Difference between revisions of "Robots"

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Note: this was version 2.34<br>
 
Note: this was version 2.34<br>
will update to 2.37.6 and 2/4/A asap (if needed) {{User:Griz/sig}} 13:13, 19 Mar 2006 (MST)
+
will update to 2.37.6 and 2.4.A asap (if needed)<br>
 +
version 2.4.A Robots.bas temp stashed [[Talk:Robots|here]],<br>
 +
under the discussion tab above, until i can format it to <br>
 +
show the changes made as was done below in ver 2.34.<br>
 +
{{User:Griz/sig}} 13:13, 19 Mar 2006 (MST)
 
----
 
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Latest revision as of 15:25, 19 March 2006

Note: this was version 2.34
will update to 2.37.6 and 2.4.A asap (if needed)
version 2.4.A Robots.bas temp stashed here,
under the discussion tab above, until i can format it to
show the changes made as was done below in ver 2.34.
Griztalk 13:13, 19 Mar 2006 (MST)


Listing of the Robots Modual by routines.
Bugs and hopefully, the fixes ... will be added as discoverd.
Please don't report bugs here ...
See Bug Reports for reporting of bugs and fixes in more detail.

By posting the entire code here ...
perhaps DB'ers might be afforded a way to explore the code and also
to understand a bit about why/how bugs crop up.
The discussion tab above may be used to post any questions about code ...
and hopefully, others will address them and provide answers.

Return to Moduals/Bas page.


NOTE: ... found errors indented in Table of Contents

Robot constants

Option Explicit

'
' robot system locations constants
'
Public Const dirup As Integer = 1
Public Const dirdn As Integer = 2
Public Const dirdx As Integer = 3
Public Const dirsx As Integer = 4
Public Const aimdx As Integer = 5
Public Const aimsx As Integer = 6
Public Const shoot As Integer = 7
Public Const shootval As Integer = 8
Public Const robage As Integer = 9
Public Const masssys As Integer = 10
Public Const maxvelsys As Integer = 11
Public Const setaim As Integer = 19
Public Const bodgain As Integer = 194
Public Const bodloss As Integer = 195
Public Const velscalar As Integer = 196
Public Const velsx As Integer = 197
Public Const veldx As Integer = 198
Public Const veldn As Integer = 199
Public Const velup As Integer = 200
Public Const vel As Integer = 200
Public Const hit As Integer = 201
Public Const shflav As Integer = 202
Public Const pain As Integer = 203
Public Const pleas As Integer = 204
Public Const hitup As Integer = 205
Public Const hitdn As Integer = 206
Public Const hitdx As Integer = 207
Public Const hitsx As Integer = 208
Public Const shup As Integer = 210
Public Const shdn As Integer = 211
Public Const shdx As Integer = 212
Public Const shsx As Integer = 213
Public Const kills As Integer = 220
Public Const repro As Integer = 300
Public Const mrepro As Integer = 301
Public Const sexrepro As Integer = 302
Public Const energy As Integer = 310
Public Const body As Integer = 311
Public Const fbody As Integer = 312
Public Const strbody As Integer = 313
Public Const mtie As Integer = 330
Public Const stifftie As Integer = 331
Public Const thisgene As Integer = 341
Public Const LandM As Integer = 400
Public Const trefbody As Integer = 437
Public Const trefxpos As Integer = 438
Public Const trefypos As Integer = 439
Public Const trefvelmysx As Integer = 440
Public Const trefvelmydx As Integer = 441
Public Const trefvelmydn As Integer = 442
Public Const trefvelmyup As Integer = 443
Public Const trefvelscalar As Integer = 444
Public Const trefvelyoursx As Integer = 445
Public Const trefvelyourdx As Integer = 446
Public Const trefvelyourdn As Integer = 447
Public Const trefvelyourup As Integer = 448
Public Const trefshell As Integer = 449
Public Const tieport1 As Integer = 450
Public Const tieloc As Integer = 452
Public Const tieval As Integer = 453
Public Const tienum As Integer = 455
Public Const trefnrg As Integer = 456
Public Const EyeStart As Integer = 500
Public Const EyeEnd As Integer = 510
Public Const refmulti = 686
Public Const refshell = 687
Public Const refbody = 688
Public Const refxpos = 689
Public Const refypos = 690
Public Const refvelscalar As Integer = 695
Public Const refvelsx As Integer = 696
Public Const refveldx As Integer = 697
Public Const refveldn As Integer = 698
Public Const refvelup As Integer = 699
Public Const occurrstart As Integer = 700
Public Const out1 As Integer = 800
Public Const out2 As Integer = 801
Public Const in1 As Integer = 810
Public Const in2 As Integer = 811
Public Const poison As Integer = 827
Public Const backshot As Integer = 900
Public Const aimshoot As Integer = 901

