Difference between revisions of "Evolution Sims"

From WikiManual
Jump to: navigation, search
m (Commonly Seen Evolved Behaviors)
Line 1: Line 1:
 
Our best to provide a comprehensive listing of simulations done in Darwinbots.
 
Our best to provide a comprehensive listing of simulations done in Darwinbots.
 +
 +
= Before You Start =
 +
You must understand evolution before you can hope to judge the success (or lack thereof) of a simulation.  Below are some links to Wikipedia that provide useful knowledge that is generally unknown to the layman on evolution.
 +
 +
* [http://en.wikipedia.org/wiki/Punctuated_equilibrium Punctuated Equilibrium] - Theory that states that speciation and sudden evolutionary change can only occur in small gene pools.  In real life, this tends to be at the edge of what the species finds survivable.  These events are rare (hence "punctuated") and are seperated by periods of little change.
 +
* [http://en.wikipedia.org/wiki/Muller%E2%80%99s_ratchet Muller's Ratchet] - Asexual creatures can accumulate "bad" mutations if mutation rates are higher than selective pressures.  Eventually this leads to extinction.
  
 
= Commonly Seen Evolved Behaviors =
 
= Commonly Seen Evolved Behaviors =

Revision as of 14:28, 25 October 2005

Our best to provide a comprehensive listing of simulations done in Darwinbots.

Before You Start

You must understand evolution before you can hope to judge the success (or lack thereof) of a simulation. Below are some links to Wikipedia that provide useful knowledge that is generally unknown to the layman on evolution.

  • Punctuated Equilibrium - Theory that states that speciation and sudden evolutionary change can only occur in small gene pools. In real life, this tends to be at the edge of what the species finds survivable. These events are rare (hence "punctuated") and are seperated by periods of little change.
  • Muller's Ratchet - Asexual creatures can accumulate "bad" mutations if mutation rates are higher than selective pressures. Eventually this leads to extinction.

Commonly Seen Evolved Behaviors

Favorite Simulation Settings