Difference between revisions of "Gains and Losses"

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Gains and Losses reflect the change in a bot's [[energy]] and [[body]] level each cycle.
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==[[Sysvar]]s:==
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{{Gain and loss}}
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==Pleasure and Pain:==
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The bots are capable of seeing how well or poorly they have been doing from cycle to cycle. The readbacks pain and pleas(pleasure) return the amount of [[Energy]] a bot has lost or gained during a cycle. Bodloss and bodgain work similarly but for [[Body]] instead of nrg.
 
The bots are capable of seeing how well or poorly they have been doing from cycle to cycle. The readbacks pain and pleas(pleasure) return the amount of [[Energy]] a bot has lost or gained during a cycle. Bodloss and bodgain work similarly but for [[Body]] instead of nrg.
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These are flip sysvars, meaning when one is positive the other is negative.
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==Uses:==
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These are mostly useful to tell if another bot is attacking your's. An unusually high pain level greater than 500 is a rapid way to tell your bot is being attacked by a tie feeder.

Latest revision as of 23:06, 30 January 2006

Gains and Losses reflect the change in a bot's energy and body level each cycle.

Sysvars:

Gains & Losses:

.bodgain 194 .bodloss 195
.pain 203 .pleas 204

Pleasure and Pain:

The bots are capable of seeing how well or poorly they have been doing from cycle to cycle. The readbacks pain and pleas(pleasure) return the amount of Energy a bot has lost or gained during a cycle. Bodloss and bodgain work similarly but for Body instead of nrg.

These are flip sysvars, meaning when one is positive the other is negative.

Uses:

These are mostly useful to tell if another bot is attacking your's. An unusually high pain level greater than 500 is a rapid way to tell your bot is being attacked by a tie feeder.