' stack structure, used for robots' stack
Private Type Stack
  val(stacklim) As Integer
  pos As Integer
End Type

Private Type robot

' robot structure
Private Type robot

  Exist As Boolean        ' the robot exists?
  Radius As Single
  Shape As Integer        ' shape of the robot, how many sides
  
  'Made obsolete by energy types
  Veg As Boolean          ' is it a vegetable?
  
  Wall As Boolean         ' is it a wall?
  Corpse As Boolean
  Fixed As Boolean        ' is it blocked?
  
  ' physics
  x As Long               ' x position
  Y As Long               ' y position
  ox As Long              ' old x,y positions
  oy As Long
  vx As Single            ' x,y speed
  vy As Single
  ax As Single            ' x,y acceleration
  ay As Single
  
  aim As Single           ' aim angle
  aimx As Single          ' these two are the unit vector
  aimy As Single          '
  
  oaim As Single          ' old aim angle
  envx As Byte              ' x,y actual environment grid cell
  envy As Byte
  ma As Single              ' angular momentum
  mt As Single              ' torch
  absvel As Long            ' absolute speed
  Ties(10) As tie           ' array of ties
  order As Integer          'order in the roborder array
    
  occurr(20) As Integer     ' array with the ref* values
  nrg As Single             ' energy
  onrg As Long              ' old energy
  
  body As Single            ' Body points. A corpse still has a body after all
  obody As Single           ' old body points, for use with pain pleas versions for body
  vbody As Single           ' Virtual Body used to calculate body functions oof MBs
    
  mass As Single            ' mass of robot to be used in acceleration calculations
  
  Shell As Single          ' Hard shell. protection from shots 1-100 reduces each cycle
  Slime As Single          ' slime layer. protection from ties 1-100 reduces each cycle
  Waste As Single          ' waste buildup in a robot. Too much and he dies. some can be removed by various methods
  Pwaste As Single         ' Permanent waste. cannot be removed. Builds up as waste is removed.
  poison As Single         ' How poisonous is robot
  venom As Single          ' How venomous is robot
    
  Paralyzed As Boolean      ' true when robot is paralyzed
  Paracount As Single       ' countdown until paralyzed robot is free to move again
  
  Numties As Single         ' the number of ties attached to a robot
  Multibot As Boolean       ' Is robot part of a multi-bot
  
  Poisoned As Boolean       ' Is robot poisoned and confused
  Poisoncount As Single     ' Countdown till poison is out of his system
  
  Bouyancy As Single        ' Does robot float or sink
  DecayTimer As Integer     ' controls decay cycle
  kills As Long             ' How many other robots has it killed? Might not work properly
  Dead As Boolean           ' Allows program to define a robot as dead after a certain operation
  Ploc As Integer           ' Location for custom poison to strike
  Vloc As Integer           ' Location for custom venom to strike
  Vval As Integer           ' Value to insert into venom location
  Vtimer As Integer         ' Count down timer to produce a virus
  
  vars(50) As var           '|
  vnum As Integer           '| about private variables
  maxusedvars As Integer    '|
  usedvars(1000) As Integer  '| used memory cells
  
  ' virtual machine
  pntr As Integer           ' instruction pointer
  st As Stack               ' stack
  mem(1000) As Integer      ' memory array
  DNA() As block            ' program array
  condlist(1000) As Integer ' conditions pointer
  
  lastopp As Integer        ' last robot in eye5
  lastviewed As Long
  view As Boolean           ' robot has ever used eyes? (to save computation time)
  AbsNum As Long            ' absolute robot number
  mutarray(20) As Long      ' mutation rates array
  Mutation As Boolean       ' Enables or Disables mutations
  condnum As Integer        ' number of conditions (used for cost calculations)
  console As Consoleform    ' console object associated to the robot
  
