;
**refvel/699&lt;br /&gt;
**refvelup/699&lt;br /&gt;
**refup/701&lt;br /&gt;
**refdn/702&lt;br /&gt;
**refsx/703&lt;br /&gt;
**refdx/704&lt;br /&gt;
**refaimdx/705&lt;br /&gt;
**refaimsx/706&lt;br /&gt;
**refshoot/707&lt;br /&gt;
**refeye/708&lt;br /&gt;
**refnrg/709&lt;br /&gt;
**refage/710&lt;br /&gt;
**refaim/711&lt;br /&gt;
**reftie/712&lt;br /&gt;
**refpoison/713&lt;br /&gt;
**refvenom/714&lt;br /&gt;
**refkills/715&lt;br /&gt;
**reffixed/477&lt;br /&gt;
&lt;br /&gt;
*[[MyVars]]&lt;br /&gt;
**myup/721&lt;br /&gt;
**mydn/722&lt;br /&gt;
**mysx/723&lt;br /&gt;
**mydx/724&lt;br /&gt;
**myaimdx/725&lt;br /&gt;
**myaimsx/726&lt;br /&gt;
**myshoot/727&lt;br /&gt;
**myeye/728&lt;br /&gt;
**myties/729&lt;br /&gt;
**mypoison/730&lt;br /&gt;
**myvenom/731&lt;br /&gt;
&lt;br /&gt;
*[[TrefVars]]&lt;br /&gt;
**trefbody/437&lt;br /&gt;
**trefxpos/438&lt;br /&gt;
**trefypos/439&lt;br /&gt;
**trefvelmysx/440&lt;br /&gt;
**trefvelmydx/441&lt;br /&gt;
**trefvelmydn/442&lt;br /&gt;
**trefvelmyup/443&lt;br /&gt;
**trefvelscalar/444&lt;br /&gt;
**trefvelyoursx/445&lt;br /&gt;
**trefvelyourdx/446&lt;br /&gt;
**trefvelyourdn/447&lt;br /&gt;
**trefvelyourup/448&lt;br /&gt;
**trefshell/449&lt;br /&gt;
**tieang/450&lt;br /&gt;
**tielen/451&lt;br /&gt;
**tieloc/452&lt;br /&gt;
**tieval/453&lt;br /&gt;
**tiepres/454&lt;br /&gt;
**tienum/455&lt;br /&gt;
**trefup/456&lt;br /&gt;
**trefdn/457&lt;br /&gt;
**trefsx/458&lt;br /&gt;
**trefdx/459&lt;br /&gt;
**trefaimdx/460&lt;br /&gt;
**trefaimsx/461&lt;br /&gt;
**trefshoot/462&lt;br /&gt;
**trefeye/463&lt;br /&gt;
**trefnrg/464&lt;br /&gt;
**trefage/465&lt;br /&gt;
**treffixed/478&lt;br /&gt;
**trefbody/472&lt;br /&gt;
**trefaim/479&lt;br /&gt;
&lt;br /&gt;
*[[Waste]]&lt;br /&gt;
**waste/828&lt;br /&gt;
**pwaste/829&lt;br /&gt;
&lt;br /&gt;
*[[MB Sharing]]&lt;br /&gt;
**sharenrg/830&lt;br /&gt;
**sharewaste/831&lt;br /&gt;
**shareshell/832&lt;br /&gt;
**shareslime/833&lt;br /&gt;
===Defenses===&lt;br /&gt;
[[Defenses]]&lt;br /&gt;
*mkslime/820&lt;br /&gt;
*slime/821&lt;br /&gt;
*mkshell/822&lt;br /&gt;
*shell/823&lt;br /&gt;
*strvenom/824&lt;br /&gt;
*venom/825&lt;br /&gt;
*strpoison/826&lt;br /&gt;
*poison/827&lt;br /&gt;
*ploc/834&lt;br /&gt;
*vloc/835&lt;br /&gt;
*venval/836&lt;br /&gt;
*poisoned/838&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Sysvar&amp;diff=441</id>
		<title>Sysvar</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Sysvar&amp;diff=441"/>
				<updated>2005-10-15T23:49:01Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Ties===&lt;br /&gt;
*[[Ties]]&lt;br /&gt;
** [[Soft Ties]]&lt;br /&gt;
** [[Hard Ties]]&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
*[[.up|Movement (.up, .dn. .dx, .sx)]] &lt;br /&gt;
**up/1&lt;br /&gt;
**dn/2&lt;br /&gt;
**sx/3&lt;br /&gt;
**dx/4&lt;br /&gt;
*[[.aimdx|Basic Turning (.aimdx, .aimsx)]]&lt;br /&gt;
**aimdx/5&lt;br /&gt;
**aimsx/6&lt;br /&gt;
===Shooting===&lt;br /&gt;
*robage/9&lt;br /&gt;
*mass/10&lt;br /&gt;
*maxvel/11&lt;br /&gt;
*aim/18&lt;br /&gt;
*setaim/19&lt;br /&gt;
&lt;br /&gt;
*velscalar/196&lt;br /&gt;
*velsx/197&lt;br /&gt;
*veldx/198&lt;br /&gt;
*veldn/199&lt;br /&gt;
*velup/200&lt;br /&gt;
*vel/200&lt;br /&gt;
===Gains and Losses===&lt;br /&gt;
*[[Gains and Losses]]&lt;br /&gt;
**pain/203&lt;br /&gt;
**pleas/204&lt;br /&gt;
**bodgain/194&lt;br /&gt;
**bodloss/195&lt;br /&gt;
===Hit?===&lt;br /&gt;
*[[Hit]]?&lt;br /&gt;
**hit/201&lt;br /&gt;
**hitup/205&lt;br /&gt;
**hitdn/206&lt;br /&gt;
**hitdx/207&lt;br /&gt;
**hitsx/208&lt;br /&gt;
===Shot?===&lt;br /&gt;
*[[Shot]]?&lt;br /&gt;
**shflav/202&lt;br /&gt;
**shang/209&lt;br /&gt;
**shup/210&lt;br /&gt;
**shdn/211&lt;br /&gt;
**shdx/212&lt;br /&gt;
**shsx/213&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*edge/214&lt;br /&gt;
&lt;br /&gt;
*fixed/215 - A value of 0 means the robot can move freely. A value of 1 means it is fixed in place (like a blocked alga)&lt;br /&gt;
*fixpos/216 - Set this to any non-zero number to anchor your bot in place. Set it to zero to allow your bot to move freely.&lt;br /&gt;
&lt;br /&gt;
*xpos/219&lt;br /&gt;
*ypos/217&lt;br /&gt;
*depth/217&lt;br /&gt;
*daytime/218 - Why have a day / night cycle if the robots can't tell when they change. Reads back 1 for day and 0 for night.&lt;br /&gt;
&lt;br /&gt;
*kills/220&lt;br /&gt;
&lt;br /&gt;
*[[Reproducing]]&lt;br /&gt;
**repro/300&lt;br /&gt;
**mrepro/301&lt;br /&gt;
**sexrepro/302&lt;br /&gt;
&lt;br /&gt;
*[[Energy|nrg/310]]&lt;br /&gt;
&lt;br /&gt;
*[[Body]]&lt;br /&gt;
**body/311]]&lt;br /&gt;
**fdbody/312&lt;br /&gt;
**strbody/313&lt;br /&gt;
&lt;br /&gt;
*setboy/314 - &lt;br /&gt;
*rdboy/315&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Virus]]&lt;br /&gt;
*mkvirus/335&lt;br /&gt;
*vtimer/337&lt;br /&gt;
*vshoot/338&lt;br /&gt;
&lt;br /&gt;
*dnalen/336&lt;br /&gt;
*genes/339&lt;br /&gt;
*delgene/340&lt;br /&gt;
*thisgene/341&lt;br /&gt;
&lt;br /&gt;
*sun/400&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*tie/330&lt;br /&gt;
*stifftie/331&lt;br /&gt;
*numties/466&lt;br /&gt;
*deltie/467&lt;br /&gt;
*fixang/468&lt;br /&gt;
*fixlen/469&lt;br /&gt;
*multi/470&lt;br /&gt;
*readtie/471&lt;br /&gt;
&lt;br /&gt;
[[Tieports1-4]]&lt;br /&gt;
*tieang1/480&lt;br /&gt;
*tieang2/481&lt;br /&gt;
*tieang3/482&lt;br /&gt;
*tieang4/483&lt;br /&gt;
*tielen1/484&lt;br /&gt;
*tielen2/485&lt;br /&gt;
*tielen3/486&lt;br /&gt;
*tielen4/487&lt;br /&gt;
&lt;br /&gt;
*[[Eyes]]&lt;br /&gt;
**eye1/501&lt;br /&gt;
**eye2/502&lt;br /&gt;
**eye3/503&lt;br /&gt;
**eye4/504&lt;br /&gt;
**eye5/505&lt;br /&gt;
**eye6/506&lt;br /&gt;
**eye7/507&lt;br /&gt;
**eye8/508&lt;br /&gt;
**eye9/509&lt;br /&gt;
&lt;br /&gt;
*[[In and Out]]&lt;br /&gt;
**out1/800&lt;br /&gt;
**out2/801&lt;br /&gt;
**in1/810&lt;br /&gt;
**in2/811&lt;br /&gt;
&lt;br /&gt;
*[[Memloc and Memval]]&lt;br /&gt;
**memval/473&lt;br /&gt;
**memloc/474&lt;br /&gt;
**tmemval/475&lt;br /&gt;
**tmemloc/476&lt;br /&gt;
&lt;br /&gt;
*[[RefVars]]&lt;br /&gt;
**refmulti/686&lt;br /&gt;
**refshell/687&lt;br /&gt;
**refbody/688&lt;br /&gt;
**refxpos/689&lt;br /&gt;
**refypos/690&lt;br /&gt;
**refvelscalar/695&lt;br /&gt;
**refvelsx/696&lt;br /&gt;
**refveldx/697&lt;br /&gt;
**refveldn/698&lt;br /&gt;
**refvel/699&lt;br /&gt;
**refvelup/699&lt;br /&gt;
**refup/701&lt;br /&gt;
**refdn/702&lt;br /&gt;
**refsx/703&lt;br /&gt;
**refdx/704&lt;br /&gt;
**refaimdx/705&lt;br /&gt;
**refaimsx/706&lt;br /&gt;
**refshoot/707&lt;br /&gt;
**refeye/708&lt;br /&gt;
**refnrg/709&lt;br /&gt;
**refage/710&lt;br /&gt;
**refaim/711&lt;br /&gt;
**reftie/712&lt;br /&gt;
**refpoison/713&lt;br /&gt;
**refvenom/714&lt;br /&gt;
**refkills/715&lt;br /&gt;
**reffixed/477&lt;br /&gt;
&lt;br /&gt;
*[[MyVars]]&lt;br /&gt;
**myup/721&lt;br /&gt;
**mydn/722&lt;br /&gt;
**mysx/723&lt;br /&gt;
**mydx/724&lt;br /&gt;
**myaimdx/725&lt;br /&gt;
**myaimsx/726&lt;br /&gt;
**myshoot/727&lt;br /&gt;
**myeye/728&lt;br /&gt;
**myties/729&lt;br /&gt;
**mypoison/730&lt;br /&gt;
**myvenom/731&lt;br /&gt;
&lt;br /&gt;
*[[TrefVars]]&lt;br /&gt;
