Difference between revisions of ".up"

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[[.up]] is a [[movement]] [[command]].
+
{{movementarticles|num=1|sysvar=.up|dir=forward in its eye direction}}
Without these, there could be no movement, just bouncing, gliding and flowing.
 
 
 
==[[Sysvars]]:==
 
 
 
{{movement}}
 
 
 
==Syntax:==
 
 
 
*[[.up]] accelerates the robot forward in the direction that he is facing.
 
*[[.dn]] accelerates the robot backward from the direction he is facing.
 
 
 
 
 
==Example:==
 
cond
 
start
 
10 [[.up]] [[store]]
 
stop
 
 
 
A robot with this gene would constantly accelerate forward at a rate of 10 per turn. That is to say that his forward velocity would increase by a value of 10. If he should rotate then the direction in which the acceleration takes place would also change.
 
 
 
==Technical Details:==
 
Movement values get cut above 1000 and below -1000, then added up to a single vector incluging tie and other propulsion vectors, then the vector gets cut to a lenght of 40 as maximum aceleration.
 
 
 
More details at [[movement#Technical Details:|Movement]].
 
 
 
==Movement energy costs:==
 
[[Energy]] costs to the DarwinBot are calculated based on the input values. These vary with robot [[mass]] and applied acceleration but cannot exceed 100 energy points per vector per cycle.
 
 
 
==Activation hierarchy:==
 
Movement commands are executed after [[rotation]] commands
 
 
 
==Associated Keywords:==
 
[[.aimsx]] [[.aimdx]] [[.vel]]
 

Latest revision as of 15:17, 23 December 2005


Movement:

.aimsx 6 .aimdx 5
.up 1
.sx 3 Veggietransparent.gif .dx 4
.dn 2
.aim 18 .setaim 19
.maxvel 11
.setboy 314 .rdboy 315

Forwards compatibility note:

aimdx is the old name for aimright

aimsx is the old name for aimleft

Sysvars:

V221.gif 1 .up is a movement Sysvar. Without these, there could be no movement, just bouncing, gliding, flowing and tie-pushing.

Syntax:

  • .up accelerates the robot forward in its eye direction. It uses memory location 1 of the bot to store how much it accelerates in that direction.

Examples:

10 .up store

or

10 1 store

This puts 10 on the stack. Than it puts 1 on the stack. Than it stores 10 in memory location 1 of the bot (.up) and removes 1 and 10 from the stack. The 10 in memory location 1 of the bot accelerates it +10 forward in its eye direction if it has not reached the maximum acceleration in that direction.

cond
start
10 .up store
stop

A robot with this gene would constantly accelerate forward in its eye direction at a rate of 10 per turn. That is to say that his velocity in that direction would increase by a value of 10. If it should rotate then the direction in which the acceleration takes place would also change.

Technical Details:

Movement values get cut above 1000 and below -1000, then added up to a single vector including tie and other propulsion vectors, then the vector gets cut to a length of 40 as maximum aceleration.

More details at Movement.