  ' informative
  SonNumber As Integer      ' number of sons
  Mutations As Integer      ' total mutations
  LastMut As Integer        ' last mutations
  Parent As Long            ' parent absolute number
  age As Long               ' age in cycles
  BirthCycle As Long        ' birth cycle
  genenum As Integer        ' genes number
  generation As Integer     ' generation
  LastOwner As String       ' last internet owner's name
  fname As String           ' species name
  DnaLen As Integer         ' dna length
  LastMutDetail As String   ' description of last mutations
  
  ' aspetto
  Skin(13) As Integer       ' skin definition
  OSkin(13) As Integer      ' Old skin definition
  color As Long             ' colour
  highlight As Boolean      ' is it highlighted?
  
End Type
Public Badwastelevel As Integer
Public Const RobSize As Integer = 120    ' rob diameter
Public Const Half As Integer = 60        ' and so on...
Public Const Halfsize As Integer = 60
Public Const ShotsLastTime As Integer = 2000 ' default lasting time for shots
Public Const factor As Integer = 800       'conversion factor from .body to size of robot. Smaller number makes bigger bot
Public Const invfactor As Single = 0.00125 'same as above but inversed, for speed.

Public RobSizePublic As Integer

Public Const RobArrayMax As Integer = 5000
Public rob(RobArrayMax) As robot    ' array of robots
Public rep(RobArrayMax) As Integer  ' array for pointing to robots attempting reproduction
Public kil(RobArrayMax) As Integer  ' array of robots to kill
Public rlist As New list     ' a pointers list to maintain robots ordered along x axis
Public MaxRobs As Integer    ' max used robots array index
Public robfocus As Integer  ' the robot which has the focus (selected)
Public totalrobots As Integer  ' total robots in the sim
Public Maxspeed As Single
Public AbsNum As Long          ' robots born (used to assign unique code)
Public moving As Integer       ' points the robot being dragged
Public MaxMem As Integer

Const SlimeCost As Integer = 1 'cost per unit of shell
Const ShellCost As Integer = 1 'cost per unit of slime

Robot Management

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'
'  R O B O T S    M A N A G E M E N T
'
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Public Function RobX

' returns a robot's x position (used by external
' classes)
Public Function RobX(n As Integer) As Long
  RobX = rob(n).x
End Function

' same as above
Public Function RobY(n As Integer) As Long
  RobY = rob(n).Y
End Function

Public Function absx

' returns an absolute acceleration, given up-down,
' left-right values and aim
Public Function absx(aim As Single, ByVal up As Integer, ByVal dn As Integer, ByVal sx As Integer, ByVal dx As Integer) As Integer
  On Error Resume Next
  up = up - dn
  sx = sx - dx
  absx = Cos(aim) * up + Sin(aim) * sx
End Function

Public Function absy

Public Function absy(aim As Single, ByVal up As Integer, ByVal dn As Integer, ByVal sx As Integer, ByVal dx As Integer) As Integer
  On Error Resume Next
  up = up - dn
  sx = sx - dx
  absy = -Sin(aim) * up + Cos(aim) * sx
End Function

Private Sub updvars3

Private Sub updvars3(n As Integer)
'calculates accelerations of a robot that is part of an MB
'and applies a fraction of the acceleration to any other robot
'joined to it by a tie
Dim pt As Integer
  Dim j As Integer
  Dim l As Long
  Dim k As Integer
  Dim tvel As Single
  Dim ivel As Single
  Dim cost As Single
  Dim Absaccel As Single
  Dim Newaccelx As Single
  Dim Newaccely As Single
  Dim Reduce As Single
  Dim up As Integer, dn As Integer, dx As Integer, sx As Integer
  
  With rob(n)
    .mass = 1 + (.body / 10000) + (.Shell / 200)   'set value for mass
    Maxspeed = 30 / (.mass / 2) 'Set maximum speed. Absolute max = 60
    Absaccel = 0                'reset acceleration
    .absvel = Cos(.aim) * .vx * -1 + Sin(.aim) * .vy 'formula changed to give velocity in the direction robot is facing rather than always a positive number. Make *.vel work properly.
    '.mem(vel) = .absvel * -1

    up = .mem(dirup)
    dn = .mem(dirdn)
    dx = .mem(dirdx)
    sx = .mem(dirsx)
         