**trefbody/437&lt;br /&gt;
**trefxpos/438&lt;br /&gt;
**trefypos/439&lt;br /&gt;
**trefvelmysx/440&lt;br /&gt;
**trefvelmydx/441&lt;br /&gt;
**trefvelmydn/442&lt;br /&gt;
**trefvelmyup/443&lt;br /&gt;
**trefvelscalar/444&lt;br /&gt;
**trefvelyoursx/445&lt;br /&gt;
**trefvelyourdx/446&lt;br /&gt;
**trefvelyourdn/447&lt;br /&gt;
**trefvelyourup/448&lt;br /&gt;
**trefshell/449&lt;br /&gt;
**tieang/450&lt;br /&gt;
**tielen/451&lt;br /&gt;
**tieloc/452&lt;br /&gt;
**tieval/453&lt;br /&gt;
**tiepres/454&lt;br /&gt;
**tienum/455&lt;br /&gt;
**trefup/456&lt;br /&gt;
**trefdn/457&lt;br /&gt;
**trefsx/458&lt;br /&gt;
**trefdx/459&lt;br /&gt;
**trefaimdx/460&lt;br /&gt;
**trefaimsx/461&lt;br /&gt;
**trefshoot/462&lt;br /&gt;
**trefeye/463&lt;br /&gt;
**trefnrg/464&lt;br /&gt;
**trefage/465&lt;br /&gt;
**treffixed/478&lt;br /&gt;
**trefbody/472&lt;br /&gt;
**trefaim/479&lt;br /&gt;
&lt;br /&gt;
*[[Waste]]&lt;br /&gt;
**waste/828&lt;br /&gt;
**pwaste/829&lt;br /&gt;
&lt;br /&gt;
*[[MB Sharing]]&lt;br /&gt;
**sharenrg/830&lt;br /&gt;
**sharewaste/831&lt;br /&gt;
**shareshell/832&lt;br /&gt;
**shareslime/833&lt;br /&gt;
===Defenses===&lt;br /&gt;
[[Defenses]]&lt;br /&gt;
*mkslime/820&lt;br /&gt;
*slime/821&lt;br /&gt;
*mkshell/822&lt;br /&gt;
*shell/823&lt;br /&gt;
*strvenom/824&lt;br /&gt;
*venom/825&lt;br /&gt;
*strpoison/826&lt;br /&gt;
*poison/827&lt;br /&gt;
*ploc/834&lt;br /&gt;
*vloc/835&lt;br /&gt;
*venval/836&lt;br /&gt;
*poisoned/838&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=.hit&amp;diff=765</id>
		<title>.hit</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=.hit&amp;diff=765"/>
				<updated>2005-10-15T23:44:37Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hit - Has your bot been hit by another bot?&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Sysvar&amp;diff=440</id>
		<title>Sysvar</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Sysvar&amp;diff=440"/>
				<updated>2005-10-15T23:39:59Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Ties===&lt;br /&gt;
*[[Ties]]&lt;br /&gt;
** [[Soft Ties]]&lt;br /&gt;
** [[Hard Ties]]&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
*[[.up|Movement (.up, .dn. .dx, .sx)]] &lt;br /&gt;
**up/1&lt;br /&gt;
**dn/2&lt;br /&gt;
**sx/3&lt;br /&gt;
**dx/4&lt;br /&gt;
*[[.aimdx|Basic Turning (.aimdx, .aimsx)]]&lt;br /&gt;
**aimdx/5&lt;br /&gt;
**aimsx/6&lt;br /&gt;
===Shooting===&lt;br /&gt;
*robage/9&lt;br /&gt;
*mass/10&lt;br /&gt;
*maxvel/11&lt;br /&gt;
*aim/18&lt;br /&gt;
*setaim/19&lt;br /&gt;
&lt;br /&gt;
*velscalar/196&lt;br /&gt;
*velsx/197&lt;br /&gt;
*veldx/198&lt;br /&gt;
*veldn/199&lt;br /&gt;
*velup/200&lt;br /&gt;
*vel/200&lt;br /&gt;
===Gains and Losses===&lt;br /&gt;
*[[Gains and Losses]]&lt;br /&gt;
**pain/203&lt;br /&gt;
**pleas/204&lt;br /&gt;
**bodgain/194&lt;br /&gt;
**bodloss/195&lt;br /&gt;
===Hit?===&lt;br /&gt;
*[[Hit]]?&lt;br /&gt;
**hit/201&lt;br /&gt;
**hitup/205&lt;br /&gt;
**hitdn/206&lt;br /&gt;
**hitdx/207&lt;br /&gt;
**hitsx/208&lt;br /&gt;
===Shot?===&lt;br /&gt;
*[[Shot]]?&lt;br /&gt;
**shflav/202&lt;br /&gt;
**shang/209&lt;br /&gt;
**shup/210&lt;br /&gt;
**shdn/211&lt;br /&gt;
**shdx/212&lt;br /&gt;
**shsx/213&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*edge/214&lt;br /&gt;
&lt;br /&gt;
*fixed/215&lt;br /&gt;
*fixpos/216&lt;br /&gt;
&lt;br /&gt;
*xpos/219&lt;br /&gt;
*ypos/217&lt;br /&gt;
*depth/217&lt;br /&gt;
*daytime/218&lt;br /&gt;
&lt;br /&gt;
*kills/220&lt;br /&gt;
&lt;br /&gt;
*[[Reproducing]]&lt;br /&gt;
**repro/300&lt;br /&gt;
**mrepro/301&lt;br /&gt;
**sexrepro/302&lt;br /&gt;
&lt;br /&gt;
*[[Energy|nrg/310]]&lt;br /&gt;
&lt;br /&gt;
*[[Body]]&lt;br /&gt;
**body/311]]&lt;br /&gt;
**fdbody/312&lt;br /&gt;
**strbody/313&lt;br /&gt;
&lt;br /&gt;
*setboy/314 - &lt;br /&gt;
*rdboy/315&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Virus]]&lt;br /&gt;
*mkvirus/335&lt;br /&gt;
*vtimer/337&lt;br /&gt;
*vshoot/338&lt;br /&gt;
&lt;br /&gt;
*dnalen/336&lt;br /&gt;
*genes/339&lt;br /&gt;
*delgene/340&lt;br /&gt;
*thisgene/341&lt;br /&gt;
&lt;br /&gt;
*sun/400&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*tie/330&lt;br /&gt;
*stifftie/331&lt;br /&gt;
*numties/466&lt;br /&gt;
*deltie/467&lt;br /&gt;
*fixang/468&lt;br /&gt;
*fixlen/469&lt;br /&gt;
*multi/470&lt;br /&gt;
*readtie/471&lt;br /&gt;
&lt;br /&gt;
[[Tieports1-4]]&lt;br /&gt;
*tieang1/480&lt;br /&gt;
*tieang2/481&lt;br /&gt;
*tieang3/482&lt;br /&gt;
*tieang4/483&lt;br /&gt;
*tielen1/484&lt;br /&gt;
*tielen2/485&lt;br /&gt;
*tielen3/486&lt;br /&gt;
*tielen4/487&lt;br /&gt;
&lt;br /&gt;
*[[Eyes]]&lt;br /&gt;
**eye1/501&lt;br /&gt;
**eye2/502&lt;br /&gt;
**eye3/503&lt;br /&gt;
**eye4/504&lt;br /&gt;
**eye5/505&lt;br /&gt;
**eye6/506&lt;br /&gt;
**eye7/507&lt;br /&gt;
**eye8/508&lt;br /&gt;
**eye9/509&lt;br /&gt;
&lt;br /&gt;
*[[In and Out]]&lt;br /&gt;
**out1/800&lt;br /&gt;
**out2/801&lt;br /&gt;
**in1/810&lt;br /&gt;
**in2/811&lt;br /&gt;
&lt;br /&gt;
*[[Memloc and Memval]]&lt;br /&gt;
**memval/473&lt;br /&gt;
**memloc/474&lt;br /&gt;
**tmemval/475&lt;br /&gt;
**tmemloc/476&lt;br /&gt;
&lt;br /&gt;
*[[RefVars]]&lt;br /&gt;
**refmulti/686&lt;br /&gt;
**refshell/687&lt;br /&gt;
**refbody/688&lt;br /&gt;
**refxpos/689&lt;br /&gt;
**refypos/690&lt;br /&gt;
**refvelscalar/695&lt;br /&gt;
**refvelsx/696&lt;br /&gt;
**refveldx/697&lt;br /&gt;
**refveldn/698&lt;br /&gt;
**refvel/699&lt;br /&gt;
**refvelup/699&lt;br /&gt;
**refup/701&lt;br /&gt;
**refdn/702&lt;br /&gt;
**refsx/703&lt;br /&gt;
**refdx/704&lt;br /&gt;
**refaimdx/705&lt;br /&gt;
**refaimsx/706&lt;br /&gt;
**refshoot/707&lt;br /&gt;
**refeye/708&lt;br /&gt;
**refnrg/709&lt;br /&gt;
**refage/710&lt;br /&gt;
**refaim/711&lt;br /&gt;
**reftie/712&lt;br /&gt;
**refpoison/713&lt;br /&gt;
**refvenom/714&lt;br /&gt;
**refkills/715&lt;br /&gt;
**reffixed/477&lt;br /&gt;
&lt;br /&gt;
*[[MyVars]]&lt;br /&gt;
**myup/721&lt;br /&gt;
**mydn/722&lt;br /&gt;
**mysx/723&lt;br /&gt;
**mydx/724&lt;br /&gt;
**myaimdx/725&lt;br /&gt;
**myaimsx/726&lt;br /&gt;
**myshoot/727&lt;br /&gt;
**myeye/728&lt;br /&gt;
**myties/729&lt;br /&gt;
**mypoison/730&lt;br /&gt;
**myvenom/731&lt;br /&gt;
&lt;br /&gt;
*[[TrefVars]]&lt;br /&gt;
**trefbody/437&lt;br /&gt;
**trefxpos/438&lt;br /&gt;
**trefypos/439&lt;br /&gt;
**trefvelmysx/440&lt;br /&gt;
**trefvelmydx/441&lt;br /&gt;
**trefvelmydn/442&lt;br /&gt;
**trefvelmyup/443&lt;br /&gt;
**trefvelscalar/444&lt;br /&gt;
**trefvelyoursx/445&lt;br /&gt;
**trefvelyourdx/446&lt;br /&gt;
**trefvelyourdn/447&lt;br /&gt;
**trefvelyourup/448&lt;br /&gt;
**trefshell/449&lt;br /&gt;
**tieang/450&lt;br /&gt;
**tielen/451&lt;br /&gt;
**tieloc/452&lt;br /&gt;
**tieval/453&lt;br /&gt;
**tiepres/454&lt;br /&gt;
**tienum/455&lt;br /&gt;
**trefup/456&lt;br /&gt;
**trefdn/457&lt;br /&gt;
**trefsx/458&lt;br /&gt;
**trefdx/459&lt;br /&gt;
**trefaimdx/460&lt;br /&gt;
**trefaimsx/461&lt;br /&gt;
**trefshoot/462&lt;br /&gt;
**trefeye/463&lt;br /&gt;
**trefnrg/464&lt;br /&gt;
**trefage/465&lt;br /&gt;
**treffixed/478&lt;br /&gt;
**trefbody/472&lt;br /&gt;
**trefaim/479&lt;br /&gt;
&lt;br /&gt;
*[[Waste]]&lt;br /&gt;
**waste/828&lt;br /&gt;
**pwaste/829&lt;br /&gt;
&lt;br /&gt;
*[[MB Sharing]]&lt;br /&gt;
**sharenrg/830&lt;br /&gt;
**sharewaste/831&lt;br /&gt;
**shareshell/832&lt;br /&gt;
**shareslime/833&lt;br /&gt;
===Defenses===&lt;br /&gt;
[[Defenses]]&lt;br /&gt;
*mkslime/820&lt;br /&gt;
*slime/821&lt;br /&gt;
*mkshell/822&lt;br /&gt;
*shell/823&lt;br /&gt;
*strvenom/824&lt;br /&gt;
*venom/825&lt;br /&gt;
*strpoison/826&lt;br /&gt;
*poison/827&lt;br /&gt;
*ploc/834&lt;br /&gt;
*vloc/835&lt;br /&gt;
*venval/836&lt;br /&gt;
*poisoned/838&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Defense&amp;diff=507</id>
		<title>Defense</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Defense&amp;diff=507"/>
