Waste

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Revision as of 21:43, 18 September 2005 by 66.91.138.34 (talk)
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Waste is a byproduct of energy consumption. Waste has yet to be standardized, so some actions produce disproptortionately more waste than others.

When waste levels in a bot become greater than waste threshold (set in options panel) the bot will undergo 'alzheimers', where random values are placed in random locations in the bots memory, causing many undesirable effects. The most common is for the bot to store 1 to .fixed, becoming stuck in place.

Waste can fortunatly be removed through several methods the most popular of which is -4 shoot store with the value of .waste typically specified in shootval. Another favorite method is .sharewaste inc causing the bot to give the bot it is tied to 99% of it's waste. The last, not so well known method is to use -4 .tieloc store to either give or take waste depeding on the value of tieval. Currently there are some bugs with this involving veggies, but otherwise it works perfectly.