    If n <> moving Then
      Newaccelx = absx(.aim, up, dn, sx, dx) * SimOpts.PhysMoving
      .ax = .ax + Newaccelx
      Newaccely = absy(.aim, up, dn, sx, dx) * SimOpts.PhysMoving
      .ay = .ay + Newaccely
      Absaccel = Sqr(.ax ^ 2 + .ay ^ 2)
      .ax = .ax / .mass       'having large mass doesn't cost more. You just lose acceleration
      .ay = .ay / .mass
      ivel = .absvel
      tvel = .absvel + Sqr(.ax ^ 2 + .ay ^ 2)
      If tvel > Maxspeed Then       'limits speed to maxspeed
        Reduce = tvel / Maxspeed
        .ax = .ax / Reduce
        .ay = .ay / Reduce
        tvel = Maxspeed
      End If
      'transfer acceleration to other parts of the MB
      k = 1
      While .Ties(k).pnt <> 0
        rob(.Ties(k).pnt).ax = rob(.Ties(k).pnt).ax + Newaccelx
        rob(.Ties(k).pnt).ay = rob(.Ties(k).pnt).ay + Newaccely
        k = k + 1
      Wend
    End If
  End With

End Sub

Private Sub updvars2

Private Sub updvars2(n As Integer)
  ' calculates new acceleration and energy values from robot's
' .up/.dn/.sx/.dx vars
'  modified procedure to deal better with mass
  Dim pt As Integer
  Dim j As Integer
  Dim l As Long
  Dim k As Integer
  Dim tvel As Single
  Dim ivel As Single
  Dim cost As Single
  Dim Absaccel As Single
  Dim Newaccelx As Single
  Dim Newaccely As Single
  Dim Reduce As Single
  Dim up As Integer, dn As Integer, dx As Integer, sx As Integer
  Dim setaim As Integer
  
  setaim = 19
  
  With rob(n)
    .mass = 1 + (.body / 10000) + (.Shell / 200)   'set value for mass
    Maxspeed = 30 / (.mass / 2) 'Set maximum speed. Absolute max = 60
    Absaccel = 0                'reset acceleration
    If Abs(.vx) > 32000 Then .vx = 32000 * Sgn(.vx)
    If Abs(.vy) > 32000 Then .vy = 32000 * Sgn(.vy)
    .absvel = Cos(.aim) * .vx * -1 + Sin(.aim) * .vy 'formula changed to give velocity in the direction robot is facing rather than always a positive number. Make *.vel work properly.
    '.mem(vel) = .absvel * -1

    up = .mem(dirup)
    .mem(dirup) = 0
    dn = .mem(dirdn)
    .mem(dirdn) = 0
    dx = .mem(dirdx)
    .mem(dirdx) = 0
    sx = .mem(dirsx)
    .mem(dirsx) = 0
         
    j = 1
    If .Paralyzed Then
      .Paracount = .Paracount - 1
      .mem(837) = .Paracount
      If .Paracount < 1 Then .Paralyzed = False: .Vloc = 0: .Vval = 0
    End If
    If .Poisoned Then
      .Poisoncount = .Poisoncount - 1
      .mem(838) = .Poisoncount
      If .Poisoncount < 1 Then .Poisoned = False: .Ploc = 0: .Poisoncount = 0
    End If

Abs(.mem(aimsx)) error

bug ... Abs brackets incorrect.
change:
If Abs(.mem(aimsx) > 1256) Then .mem(aimsx) = 1256 * Sgn(.mem(aimsx)) 'new crash fix?
If Abs(.mem(aimdx) > 1256) Then .mem(aimdx) = 1256 * Sgn(.mem(aimdx))
to
If Abs(.mem(aimsx)) > 1256 Then .mem(aimsx) = 1256 * Sgn(.mem(aimsx)) 'new crash fix?
If Abs(.mem(aimdx)) > 1256 Then .mem(aimdx) = 1256 * Sgn(.mem(aimdx))

see Bug Reports for additional data/discussion.