				<updated>2005-10-15T23:37:32Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;mkslime	-----	I can make a layer of slime on my body to protect me from your ties. Trouble is it slowly dissolves away.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
mkshell	-----	I can make a big, thick shell to protect my body from your shots. Trouble is it makes me heavy.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
slime	-----	This tells me how much slime I currently have so that I know when to replace it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
shell	-----	This tells me how big my shell currently is. Perhaps I should make it smaller with a negative value in .mkshell.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
strvenom	-----	Now I can make some venom to store away in a sac ready to shoot you with it.&lt;br /&gt;
		Hmm? It is a bit expensive though. Only one venom point for two energy points.&lt;br /&gt;
		Still when I paralyze you it will be well worth the cost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
strpoison	-----	Perhaps I should make some poison too. That way when you shoot me, you will be the one in trouble.&lt;br /&gt;
		Hmm? This is a bit expensive too. Only one poison point for two energy points.&lt;br /&gt;
		Still it will be worth it to watch you whizzing around backwards while you are poisoned.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
venom	-----	This tells me how much venom I have stored up. I can carry up to 32000 units.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
poison	-----	This tells me how much poison I have stored up. I can carry up to 32000 units of it too.&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Sysvar&amp;diff=439</id>
		<title>Sysvar</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Sysvar&amp;diff=439"/>
				<updated>2005-10-15T23:36:08Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Ties]]&lt;br /&gt;
** [[Soft Ties]]&lt;br /&gt;
** [[Hard Ties]]&lt;br /&gt;
&lt;br /&gt;
*[[.up|Movement (.up, .dn. .dx, .sx)]]&lt;br /&gt;
**up/1&lt;br /&gt;
**dn/2&lt;br /&gt;
**sx/3&lt;br /&gt;
**dx/4&lt;br /&gt;
*[[.aimdx|Basic Turning (.aimdx, .aimsx)]]&lt;br /&gt;
**aimdx/5&lt;br /&gt;
**aimsx/6&lt;br /&gt;
*[[Shooting]]&lt;br /&gt;
**shoot/7&lt;br /&gt;
**shootval/8&lt;br /&gt;
*backshot/900&lt;br /&gt;
*aimshoot/901&lt;br /&gt;
&lt;br /&gt;
*robage/9&lt;br /&gt;
*mass/10&lt;br /&gt;
*maxvel/11&lt;br /&gt;
*aim/18&lt;br /&gt;
*setaim/19&lt;br /&gt;
&lt;br /&gt;
*velscalar/196&lt;br /&gt;
*velsx/197&lt;br /&gt;
*veldx/198&lt;br /&gt;
*veldn/199&lt;br /&gt;
*velup/200&lt;br /&gt;
*vel/200&lt;br /&gt;
&lt;br /&gt;
*[[Gains and Losses]]&lt;br /&gt;
**pain/203&lt;br /&gt;
**pleas/204&lt;br /&gt;
**bodgain/194&lt;br /&gt;
**bodloss/195&lt;br /&gt;
&lt;br /&gt;
*[[Hit]]?&lt;br /&gt;
**hit/201&lt;br /&gt;
**hitup/205&lt;br /&gt;
**hitdn/206&lt;br /&gt;
**hitdx/207&lt;br /&gt;
**hitsx/208&lt;br /&gt;
&lt;br /&gt;
*[[Shot]]?&lt;br /&gt;
**shflav/202&lt;br /&gt;
**shang/209&lt;br /&gt;
**shup/210&lt;br /&gt;
**shdn/211&lt;br /&gt;
**shdx/212&lt;br /&gt;
**shsx/213&lt;br /&gt;
&lt;br /&gt;
*edge/214&lt;br /&gt;
&lt;br /&gt;
*fixed/215&lt;br /&gt;
*fixpos/216&lt;br /&gt;
&lt;br /&gt;
*xpos/219&lt;br /&gt;
*ypos/217&lt;br /&gt;
*depth/217&lt;br /&gt;
*daytime/218&lt;br /&gt;
&lt;br /&gt;
*kills/220&lt;br /&gt;
&lt;br /&gt;
*[[Reproducing]]&lt;br /&gt;
**repro/300&lt;br /&gt;
**mrepro/301&lt;br /&gt;
**sexrepro/302&lt;br /&gt;
&lt;br /&gt;
*[[Energy|nrg/310]]&lt;br /&gt;
&lt;br /&gt;
*[[Body]]&lt;br /&gt;
**body/311]]&lt;br /&gt;
**fdbody/312&lt;br /&gt;
**strbody/313&lt;br /&gt;
&lt;br /&gt;
*setboy/314 - &lt;br /&gt;
*rdboy/315&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Virus]]&lt;br /&gt;
*mkvirus/335&lt;br /&gt;
*vtimer/337&lt;br /&gt;
*vshoot/338&lt;br /&gt;
&lt;br /&gt;
*dnalen/336&lt;br /&gt;
*genes/339&lt;br /&gt;
*delgene/340&lt;br /&gt;
*thisgene/341&lt;br /&gt;
&lt;br /&gt;
*sun/400&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*tie/330&lt;br /&gt;
*stifftie/331&lt;br /&gt;
*numties/466&lt;br /&gt;
*deltie/467&lt;br /&gt;
*fixang/468&lt;br /&gt;
*fixlen/469&lt;br /&gt;
*multi/470&lt;br /&gt;
*readtie/471&lt;br /&gt;
&lt;br /&gt;
[[Tieports1-4]]&lt;br /&gt;
*tieang1/480&lt;br /&gt;
*tieang2/481&lt;br /&gt;
*tieang3/482&lt;br /&gt;
*tieang4/483&lt;br /&gt;
*tielen1/484&lt;br /&gt;
*tielen2/485&lt;br /&gt;
*tielen3/486&lt;br /&gt;
*tielen4/487&lt;br /&gt;
&lt;br /&gt;
*[[Eyes]]&lt;br /&gt;
**eye1/501&lt;br /&gt;
**eye2/502&lt;br /&gt;
**eye3/503&lt;br /&gt;
**eye4/504&lt;br /&gt;
**eye5/505&lt;br /&gt;
**eye6/506&lt;br /&gt;
**eye7/507&lt;br /&gt;
**eye8/508&lt;br /&gt;
**eye9/509&lt;br /&gt;
&lt;br /&gt;
*[[In and Out]]&lt;br /&gt;
**out1/800&lt;br /&gt;
**out2/801&lt;br /&gt;
**in1/810&lt;br /&gt;
**in2/811&lt;br /&gt;
&lt;br /&gt;
*[[Memloc and Memval]]&lt;br /&gt;
**memval/473&lt;br /&gt;
**memloc/474&lt;br /&gt;
**tmemval/475&lt;br /&gt;
**tmemloc/476&lt;br /&gt;
&lt;br /&gt;
*[[RefVars]]&lt;br /&gt;
**refmulti/686&lt;br /&gt;
**refshell/687&lt;br /&gt;
**refbody/688&lt;br /&gt;
**refxpos/689&lt;br /&gt;
**refypos/690&lt;br /&gt;
**refvelscalar/695&lt;br /&gt;
**refvelsx/696&lt;br /&gt;
**refveldx/697&lt;br /&gt;
**refveldn/698&lt;br /&gt;
**refvel/699&lt;br /&gt;
**refvelup/699&lt;br /&gt;
**refup/701&lt;br /&gt;
**refdn/702&lt;br /&gt;
**refsx/703&lt;br /&gt;
**refdx/704&lt;br /&gt;
**refaimdx/705&lt;br /&gt;
**refaimsx/706&lt;br /&gt;
**refshoot/707&lt;br /&gt;
**refeye/708&lt;br /&gt;
**refnrg/709&lt;br /&gt;
**refage/710&lt;br /&gt;
**refaim/711&lt;br /&gt;
**reftie/712&lt;br /&gt;
**refpoison/713&lt;br /&gt;
**refvenom/714&lt;br /&gt;
**refkills/715&lt;br /&gt;
**reffixed/477&lt;br /&gt;
&lt;br /&gt;
*[[MyVars]]&lt;br /&gt;
**myup/721&lt;br /&gt;
**mydn/722&lt;br /&gt;
**mysx/723&lt;br /&gt;
**mydx/724&lt;br /&gt;
**myaimdx/725&lt;br /&gt;
**myaimsx/726&lt;br /&gt;
**myshoot/727&lt;br /&gt;
**myeye/728&lt;br /&gt;
**myties/729&lt;br /&gt;
**mypoison/730&lt;br /&gt;
**myvenom/731&lt;br /&gt;
&lt;br /&gt;
*[[TrefVars]]&lt;br /&gt;
**trefbody/437&lt;br /&gt;
**trefxpos/438&lt;br /&gt;
**trefypos/439&lt;br /&gt;
**trefvelmysx/440&lt;br /&gt;
**trefvelmydx/441&lt;br /&gt;
**trefvelmydn/442&lt;br /&gt;
**trefvelmyup/443&lt;br /&gt;
**trefvelscalar/444&lt;br /&gt;
**trefvelyoursx/445&lt;br /&gt;
**trefvelyourdx/446&lt;br /&gt;
**trefvelyourdn/447&lt;br /&gt;
**trefvelyourup/448&lt;br /&gt;
**trefshell/449&lt;br /&gt;
**tieang/450&lt;br /&gt;
**tielen/451&lt;br /&gt;
**tieloc/452&lt;br /&gt;
**tieval/453&lt;br /&gt;
**tiepres/454&lt;br /&gt;
**tienum/455&lt;br /&gt;
**trefup/456&lt;br /&gt;
**trefdn/457&lt;br /&gt;
**trefsx/458&lt;br /&gt;
**trefdx/459&lt;br /&gt;
**trefaimdx/460&lt;br /&gt;
**trefaimsx/461&lt;br /&gt;
**trefshoot/462&lt;br /&gt;
**trefeye/463&lt;br /&gt;
**trefnrg/464&lt;br /&gt;
**trefage/465&lt;br /&gt;
**treffixed/478&lt;br /&gt;
**trefbody/472&lt;br /&gt;
**trefaim/479&lt;br /&gt;
&lt;br /&gt;
*[[Waste]]&lt;br /&gt;
**waste/828&lt;br /&gt;
**pwaste/829&lt;br /&gt;
&lt;br /&gt;
*[[MB Sharing]]&lt;br /&gt;
**sharenrg/830&lt;br /&gt;
**sharewaste/831&lt;br /&gt;
**shareshell/832&lt;br /&gt;
**shareslime/833&lt;br /&gt;
===Defenses===&lt;br /&gt;
[[Defenses]]&lt;br /&gt;
*mkslime/820&lt;br /&gt;
*slime/821&lt;br /&gt;
*mkshell/822&lt;br /&gt;
*shell/823&lt;br /&gt;
*strvenom/824&lt;br /&gt;
*venom/825&lt;br /&gt;
*strpoison/826&lt;br /&gt;
*poison/827&lt;br /&gt;
*ploc/834&lt;br /&gt;
