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		<id>http://wiki.darwinbots.com/index.php?action=history&amp;feed=atom&amp;title=Brownian</id>
		<title>Brownian - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.darwinbots.com/index.php?action=history&amp;feed=atom&amp;title=Brownian"/>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Brownian&amp;action=history"/>
		<updated>2026-04-08T02:57:09Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Brownian&amp;diff=3434&amp;oldid=prev</id>
		<title>Numsgil at 13:48, 22 September 2005</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Brownian&amp;diff=3434&amp;oldid=prev"/>
				<updated>2005-09-22T13:48:45Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 13:48, 22 September 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Browian Sim is one with the Brownian Motion set high(see physics &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;setion&lt;/del&gt;). This causes bots and plants to move in random directions, making the hunt for food incredibly difficult. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Browian Sim is one with the Brownian Motion set high(see physics &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;section&lt;/ins&gt;). This causes bots and plants to move in random directions, making the hunt for food incredibly difficult. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Typically bots will evolve different methods of combating this randomized motion, such as becomming [[Continual Tiers]], or fixing themselves in position.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Typically bots will evolve different methods of combating this randomized motion, such as becomming [[Continual Tiers]], or fixing themselves in position.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key DarwinbotsWiki-DBWK_:diff:version:1.11a:oldid:224:newid:3434 --&gt;
&lt;/table&gt;</summary>
		<author><name>Numsgil</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Brownian&amp;diff=224&amp;oldid=prev</id>
		<title>66.91.141.218 at 06:06, 22 September 2005</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Brownian&amp;diff=224&amp;oldid=prev"/>
				<updated>2005-09-22T06:06:23Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:06, 22 September 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Browian Sim is one with the Brownian Motion set high(see physics setion). This causes bots and plants to move in random directions, making the hunt for food incredibly difficult. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Browian Sim is one with the Brownian Motion set high(see physics setion). This causes bots and plants to move in random directions, making the hunt for food incredibly difficult. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Typically bots will evolve different methods of combating this randomized motion, such as becomming [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;continual tiers&lt;/del&gt;]], or fixing themselves in position.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Typically bots will evolve different methods of combating this randomized motion, such as becomming [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Continual Tiers&lt;/ins&gt;]], or fixing themselves in position.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key DarwinbotsWiki-DBWK_:diff:version:1.11a:oldid:180:newid:224 --&gt;
&lt;/table&gt;</summary>
		<author><name>66.91.141.218</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Brownian&amp;diff=180&amp;oldid=prev</id>
		<title>66.91.141.218 at 06:06, 22 September 2005</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Brownian&amp;diff=180&amp;oldid=prev"/>
				<updated>2005-09-22T06:06:05Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:06, 22 September 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Browian Sim is one with the Brownian Motion set high(see physics setion). This causes bots and plants to move in random directions, making the hunt for food incredibly difficult. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Browian Sim is one with the Brownian Motion set high(see physics setion). This causes bots and plants to move in random directions, making the hunt for food incredibly difficult. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Typically bots will evolve different methods of combating this randomized motion, such as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;continually tieing&lt;/del&gt;, or fixing themselves in position.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Typically bots will evolve different methods of combating this randomized motion, such as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;becomming [[continual tiers]]&lt;/ins&gt;, or fixing themselves in position.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key DarwinbotsWiki-DBWK_:diff:version:1.11a:oldid:179:newid:180 --&gt;
&lt;/table&gt;</summary>
		<author><name>66.91.141.218</name></author>	</entry>

	<entry>
		<id>http://wiki.darwinbots.com/index.php?title=Brownian&amp;diff=179&amp;oldid=prev</id>
		<title>66.91.141.218 at 06:05, 22 September 2005</title>
		<link rel="alternate" type="text/html" href="http://wiki.darwinbots.com/index.php?title=Brownian&amp;diff=179&amp;oldid=prev"/>
				<updated>2005-09-22T06:05:20Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A Browian Sim is one with the Brownian Motion set high(see physics setion). This causes bots and plants to move in random directions, making the hunt for food incredibly difficult. &lt;br /&gt;
&lt;br /&gt;
Typically bots will evolve different methods of combating this randomized motion, such as continually tieing, or fixing themselves in position.&lt;/div&gt;</summary>
		<author><name>66.91.141.218</name></author>	</entry>

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