    If .mem(setaim) <> 32000 Then
      While .mem(setaim) > 1256
        .mem(setaim) = .mem(setaim) - 1256
      Wend
      While .mem(setaim) < 0
        .mem(setaim) = .mem(setaim) + 1256
      Wend
      .aim = .mem(setaim) / 200
      .mem(setaim) = 32000
    End If
    .aim = .aim + (.mem(aimsx) - .mem(aimdx)) / 200
    If .aim > 2 * pi Then .aim = .aim - 2 * pi
    If .aim < 0 Then .aim = 2 * pi + .aim
    .aimx = Cos(.aim)
    .aimy = Sin(.aim)
    
    '.mem(18) = .aim * 200
    If n <> moving Then
      Newaccelx = absx(.aim, up, dn, sx, dx) * SimOpts.PhysMoving
      .ax = .ax + Newaccelx
      Newaccely = absy(.aim, up, dn, sx, dx) * SimOpts.PhysMoving
      .ay = .ay + Newaccely
      
      .mem(masssys) = .mass
      .mem(maxvelsys) = Maxspeed
      .ax = .ax / .mass       'having large mass doesn't cost more. You just lose acceleration
      .ay = .ay / .mass
      Absaccel = Sqr(.ax ^ 2 + .ay ^ 2)
      
      ivel = .absvel
      tvel = .absvel + Absaccel
      If tvel > Maxspeed Then       'limits speed to maxspeed
        Reduce = tvel / Maxspeed
        .ax = .ax / Reduce
        'Newaccelx = Newaccelx / Reduce
        .ay = .ay / Reduce
        'Newaccely = Newaccely / Reduce
        tvel = Maxspeed
      End If
          
      If SimOpts.KineticEnergy Then         'modified by Numsgil
        cost = Abs(((.mass / 2) * (tvel * Abs(tvel)) - ((.mass / 2) * (ivel * Abs(ivel)))) / 4)
      Else
        'cost = Abs(up) + Abs(dn) + Abs(dx) + Abs(sx)
        'isn't fair to charge a bot for how fast it wants to go if it can't go that fast
        'also isn't fair to charge for up + down  5 up and 5 down result in zero acceleration,
        'so should be zero cost.  Therefore, above line was changed to:
        'cost = Sqr(.ax ^ 2 + .ay ^ 2)
        'Also unfair as this charges for ALL accelerations, including gravity, collisions etc.
        cost = Sqr((Newaccelx / .mass) ^ 2 + (Newaccely / .mass) ^ 2)
        'this way we only charge for accelerations applied by the DNA
      End If
      If .Multibot Then cost = cost / (.Numties + 1)
      .nrg = .nrg - (cost * SimOpts.MoveCost)
    End If
    .mem(aimsx) = 0
    .mem(aimdx) = 0
    .lastopp = 0
  End With
End Sub

Private Sub updvars

' calculates new acceleration and energy values from robot's
' .up/.dn/.sx/.dx vars
Private Sub updvars(n As Integer)
  Dim pt As Integer
  Dim j As Integer
  Dim l As Long
  Dim tvel As Single
  Dim ivel As Single
  Dim cost As Single
  Dim Absaccel As Single
  Dim Maxspeed As Single
  Dim up As Integer, dn As Integer, dx As Integer, sx As Integer
  
  With rob(n)
    Maxspeed = 40
    
    Absaccel = 0
    
    .mass = 0.5 + (.body / 10000) + (.Shell / 200)
    
    If Abs(.mem(dirup)) > 1000 Then .mem(dirup) = 1000 * Sgn(.mem(dirup))
    up = .mem(dirup) / .mass
    .mem(dirup) = 0
    If Abs(.mem(dirdn)) > 1000 Then .mem(dirdn) = 1000 * Sgn(.mem(dirdn))
    dn = .mem(dirdn) / .mass
    .mem(dirdn) = 0
    If Abs(.mem(dirdx)) > 1000 Then .mem(dirdx) = 1000 * Sgn(.mem(dirdx))
    dx = .mem(dirdx) / .mass
    .mem(dirdx) = 0
    If Abs(.mem(dirsx)) > 1000 Then .mem(dirsx) = 1000 * Sgn(.mem(dirsx))
    sx = .mem(dirsx) / .mass
    .mem(dirsx) = 0
         