*vloc/835&lt;br /&gt;
*venval/836&lt;br /&gt;
*poisoned/838&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Sysvar&amp;diff=438</id>
		<title>Sysvar</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Sysvar&amp;diff=438"/>
				<updated>2005-10-15T23:21:55Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Ties]]&lt;br /&gt;
** [[Soft Ties]]&lt;br /&gt;
** [[Hard Ties]]&lt;br /&gt;
&lt;br /&gt;
*[[.up|Movement (.up, .dn. .dx, .sx)]]&lt;br /&gt;
**up/1&lt;br /&gt;
**dn/2&lt;br /&gt;
**sx/3&lt;br /&gt;
**dx/4&lt;br /&gt;
*[[.aimdx|Basic Turning (.aimdx, .aimsx)]]&lt;br /&gt;
**aimdx/5&lt;br /&gt;
**aimsx/6&lt;br /&gt;
*[[Shooting]]&lt;br /&gt;
**shoot/7&lt;br /&gt;
**shootval/8&lt;br /&gt;
*backshot/900&lt;br /&gt;
*aimshoot/901&lt;br /&gt;
&lt;br /&gt;
*robage/9&lt;br /&gt;
*mass/10&lt;br /&gt;
*maxvel/11&lt;br /&gt;
*aim/18&lt;br /&gt;
*setaim/19&lt;br /&gt;
&lt;br /&gt;
*velscalar/196&lt;br /&gt;
*velsx/197&lt;br /&gt;
*veldx/198&lt;br /&gt;
*veldn/199&lt;br /&gt;
*velup/200&lt;br /&gt;
*vel/200&lt;br /&gt;
&lt;br /&gt;
*[[Gains and Losses]]&lt;br /&gt;
**pain/203&lt;br /&gt;
**pleas/204&lt;br /&gt;
**bodgain/194&lt;br /&gt;
**bodloss/195&lt;br /&gt;
&lt;br /&gt;
*[[Hit]]?&lt;br /&gt;
**hit/201&lt;br /&gt;
**hitup/205&lt;br /&gt;
**hitdn/206&lt;br /&gt;
**hitdx/207&lt;br /&gt;
**hitsx/208&lt;br /&gt;
&lt;br /&gt;
*[[Shot]]?&lt;br /&gt;
**shflav/202&lt;br /&gt;
**shang/209&lt;br /&gt;
**shup/210&lt;br /&gt;
**shdn/211&lt;br /&gt;
**shdx/212&lt;br /&gt;
**shsx/213&lt;br /&gt;
&lt;br /&gt;
*edge/214&lt;br /&gt;
&lt;br /&gt;
*fixed/215&lt;br /&gt;
*fixpos/216&lt;br /&gt;
&lt;br /&gt;
*xpos/219&lt;br /&gt;
*ypos/217&lt;br /&gt;
*depth/217&lt;br /&gt;
*daytime/218&lt;br /&gt;
&lt;br /&gt;
*kills/220&lt;br /&gt;
&lt;br /&gt;
*[[Reproducing]]&lt;br /&gt;
**repro/300&lt;br /&gt;
**mrepro/301&lt;br /&gt;
**sexrepro/302&lt;br /&gt;
&lt;br /&gt;
*[[Energy|nrg/310]]&lt;br /&gt;
&lt;br /&gt;
*[[Body]]&lt;br /&gt;
**body/311]]&lt;br /&gt;
**fdbody/312&lt;br /&gt;
**strbody/313&lt;br /&gt;
&lt;br /&gt;
*setboy/314 - &lt;br /&gt;
*rdboy/315&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Virus]]&lt;br /&gt;
*mkvirus/335&lt;br /&gt;
*vtimer/337&lt;br /&gt;
*vshoot/338&lt;br /&gt;
&lt;br /&gt;
*dnalen/336&lt;br /&gt;
*genes/339&lt;br /&gt;
*delgene/340&lt;br /&gt;
*thisgene/341&lt;br /&gt;
&lt;br /&gt;
*sun/400&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*tie/330&lt;br /&gt;
*stifftie/331&lt;br /&gt;
*numties/466&lt;br /&gt;
*deltie/467&lt;br /&gt;
*fixang/468&lt;br /&gt;
*fixlen/469&lt;br /&gt;
*multi/470&lt;br /&gt;
*readtie/471&lt;br /&gt;
&lt;br /&gt;
[[Tieports1-4]]&lt;br /&gt;
*tieang1/480&lt;br /&gt;
*tieang2/481&lt;br /&gt;
*tieang3/482&lt;br /&gt;
*tieang4/483&lt;br /&gt;
*tielen1/484&lt;br /&gt;
*tielen2/485&lt;br /&gt;
*tielen3/486&lt;br /&gt;
*tielen4/487&lt;br /&gt;
&lt;br /&gt;
*[[Eyes]]&lt;br /&gt;
**eye1/501&lt;br /&gt;
**eye2/502&lt;br /&gt;
**eye3/503&lt;br /&gt;
**eye4/504&lt;br /&gt;
**eye5/505&lt;br /&gt;
**eye6/506&lt;br /&gt;
**eye7/507&lt;br /&gt;
**eye8/508&lt;br /&gt;
**eye9/509&lt;br /&gt;
&lt;br /&gt;
*[[In and Out]]&lt;br /&gt;
**out1/800&lt;br /&gt;
**out2/801&lt;br /&gt;
**in1/810&lt;br /&gt;
**in2/811&lt;br /&gt;
&lt;br /&gt;
*[[Memloc and Memval]]&lt;br /&gt;
**memval/473&lt;br /&gt;
**memloc/474&lt;br /&gt;
**tmemval/475&lt;br /&gt;
**tmemloc/476&lt;br /&gt;
&lt;br /&gt;
*[[RefVars]]&lt;br /&gt;
**refmulti/686&lt;br /&gt;
**refshell/687&lt;br /&gt;
**refbody/688&lt;br /&gt;
**refxpos/689&lt;br /&gt;
**refypos/690&lt;br /&gt;
**refvelscalar/695&lt;br /&gt;
**refvelsx/696&lt;br /&gt;
**refveldx/697&lt;br /&gt;
**refveldn/698&lt;br /&gt;
**refvel/699&lt;br /&gt;
**refvelup/699&lt;br /&gt;
**refup/701&lt;br /&gt;
**refdn/702&lt;br /&gt;
**refsx/703&lt;br /&gt;
**refdx/704&lt;br /&gt;
**refaimdx/705&lt;br /&gt;
**refaimsx/706&lt;br /&gt;
**refshoot/707&lt;br /&gt;
**refeye/708&lt;br /&gt;
**refnrg/709&lt;br /&gt;
**refage/710&lt;br /&gt;
**refaim/711&lt;br /&gt;
**reftie/712&lt;br /&gt;
**refpoison/713&lt;br /&gt;
**refvenom/714&lt;br /&gt;
**refkills/715&lt;br /&gt;
**reffixed/477&lt;br /&gt;
&lt;br /&gt;
*[[MyVars]]&lt;br /&gt;
**myup/721&lt;br /&gt;
**mydn/722&lt;br /&gt;
**mysx/723&lt;br /&gt;
**mydx/724&lt;br /&gt;
**myaimdx/725&lt;br /&gt;
**myaimsx/726&lt;br /&gt;
**myshoot/727&lt;br /&gt;
**myeye/728&lt;br /&gt;
**myties/729&lt;br /&gt;
**mypoison/730&lt;br /&gt;
**myvenom/731&lt;br /&gt;
&lt;br /&gt;
*[[TrefVars]]&lt;br /&gt;
**trefbody/437&lt;br /&gt;
**trefxpos/438&lt;br /&gt;
**trefypos/439&lt;br /&gt;
**trefvelmysx/440&lt;br /&gt;
**trefvelmydx/441&lt;br /&gt;
**trefvelmydn/442&lt;br /&gt;
**trefvelmyup/443&lt;br /&gt;
**trefvelscalar/444&lt;br /&gt;
**trefvelyoursx/445&lt;br /&gt;
**trefvelyourdx/446&lt;br /&gt;
**trefvelyourdn/447&lt;br /&gt;
**trefvelyourup/448&lt;br /&gt;
**trefshell/449&lt;br /&gt;
**tieang/450&lt;br /&gt;
**tielen/451&lt;br /&gt;
**tieloc/452&lt;br /&gt;
**tieval/453&lt;br /&gt;
**tiepres/454&lt;br /&gt;
**tienum/455&lt;br /&gt;
**trefup/456&lt;br /&gt;
**trefdn/457&lt;br /&gt;
**trefsx/458&lt;br /&gt;
**trefdx/459&lt;br /&gt;
**trefaimdx/460&lt;br /&gt;
**trefaimsx/461&lt;br /&gt;
**trefshoot/462&lt;br /&gt;
**trefeye/463&lt;br /&gt;
**trefnrg/464&lt;br /&gt;
**trefage/465&lt;br /&gt;
**treffixed/478&lt;br /&gt;
**trefbody/472&lt;br /&gt;
**trefaim/479&lt;br /&gt;
&lt;br /&gt;
*[[Waste]]&lt;br /&gt;
**waste/828&lt;br /&gt;
**pwaste/829&lt;br /&gt;
&lt;br /&gt;
*[[MB Sharing]]&lt;br /&gt;
**sharenrg/830&lt;br /&gt;
**sharewaste/831&lt;br /&gt;
**shareshell/832&lt;br /&gt;
**shareslime/833&lt;br /&gt;
&lt;br /&gt;
*mkslime/820&lt;br /&gt;
*slime/821&lt;br /&gt;
*mkshell/822&lt;br /&gt;
*shell/823&lt;br /&gt;
*strvenom/824&lt;br /&gt;
*venom/825&lt;br /&gt;
*strpoison/826&lt;br /&gt;
*poison/827&lt;br /&gt;
*ploc/834&lt;br /&gt;
*vloc/835&lt;br /&gt;
*venval/836&lt;br /&gt;
*poisoned/838&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Inc/dec&amp;diff=1121</id>
		<title>Inc/dec</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Inc/dec&amp;diff=1121"/>
				<updated>2005-10-10T07:50:47Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: /* Post 2.4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Increase/Decrease&lt;br /&gt;
These operators, inc(increase) and dec(decrease), are some of the most useful but are infrequently used. They work by either decreasing or increasing a memory location by 1.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
 50 inc&lt;br /&gt;
&lt;br /&gt;
adds 1 to *50. When more are used simultaneously the effects are cumulative.&lt;br /&gt;
&lt;br /&gt;
For Example: &lt;br /&gt;
&lt;br /&gt;
 50 dec&lt;br /&gt;
 50 dec&lt;br /&gt;
 50 dec&lt;br /&gt;
&lt;br /&gt;
Subtracts 3 from *50.&lt;br /&gt;
One of the more popular uses of this is for birth tie removal.&lt;br /&gt;
&lt;br /&gt;
 cond&lt;br /&gt;
 start&lt;br /&gt;
 .tie *.robage 1000 mult add inc&lt;br /&gt;
 .deltie *.robage 1 sub 1000 mult add inc&lt;br /&gt;
 stop&lt;br /&gt;
&lt;br /&gt;
It has also been used effectivly as an inter-gene signal and method to &amp;quot;freeze&amp;quot; values.&lt;br /&gt;
&lt;br /&gt;
==Pre 2.4==&lt;br /&gt;
Not all locations can be handled with them, memlocs 1-8(more?) can not be inc/dec. This is to ensure that the bots are required to expend some energy.&lt;br /&gt;
&lt;br /&gt;
==Post 2.4==&lt;br /&gt;