    j = 1
    'If .Paralyzed Then up = 0: dn = 0: dx = 0: sx = 0: .mem(aimsx) = 0: .mem(aimdx) = 0
    'If .Poisoned Then up = up * -1: dn = dn * -1: dx = dx * -1: sx = sx * -1: .mem(aimsx) = .mem(aimsx) * -1: .mem(aimdx) = .mem(aimdx) * -1
    If Abs(.mem(aimsx) > 1256) Then .mem(aimsx) = 1256 * Sgn(.mem(aimsx)) 'new crash fix?
    If Abs(.mem(aimdx) > 1256) Then .mem(aimdx) = 1256 * Sgn(.mem(aimdx))

    .aim = .aim + (.mem(aimsx) - .mem(aimdx)) / 200
    If .aim > 2 * pi Then .aim = .aim - 2 * pi
    If .aim < 0 Then .aim = 2 * pi + .aim
    .aimx = Cos(.aim)
    .aimy = Sin(.aim)
    If n <> moving Then
      .ax = .ax + absx(.aim, up, dn, sx, dx) * SimOpts.PhysMoving
      .ay = .ay + absy(.aim, up, dn, sx, dx) * SimOpts.PhysMoving
      Absaccel = .ax + .ay
      If Absaccel > 100 Or Absaccel < -100 Then
        Absaccel = 100 * Sgn(Absaccel)
      End If
    End If
    ' set a maximum for energy consumed by movement, to prevent
    ' behaviours like that induced by the first greenpeace
    ' (Turneria Preservans) which used to kill opponents forcing
    ' them to move thousands of steps away
    .mem(10) = .mass
    .mem(11) = up
    If Abs(up) + Abs(dn) < 100 And Abs(dx) + Abs(sx) < 100 Then
      If SimOpts.KineticEnergy Then
        ivel = .absvel
        tvel = .absvel + up - dn
        cost = Abs(((.mass / 2) * (tvel * Abs(tvel)) - ((.mass / 2) * (ivel * Abs(ivel)))) / 4) / (.Numties + 1)
        .nrg = .nrg - cost
        .mem(955) = 1
      Else
        .mem(955) = 25
        If .Multibot Then
          'cheaper for multi-bots. This formula is designed to
          .nrg = .nrg - ((Abs(up) + Abs(dn) + Abs(dx) + Abs(sx)) / (.Numties + 1)) 'old line
        Else
          .nrg = .nrg - (Abs(up) + Abs(dn) + Abs(dx) + Abs(sx))
        End If
      End If
    Else
      ' let's normalize induced acceleration and energy consumption
      If SimOpts.KineticEnergy = False Then
        If .Multibot Then    'again less max cost for MB
          .nrg = .nrg - 50
        Else
          .nrg = .nrg - 100
        End If
      Else
        ivel = .absvel
        tvel = .absvel + 100
        If tvel > Maxspeed Or tvel < Maxspeed * -1 Then tvel = Maxspeed * Sgn(tvel)
        cost = Abs(((.mass / 2) * (tvel * Abs(tvel)) - ((.mass / 2) * (ivel * Abs(ivel)))) / 4) / (.Numties + 1)
        .nrg = .nrg - cost
      End If
      l = Sqr(.ax ^ 2 + .ay ^ 2)
      If l > 100 Then
        .ax = (.ax / l) * 100
        .ay = (.ay / l) * 100
      End If
    End If
    .mem(aimsx) = 0
    .mem(aimdx) = 0
    .lastopp = 0
  End With
End Sub

Private Sub makeshell

Private Sub makeshell(n)
Dim oldshell As Integer
Dim cost As Single
    With rob(n)
        oldshell = .Shell
        .Shell = .Shell + .mem(822)
        If .Shell > 32000 Then .Shell = 32000
        If .Shell < 1 Then .Shell = 1
        cost = (.Shell - oldshell) * ShellCost
        If cost < 0 Then cost = 0
        .nrg = .nrg - cost / (.Numties + 1)
        .Waste = .Waste + cost / 10
        .mem(822) = 0
    End With
End Sub