All memory locations can be modified with inc/dec, but inc/dec now cost nrg. Cost is equal to 1/10th of a store command.&lt;br /&gt;
&lt;br /&gt;
==Value freezing using inc/dec==&lt;br /&gt;
&lt;br /&gt;
This technique allows you to &amp;quot;freeze&amp;quot; values or to raise/lower a number to a value and then keep it there. This is best used for when you need a value at a constant number, but without the cost of continously storing it. &lt;br /&gt;
&lt;br /&gt;
 ' Basic method to demonstrate freezing&lt;br /&gt;
 ' Will keep .tieloc at -1 permanently&lt;br /&gt;
 cond&lt;br /&gt;
 start&lt;br /&gt;
 .tieloc *.tieloc dup div mult inc&lt;br /&gt;
 .tieloc dec&lt;br /&gt;
 stop 'More complex method demonstrates freezing&lt;br /&gt;
      'at a value with .ploc=7&lt;br /&gt;
 cond&lt;br /&gt;
 start&lt;br /&gt;
   'When *.ploc = 7 dec by 1&lt;br /&gt;
 .ploc *.ploc 7 sub 1000 mult add dec&lt;br /&gt;
 .ploc inc&lt;br /&gt;
 stop&lt;br /&gt;
&lt;br /&gt;
==Operators==&lt;br /&gt;
* [[store]]&lt;br /&gt;
* [[rnd]]&lt;br /&gt;
* [[add]]&lt;br /&gt;
* [[sub]]&lt;br /&gt;
* [[mult]]&lt;br /&gt;
* [[div]]&lt;br /&gt;
* [[inc/dec]]&lt;br /&gt;
* [[Robot DNA]]&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Pre2.4&amp;diff=385</id>
		<title>Pre2.4</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Pre2.4&amp;diff=385"/>
				<updated>2005-10-06T04:05:49Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sysvars ===&lt;br /&gt;
* [[Definitions]]&lt;br /&gt;
* [[.up|Movement (.up, .dn. .dx, .sx)]]&lt;br /&gt;
* [[.aimdx|Basic Turning (.aimdx, .aimsx)]]&lt;br /&gt;
* [[Shooting]]&lt;br /&gt;
* [[Reproducing]]&lt;br /&gt;
* [[Ties]]&lt;br /&gt;
** [[Soft Ties]]&lt;br /&gt;
** [[Hard Ties]]&lt;br /&gt;
*** [[MB Sharing]]&lt;br /&gt;
* [[Memloc and Memval]]&lt;br /&gt;
* [[In and Out]]&lt;br /&gt;
&lt;br /&gt;
===Operators===&lt;br /&gt;
* [[store]]&lt;br /&gt;
* [[rnd]]&lt;br /&gt;
* [[add]]&lt;br /&gt;
* [[sub]]&lt;br /&gt;
* [[mult]]&lt;br /&gt;
* [[div]]&lt;br /&gt;
* [[inc/dec]]&lt;br /&gt;
&lt;br /&gt;
=== Logical Operators===&lt;br /&gt;
* [[and]]&lt;br /&gt;
* [[or]]&lt;br /&gt;
* [[xor]]&lt;br /&gt;
* [[not]]&lt;br /&gt;
&lt;br /&gt;
=== Logical Comparison Operators===&lt;br /&gt;
* [[=]]&lt;br /&gt;
* [[!=]]&lt;br /&gt;
* [[Greater than|&amp;gt;]]&lt;br /&gt;
* [[Less than|&amp;lt;]]&lt;br /&gt;
* [[%=]]&lt;br /&gt;
* [[!%=]]&lt;br /&gt;
&lt;br /&gt;
=== Flow Commands===&lt;br /&gt;
* [[cond]]&lt;br /&gt;
* [[start]]&lt;br /&gt;
* [[stop]]&lt;br /&gt;
* [[end]]&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Robot_DNA&amp;diff=341</id>
		<title>Robot DNA</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Robot_DNA&amp;diff=341"/>
				<updated>2005-10-06T04:05:30Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==How the DNA works==&lt;br /&gt;
* [[Genes]]&lt;br /&gt;
* [[Execution Flag]]&lt;br /&gt;
* [[The Stack]] &lt;br /&gt;
* [[Custom labels]] (or variables if you prefer)&lt;br /&gt;
&lt;br /&gt;
== DNA commands==&lt;br /&gt;
An overview of each and every DNA command, from sysvars to logical operators.&lt;br /&gt;
&lt;br /&gt;
[[Operators | 2.4 Operators]] There is an error with this page only showing the oldest, original edit.  I'll try to figure out why later, and fix it.  Check history to see the most recent.&lt;br /&gt;
&lt;br /&gt;
[[Pre2.4 | Operators for older versions]]&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Robot_DNA&amp;diff=302</id>
		<title>Robot DNA</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Robot_DNA&amp;diff=302"/>
				<updated>2005-10-06T04:05:06Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: /* DNA commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==How the DNA works==&lt;br /&gt;
* [[Genes]]&lt;br /&gt;
* [[Execution Flag]]&lt;br /&gt;
* [[The Stack]] &lt;br /&gt;
* [[Custom labels]] (or variables if you prefer)&lt;br /&gt;
&lt;br /&gt;
== DNA commands==&lt;br /&gt;
An overview of each and every DNA command, from sysvars to logical operators.&lt;br /&gt;
&lt;br /&gt;
[[Operators | 2.4 Operators]] There is an error with this page only showing the oldest, original edit.  I'll try to figure out why later, and fix it.  Check history to see the most recent.&lt;br /&gt;
&lt;br /&gt;
[[Pre2.4 | Operators for older versions]]&lt;br /&gt;
&lt;br /&gt;
=== Sysvars ===&lt;br /&gt;
* [[Definitions]]&lt;br /&gt;
* [[.up|Movement (.up, .dn. .dx, .sx)]]&lt;br /&gt;
* [[.aimdx|Basic Turning (.aimdx, .aimsx)]]&lt;br /&gt;
* [[Shooting]]&lt;br /&gt;
* [[Reproducing]]&lt;br /&gt;
* [[Ties]]&lt;br /&gt;
** [[Soft Ties]]&lt;br /&gt;
** [[Hard Ties]]&lt;br /&gt;
*** [[MB Sharing]]&lt;br /&gt;
* [[Memloc and Memval]]&lt;br /&gt;
* [[In and Out]]&lt;br /&gt;
&lt;br /&gt;
===Operators===&lt;br /&gt;
* [[store]]&lt;br /&gt;
* [[rnd]]&lt;br /&gt;
* [[add]]&lt;br /&gt;
* [[sub]]&lt;br /&gt;
* [[mult]]&lt;br /&gt;
* [[div]]&lt;br /&gt;
* [[inc/dec]]&lt;br /&gt;
&lt;br /&gt;
=== Logical Operators===&lt;br /&gt;
* [[and]]&lt;br /&gt;
* [[or]]&lt;br /&gt;
* [[xor]]&lt;br /&gt;
* [[not]]&lt;br /&gt;
&lt;br /&gt;
=== Logical Comparison Operators===&lt;br /&gt;
* [[=]]&lt;br /&gt;
* [[!=]]&lt;br /&gt;
* [[Greater than|&amp;gt;]]&lt;br /&gt;
* [[Less than|&amp;lt;]]&lt;br /&gt;
* [[%=]]&lt;br /&gt;
* [[!%=]]&lt;br /&gt;
&lt;br /&gt;
=== Flow Commands===&lt;br /&gt;
* [[cond]]&lt;br /&gt;
* [[start]]&lt;br /&gt;
* [[stop]]&lt;br /&gt;
* [[end]]&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Main_Page&amp;diff=267</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Main_Page&amp;diff=267"/>
				<updated>2005-09-28T06:21:57Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: /* Reference */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MainpageBanner.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Darwinbots Wiki-Style ==&lt;br /&gt;
&lt;br /&gt;
Darwinbots Wiki Manual and new homepage. Hopefully a compendium of knowledge that will be more than a manual.&lt;br /&gt;
&lt;br /&gt;
== [[Table of Contents]] ==&lt;br /&gt;
&lt;br /&gt;
=== New Users Portal ===&lt;br /&gt;
&lt;br /&gt;
[[Introduction]] - New to Darwinbots? Start here, this should answer all your questions.&lt;br /&gt;
&lt;br /&gt;
[[Your First Simulations]] - Or getting to know the program&lt;br /&gt;
&lt;br /&gt;
[[Robot Tutorial]] - Learn to write your own bots&lt;br /&gt;
&lt;br /&gt;
[http://forum.darwinbots.com The Forum] - This is the primary hub of the Darwinbots universe. Feel free to stop in and chat sometime&lt;br /&gt;
&lt;br /&gt;
[http://www.darwinbots.com/FTP Downloads, New Installs and Patches]&lt;br /&gt;
&lt;br /&gt;
=== Reference ===&lt;br /&gt;
&lt;br /&gt;
[[Robot DNA]] - Not as complicated as it at first seems.&lt;br /&gt;
&lt;br /&gt;
[[Concepts]] - There are some rather abstract concepts that may need explaining&lt;br /&gt;
&lt;br /&gt;
[[Simulation Options]] - What do all these sliders mean?&lt;br /&gt;
&lt;br /&gt;
[[League | Leagues]] - Learn about the leagues that exist.&lt;br /&gt;
&lt;br /&gt;
[[Evolution Sims]] - The pinacle of any ALife program.  It can be a tricky art to master.&lt;br /&gt;
&lt;br /&gt;
[[Technical Details]] - For when you want to know *exactly* how something works.&lt;br /&gt;
&lt;br /&gt;
[[Version History]] - An interesting look at the evolution of Darwinbots itself&lt;br /&gt;
&lt;br /&gt;
[[Other Resources]] - Links to resources you might find useful.&lt;br /&gt;
&lt;br /&gt;
[[Programmers Portal | Programmer's portal]]&lt;br /&gt;
&lt;br /&gt;
Please see [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for usage.&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Other_Resources&amp;diff=687</id>
		<title>Other Resources</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Other_Resources&amp;diff=687"/>
				<updated>2005-09-28T05:44:31Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: /* Links to other useful ALife resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Links to other areas related to DB==&lt;br /&gt;
&lt;br /&gt;
* [http://www.darwinbots.com/ Darwinbots' New Home]&lt;br /&gt;
* [http://s9.invisionfree.com/DarwinBots_Forum/index.php?act=idx/index.php?act=site New Forum]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Darwinbots Darwinbots at Wikipedia]&lt;br /&gt;
* [http://darwinbots.xwiki.com/ Xwiki vers of Manual (Retired)]&lt;br /&gt;
* [http://darwinbots.proboards20.com/index.cgi Old Forum (Dead Feb 05)]&lt;br /&gt;
* [http://digilander.libero.it/darwinbots/ Old DB Homepage (No longer updated)]&lt;br /&gt;
* [http://www.sodev.free-speicher.de/dbdb/ Database]&lt;br /&gt;
&lt;br /&gt;
== Links to other useful ALife resources ==&lt;br /&gt;
&lt;br /&gt;
* [http://dllab.caltech.edu/avida/ Avida] is pretty much the standard for professional research.  But Darwinbots will change that one day!&lt;br /&gt;
&lt;br /&gt;
* [http://karma.med.harvard.edu/wiki/Digital_organism FreeBio] A page on digital organisms from FreeBio,who had surprisingly heard of us.&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Other_Resources&amp;diff=264</id>
		<title>Other Resources</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Other_Resources&amp;diff=264"/>
				<updated>2005-09-28T05:44:14Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: /* Links to other useful ALife resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Links to other areas related to DB==&lt;br /&gt;
&lt;br /&gt;
* [http://www.darwinbots.com/ Darwinbots' New Home]&lt;br /&gt;
* [http://s9.invisionfree.com/DarwinBots_Forum/index.php?act=idx/index.php?act=site New Forum]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Darwinbots Darwinbots at Wikipedia]&lt;br /&gt;
* [http://darwinbots.xwiki.com/ Xwiki vers of Manual (Retired)]&lt;br /&gt;
* [http://darwinbots.proboards20.com/index.cgi Old Forum (Dead Feb 05)]&lt;br /&gt;
* [http://digilander.libero.it/darwinbots/ Old DB Homepage (No longer updated)]&lt;br /&gt;
* [http://www.sodev.free-speicher.de/dbdb/ Database]&lt;br /&gt;
&lt;br /&gt;
== Links to other useful ALife resources ==&lt;br /&gt;
&lt;br /&gt;
* [http://dllab.caltech.edu/avida/ Avida] is pretty much the standard for professional research.  But Darwinbots will change that one day!&lt;br /&gt;
&lt;br /&gt;
* [http://karma.med.harvard.edu/wiki/Digital_organism Free Bio] A page on digital organisms from Free Bio,who had surprisingly heard of us.&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Other_Resources&amp;diff=263</id>
		<title>Other Resources</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Other_Resources&amp;diff=263"/>
				<updated>2005-09-28T05:43:35Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Links to other areas related to DB==&lt;br /&gt;
&lt;br /&gt;
* [http://www.darwinbots.com/ Darwinbots' New Home]&lt;br /&gt;
* [http://s9.invisionfree.com/DarwinBots_Forum/index.php?act=idx/index.php?act=site New Forum]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Darwinbots Darwinbots at Wikipedia]&lt;br /&gt;
* [http://darwinbots.xwiki.com/ Xwiki vers of Manual (Retired)]&lt;br /&gt;
* [http://darwinbots.proboards20.com/index.cgi Old Forum (Dead Feb 05)]&lt;br /&gt;
* [http://digilander.libero.it/darwinbots/ Old DB Homepage (No longer updated)]&lt;br /&gt;
* [http://www.sodev.free-speicher.de/dbdb/ Database]&lt;br /&gt;
&lt;br /&gt;
== Links to other useful ALife resources ==&lt;br /&gt;
&lt;br /&gt;
* [http://dllab.caltech.edu/avida/ Avida] is pretty much the standard for professional research.  But Darwinbots will change that one day!&lt;br /&gt;
&lt;br /&gt;
* [http://karma.med.harvard.edu/wiki/Digital_organism BioWiki] A page on digital organisms from BLANK,who had surprisingly heard of us.&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Birth_tie&amp;diff=131</id>
		<title>Birth tie</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Birth_tie&amp;diff=131"/>
				<updated>2005-09-19T07:31:46Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A thick tie seen at birth connecting both parent and offspring. Lasts for 20 cycles, plus number of cycles required to transfer Epigenic or [[Racial memory]], from parent to child. Can reduce time by means of creating permanent tie and then deleting said tie. Normally this is done to reduce motion penalties imposed by attached bot.&lt;br /&gt;
&lt;br /&gt;
Other methods include: &lt;br /&gt;
&lt;br /&gt;
* limit motion when tied to child &lt;br /&gt;
* limit child's motion.&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Birth_tie&amp;diff=130</id>
		<title>Birth tie</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Birth_tie&amp;diff=130"/>
				<updated>2005-09-19T07:31:07Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A thick tie seen at birth connecting both parent and offspring. Lasts for 20 cycles, plus number of cycles required to transfer Epigenic or [[Racial Memory]], from parent to child. Can reduce time by means of creating permanent tie and then deleting said tie. Normally this is done to reduce motion penalties imposed by attached bot.&lt;br /&gt;
&lt;br /&gt;
Other methods include: &lt;br /&gt;
&lt;br /&gt;
* limit motion when tied to child &lt;br /&gt;
* limit child's motion.&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Epigenetic_Memory_Locations&amp;diff=193</id>
		<title>Epigenetic Memory Locations</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Epigenetic_Memory_Locations&amp;diff=193"/>
				<updated>2005-09-19T07:30:25Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During the birthing cycle, baby robots copy certain information from the memory of the parent. Copying is done through the [[Birth Tie]] . The copied locations are 971 through 990 and one location is copied each cycle for 20 cycles. Robots who cut their gestation periods short will miss out on the valuable opportunity to pass on vital information to their offspring.&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Epigenetic_Memory_Locations&amp;diff=128</id>
		<title>Epigenetic Memory Locations</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Epigenetic_Memory_Locations&amp;diff=128"/>
				<updated>2005-09-19T07:30:09Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During the birthing cycle, baby robots copy certain information from the memory of the parent. Copying is done through the [[birth tie]] . The copied locations are 971 through 990 and one location is copied each cycle for 20 cycles. Robots who cut their gestation periods short will miss out on the valuable opportunity to pass on vital information to their offspring.&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Waste&amp;diff=159</id>
		<title>Waste</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Waste&amp;diff=159"/>
				<updated>2005-09-19T01:48:28Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Waste is a byproduct of energy consumption.  Waste has yet to be standardized, so some actions produce disproptortionately more waste than others.&lt;br /&gt;