Private Sub makeslime

Private Sub makeslime(n)
Dim oldslime As Integer
Dim cost As Single
  With rob(n)
    oldslime = .Slime
    .Slime = .Slime + .mem(820)
    If .Slime > 32000 Then .Slime = 32000
    If .Slime < 0 Then .Slime = 0
    cost = (.Slime - oldslime) * SlimeCost
    If cost < 0 Then cost = 0
    .nrg = .nrg - cost / (.Numties + 1) 'lower cost for multibot
    .Waste = .Waste + cost / 10
    .mem(820) = 0
  End With
End Sub

Private Sub altzheimers

Private Sub altzheimer(n As Integer) 'makes robots with high waste act in a bizarre fashion. Also a small chance of random death
Dim loc As Integer
Dim val As Integer
Dim loops As Integer
Dim Waste As Long
Dim t As Integer
'Dim Randnum As Long
Waste = rob(n).Pwaste + rob(n).Waste
loops = Waste / 1000
  For t = 1 To loops
    With rob(n)
      loc = Int(Rnd * 1000) + 1
      val = Int(Rnd * 1000)
      .mem(loc) = val
    End With
  Next t
  
End Sub

Public Sub updatepos

' one of the main recalculation routines
' basically the root for all physics computation,
' senses I/O, shooting, energy, ties. etc etc
' in this order, calls:
'
' calc. accelerations
' calc. positions
' shooting
' reproducing
' sexual reproduction (hot!)
' signal passing through ties
' dying
' input from senses (expecially view)
' tieing
'
'
' reproducing and dying are actually queued and performed
' only at the end of the procedure, to avoid changing the
' robots' arrays and lists while cycling through them
Public Sub updatepos()
  Dim t As Integer
  Dim k As Integer
  Dim c As Integer
  Dim z As Integer
  Dim q As Integer
  Dim rp As Integer
  Dim kl As Integer
  Dim nd As node
  Dim ti As Single
  Dim x As Integer
  
  rp = 1
  kl = 1
  kil(1) = 0
  rep(1) = 0
  
  If SimOpts.ZeroMomentum = True Then ZeroMomentum
  
  Newaccel
  linklen
  Momenti
  LinkForce
  
  If ContestMode Then
    F1count = F1count + 1
    If F1count = SampFreq And Contests <= Maxrounds Then
      Countpop
    End If
  End If
  
  Set nd = rlist.firstnode
  While Not nd Is rlist.last
    t = nd.robn
    With rob(t)
      
      .mem(336) = .DnaLen
      If .Paralyzed Then
        .mem(.Vloc) = .Vval
      End If
      If .Poisoned Then
        .mem(.Ploc) = 0
      End If
      
      If .mem(455) <> 0 And Not .Corpse And .Numties > 0 And .mem(tieloc) > 0 Then
        'This routine deals with information transfer only. Added in to fix a major bug
        'in which older robots could transfer information to younger bots OK but
        'young bots could not transfer information to older bots in time for the information
        'to do any good
        tieportcom t
      End If
      
      If .mem(471) <> 0 And .Numties > 0 Then
        'reads all of the tref variables from a given tie number
        readtie t
      Else
        If .mem(472) <> 0 Then   'resets all trefvars to zero if no readtie statement is used
          For t = 456 To 465
            .mem(t) = 0
          Next t
          .mem(472) = 0   'Trefbody
          .mem(475) = 0   'tmemval
          .mem(476) = 0   'tmemloc
          .mem(478) = 0   'treffixed
          For t = 0 To 10 'For trefvelX functions. New from Numsgil
            .mem(trefxpos + t) = 0
          Next t
        End If
      End If
      
      If .Multibot Then 'attempt to help MBs to move
        If .mem(dirup) <> 0 Or .mem(dirdn) <> 0 Or .mem(dirsx) <> 0 Or .mem(dirdx) <> 0 Then
          'calculates accelerations of a robot that is part of an MB
          'and applies a fraction of the acceleration to any other robot
          'joined to it by a tie
          MB_Transfer_Accelerations t
        End If
      End If
      Set nd = rlist.nextnode(nd)
    End With
    DoEvents
  Wend
    
  TotalEnergy = 0
  totwalls = 0
  totcorpse = 0
  totalrobots = 0
  totnvegs = 0
  totvegs = 0
  