&lt;br /&gt;
When waste levels in a bot become greater than waste threshold (set in options panel) the bot will undergo 'alzheimers', where random values are placed in random locations in the bots memory, causing many undesirable effects.  The most common is for the bot to store 1 to .fixed, becoming stuck in place.&lt;br /&gt;
&lt;br /&gt;
Waste can fortunatly be removed through several methods the most popular of which is &lt;br /&gt;
-4 shoot store with the value of .waste typically specified in shootval. Another favorite method is .sharewaste inc causing the bot to give the bot it is tied to 99% of it's waste. The last, not so well known method is to use -4 .tieloc store to either give or take waste depeding on the value of tieval. Currently there are some bugs with this involving veggies, but otherwise it works perfectly.&lt;br /&gt;
&lt;br /&gt;
Veggies are capable of metabolising waste, converting it back into nrg for use.&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Virus&amp;diff=123</id>
		<title>Virus</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Virus&amp;diff=123"/>
				<updated>2005-09-19T01:46:10Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: /* DB Viruses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Biological Facts===&lt;br /&gt;
&lt;br /&gt;
A Virus is not really a living thing. They can not reproduce by themselves. They have no metabolism. They are made up by a protein shell and in there is the [[DNA]] or [[RNA]]. They infect a cell and force the cell to produce new viruses.&lt;br /&gt;
&lt;br /&gt;
===DB Viruses===&lt;br /&gt;
&lt;br /&gt;
In DB there are also viruses. They are made up of a single gene that can be shot out and infect the bot it hits. A virus could look like, for example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cond&lt;br /&gt;
start&lt;br /&gt;
0 .repro store&lt;br /&gt;
*.thisgene .mkvirus store&lt;br /&gt;
50 .vshoot store&lt;br /&gt;
stop&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.thisgene tells where in the genome the gene is, .mkvirus is where you store which gene that shall be shot, and .vshoot determines how far the virus will go, the more code put there, the more it costs and more time it takes to make. This virus, if after the reproduction gene, would cause the bot to be unable to reproduce; because the virus is storing a value of zero in the .repro memory location.&lt;br /&gt;
&lt;br /&gt;
1.1 Virus Creation Guide&lt;br /&gt;
&lt;br /&gt;
To make a virus you should follow these steps.&lt;br /&gt;
* 1 Decide which of your own genes to copy into the virus or to have the viral gene replicate its own code use thisgene.&lt;br /&gt;
&lt;br /&gt;
* 2 Store this in the .mkvirus command. eg This will copy the virus's gene into a temporary storage array to create the virus.&lt;br /&gt;
  &lt;br /&gt;
*.thisgene .mkvirus store &lt;br /&gt;
&lt;br /&gt;
* 3 It takes a finite amount of time to copy this gene into the virus so at the beginning of the process, the gene length is calculated and this value is placed into a count-down timer which can be accessed by the robot via .vtimer(vtimer is the length of DNA * 2). This is a read only value indicating how long you have to wait till the virus is ready. Vtimer is 1 when there is a virus ready to fire. 0 if there is no virus ready to fire, &amp;gt; 1 if there is still time left to wait.&lt;br /&gt;
&lt;br /&gt;
* 4 Once .vtimer reaches one, the virus is ready and it can be fired by placing any non-zero value into .vshoot. this will shoot the virus straight forward. As of last check both backshot and .aimshot work with viruses.&lt;br /&gt;
&lt;br /&gt;
* 5 The virus will appear as a cyan colored shot. It can most easily be distinguished by the normally longer distance it travels.&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Concept&amp;diff=273</id>
		<title>Concept</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Concept&amp;diff=273"/>
				<updated>2005-09-19T01:45:37Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for concepts in Darwinbots that don't fall into coding or interface categories.&lt;br /&gt;
&lt;br /&gt;
* [[Energy]]&lt;br /&gt;
* [[Body]]&lt;br /&gt;
* [[Waste]]&lt;br /&gt;
&lt;br /&gt;
* [[Veggy]]&lt;br /&gt;
* [[Single Bot]] (SB)&lt;br /&gt;
* [[Multibots]](MB)&lt;br /&gt;
* [[MB Sharing| Sharing for MBs]]&lt;br /&gt;
* [[Organism]]&lt;br /&gt;
&lt;br /&gt;
* [[Birth Tie]]&lt;br /&gt;
* [[Racial memory]]&lt;br /&gt;
&lt;br /&gt;
* [[Stack]]&lt;br /&gt;
* [[Advanced Stack | Advanced stack uses]]&lt;br /&gt;
* [[Shock Death]]&lt;br /&gt;
* [[Virus | Viruses]]&lt;br /&gt;
* [[Wall | Walls]]&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Waste&amp;diff=122</id>
		<title>Waste</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Waste&amp;diff=122"/>
				<updated>2005-09-19T01:43:14Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Waste is a byproduct of energy consumption.  Waste has yet to be standardized, so some actions produce disproptortionately more waste than others.&lt;br /&gt;
&lt;br /&gt;
When waste levels in a bot become greater than waste threshold (set in options panel) the bot will undergo 'alzheimers', where random values are placed in random locations in the bots memory, causing many undesirable effects.  The most common is for the bot to store 1 to .fixed, becoming stuck in place.&lt;br /&gt;
&lt;br /&gt;
Waste can fortunatly be removed through several methods the most popular of which is &lt;br /&gt;
-4 shoot store with the value of .waste typically specified in shootval. Another favorite method is .sharewaste inc causing the bot to give the bot it is tied to 99% of it's waste. The last, not so well known method is to use -4 .tieloc store to either give or take waste depeding on the value of tieval. Currently there are some bugs with this involving veggies, but otherwise it works perfectly.&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Waste&amp;diff=119</id>
		<title>Waste</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Waste&amp;diff=119"/>
				<updated>2005-09-19T01:26:30Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Waste is a byproduct of energy consumption.  Waste has yet to be standardized, so some actions produce disproptortionately more waste than others.&lt;br /&gt;
&lt;br /&gt;
When waste levels in a bot become greater than waste threshold (set in options panel) the bot will undergo 'alzheimers', where random values are placed in random locations in the bots memory, causing many undesirable effects.  The most common is for the bot to store 1 to .fixed, becoming stuck in place.&lt;br /&gt;
&lt;br /&gt;
Waste can be removed either through a -4 shot/tieloc or through .sharewaste.&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Stack&amp;diff=132</id>
		<title>Stack</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Stack&amp;diff=132"/>
				<updated>2005-09-19T01:16:21Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: /* The Stack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Stack==&lt;br /&gt;
'''Overview''' &lt;br /&gt;
&lt;br /&gt;
The basic principle is that everything is done passing through a last-in first-out stack. It's like a stack of dishes: you can take or put a dish only from the top of the stack, all others are inaccessible. The language's instructions work on the data that is on the top of the stack, removing them and putting the results in their place.&lt;br /&gt;
----&lt;br /&gt;
For example, to sum two numbers, you should put them in the stack, and then invoke the sum instruction. It will remove the two numbers, calculate the sum, and put the result on top of the stack.&lt;br /&gt;
&lt;br /&gt;
It may seem complicated, but's not. For instance, where you usually write&lt;br /&gt;
&lt;br /&gt;
b+c=a&lt;br /&gt;
&lt;br /&gt;
now you should write&lt;br /&gt;
&lt;br /&gt;
b c add&lt;br /&gt;
&lt;br /&gt;
The add instruction removed b and c from the stack and replaced it with the sum of the two, a.&lt;br /&gt;
&lt;br /&gt;
Just like a pile of dishes can get too big, when the stack fills up with numbers it will begin to overflow and will lose the oldest numbers. Ordinarily very few numbers remain in the stack for more than one gene or cycle, but sloppy or mutated DNA can cause this. It is easy to empty the stack by placing several add, sub, or mult commands in a row.&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Talk:Continual_Tier&amp;diff=145</id>
		<title>Talk:Continual Tier</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Talk:Continual_Tier&amp;diff=145"/>
				<updated>2005-09-19T01:09:07Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Often times they learn to share their newfound food since no single bot could form the clump on it's own. (Has anyone actually witnessed this behavior? --Numsgil 13:27, 18 Sep 2005 (MST)&lt;br /&gt;
&lt;br /&gt;
I've seen this happen in alot of my sims, but the enviroment has to be right to get it to work. The definition of share used here just means distribute evenly, in most cases via nrg shots since they are more direct and don't risk sharing with the same plant you're attacking.&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Talk:Continual_Tier&amp;diff=116</id>
		<title>Talk:Continual Tier</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Talk:Continual_Tier&amp;diff=116"/>
				<updated>2005-09-19T01:08:17Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[QUOTE]Often times they learn to share their newfound food since no single bot could form the clump on it's own. (Has anyone actually witnessed this behavior? --Numsgil 13:27, 18 Sep 2005 (MST)) [/QUOTE]&lt;br /&gt;
&lt;br /&gt;
I've seen this happen in alot of my sims, but the enviroment has to be right to get it to work. The definition of share used here just means distribute evenly, in most cases via nrg shots since they are more direct and don't risk sharing with the same plant you're attacking.&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Simple_Bot&amp;diff=959</id>
		<title>Simple Bot</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Simple_Bot&amp;diff=959"/>
				<updated>2005-09-16T22:44:20Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Robot_Tutorial&amp;diff=102</id>
		<title>Robot Tutorial</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Robot_Tutorial&amp;diff=102"/>
				<updated>2005-09-16T22:44:07Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Tie_Feeder_Tutorial&amp;diff=1020</id>
		<title>Tie Feeder Tutorial</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Tie_Feeder_Tutorial&amp;diff=1020"/>
				<updated>2005-09-16T22:42:20Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Tie_Feeder_Tutorial&amp;diff=51</id>
		<title>Tie Feeder Tutorial</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Tie_Feeder_Tutorial&amp;diff=51"/>
				<updated>2005-09-16T22:42:02Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Robot_Tutorial&amp;diff=52</id>
		<title>Robot Tutorial</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Robot_Tutorial&amp;diff=52"/>
				<updated>2005-09-16T22:41:26Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Main_Page&amp;diff=101</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Main_Page&amp;diff=101"/>
				<updated>2005-09-16T22:34:39Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MainpageBanner.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Darwinbots Wiki-Style ==&lt;br /&gt;
&lt;br /&gt;
Hopefully a compendium of knowledge that will be more than a manual.&lt;br /&gt;
(Note: currently the manual exists at [http://darwinbots.xwiki.com/xwiki/bin/view/Main/WebHome DB Xwiki], but hopefully a move over will be swift in coming)&lt;br /&gt;
&lt;br /&gt;
[[Table of Contents]]&lt;br /&gt;
&lt;br /&gt;
[[Introduction]] -New to Darwinbots? Start here, this should answer all your questions.&lt;br /&gt;
&lt;br /&gt;
[[Your First Simulations]] - Or getting to know the program&lt;br /&gt;
&lt;br /&gt;
[[Concepts]] - There are some rather abstract concepts that may need explaining&lt;br /&gt;
&lt;br /&gt;
[[Simulation Options]] - What do all these sliders mean?&lt;br /&gt;
&lt;br /&gt;
[[Robot DNA]] - Not as complicated as it at first seems.&lt;br /&gt;
&lt;br /&gt;
[[Robot Tutorial]] - Learn to write your own bots&lt;br /&gt;
&lt;br /&gt;
[[Leagues]] - Learn about the leagues that exist.&lt;br /&gt;
&lt;br /&gt;
[[Evolution Sims]] - The pinacle of any ALife program.  It can be a tricky art to master.&lt;br /&gt;
&lt;br /&gt;
[[Technical Details]] - For when you want to know *exactly* how something works.&lt;br /&gt;
&lt;br /&gt;
[[Version History]] - An interesting look at the evolution of Darwinbots itself&lt;br /&gt;
&lt;br /&gt;
[[Other Resources]] - Links to resources you might find useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please see [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for usage.&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Main_Page&amp;diff=49</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Main_Page&amp;diff=49"/>
				<updated>2005-09-16T22:32:37Z</updated>
		
		<summary type="html">&lt;p&gt;66.91.138.34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MainpageBanner.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Darwinbots Wiki-Style ==&lt;br /&gt;
&lt;br /&gt;
Hopefully a compendium of knowledge that will be more than a manual.&lt;br /&gt;
(Note: currently the manual exists at [http://darwinbots.xwiki.com/xwiki/bin/view/Main/WebHome DB Xwiki], but hopefully a move over will be swift in coming)&lt;br /&gt;
&lt;br /&gt;
[[Table of Contents]]&lt;br /&gt;
&lt;br /&gt;
[[Introduction]] -New to Darwinbots?&lt;br /&gt;
&lt;br /&gt;
[[Your First Simulations]] - Or getting to know the program&lt;br /&gt;
&lt;br /&gt;
[[Concepts]] - There are some rather abstract concepts that may need explaining&lt;br /&gt;
&lt;br /&gt;
[[Simulation Options]] - What do all these sliders mean?&lt;br /&gt;
&lt;br /&gt;
[[Robot DNA]] - Not as complicated as it at first seems.&lt;br /&gt;
&lt;br /&gt;
[[Robot Tutorial]] - Learn to write your own bots&lt;br /&gt;
&lt;br /&gt;
[[Leagues]] - Learn about the leagues that exist.&lt;br /&gt;
&lt;br /&gt;
[[Evolution Sims]] - The pinacle of any ALife program.  It can be a tricky art to master.&lt;br /&gt;
&lt;br /&gt;
[[Technical Details]] - For when you want to know *exactly* how something works.&lt;br /&gt;
&lt;br /&gt;
[[Version History]] - An interesting look at the evolution of Darwinbots itself&lt;br /&gt;
&lt;br /&gt;
[[Other Resources]] - Links to resources you might find useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please see [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for usage.&lt;/div&gt;</summary>
		<author><name>66.91.138.34</name></author>	</entry>

	</feed>