  Set nd = rlist.firstnode
  While Not nd Is rlist.last
    t = nd.robn
    With rob(t)
      
      totalrobots = totalrobots + 1
      If .Veg Then
        totvegs = totvegs + 1: TotalEnergy = TotalEnergy + .nrg 'now only count veg energy
      ElseIf .Corpse Then
        totcorpse = totcorpse + 1
        Decay t
      ElseIf .Wall Then
      Else
        totnvegs = totnvegs + 1
      End If
      
      If .mem(335) > 0 And .Vtimer = 0 Then
        .Vtimer = genelength(t, .mem(335)) * 2
      End If
      If .Vtimer > 1 Then
        .Vtimer = .Vtimer - 1
      End If
      .mem(337) = .Vtimer
      .mem(336) = .DnaLen
      .mem(339) = CountGenes(.DNA)
      If .mem(340) > 0 Then
        delgene t, .mem(340)
        .mem(340) = 0
      End If
      
      Update_Ties t      ' Carries out all tie routines
      
      If Not .Corpse Then updvars2 t
      
      .nrg = .nrg - (SimOpts.CostExecCond * .condnum) / (.Numties + 1) 'cheaper costs for multibots
      updpos nd
      rlist.stay nd, rob(t).x
      
      .obody = .mem(body)      'replaces routine above
      If .body > 32000 Then .body = 32000
      .Radius = .body / factor
      .mem(body) = .body
      
      If Not .Corpse And Not .Wall Then
        If .mem(822) <> 0 Then makeshell t
        If .mem(820) <> 0 Then makeslime t
        .Slime = .Slime - .Slime / 50
        If .Waste > 0 And .Veg Then feedveg2 t
        If .mass < 0.6 Then .mass = 0.6
        If Badwastelevel = 0 Then Badwastelevel = 400
        If Badwastelevel <> -1 Then
          If .Pwaste + .Waste > Badwastelevel Then altzheimer t
        End If
        If .Shell < 0 Then .Shell = 0
        If .Slime < 0 Then .Slime = 0
        .age = .age + 1: If .age > 32000 Then .age = 32000
        .mem(9) = .age        'line added to copy robots age into a memory location
        If .mem(shoot) Then 'And Not .Paralyzed Then
          robshoot t
          .mem(shoot) = 0
        End If
        If .mem(338) > 0 And .Vtimer = 1 Then
          Vshoot t
          .mem(338) = 0
          .mem(337) = 0
          .mem(335) = 0
          .Vtimer = 0
        End If
        If .aim > 6.28 Then .aim = 6.28
        If .aim < 0 Then .aim = 0
        .aimx = Cos(.aim)
        .aimy = Sin(.aim)
        .mem(18) = .aim * 200
        If .mem(314) > 2000 Or .mem(314) < -2000 Then
          .mem(314) = 2000 * Sgn(.mem(314))
        End If
        If SimOpts.Bouyancy Then
          .Bouyancy = .mem(314) / 1000
        Else
          .Bouyancy = 0
        End If
        .mem(315) = .Bouyancy * 1000
        If .mem(313) > 0 Then storebody t
        If .mem(824) <> 0 Then storevenom t
        If .mem(826) <> 0 Then storepoison t
        If .mem(312) > 0 Then feedbody t

Velocity/Acceleration error

see Bug Reports for bug details Replace:

       If .mem(216) <> 0 Then
         .Fixed = True
         .vx = 0
         .vy = 0
       Else
         .Fixed = False
       End If

With:

       If .mem(216) <> 0 Then
         .Fixed = True
       Else
         .Fixed = False
       End If
       if .Fixed then
          .vx = 0
          .vy = 0
          .ax = 0
          .ay = 0
        End If

        If .Waste > 32000 Then defacate t
        If .Waste < 0 Then .Waste = 0
        .mem(828) = .Waste
        If .Pwaste > 32000 Then .Pwaste = 32000
        .mem(829) = .Pwaste
        .mem(821) = .Slime
        .mem(823) = .Shell
        
        If .mem(repro) > 0 Or .mem(mrepro) > 0 Then
          rep(rp) = t
          rp = rp + 1
        End If
        
        'shock code:
        'later make the shock threshold based on body and age
        If Not .Veg And .nrg > 3000 Then
          Dim temp As Long
          temp = .onrg - .nrg
          If temp > (.onrg / 2) Then
            .nrg = 0
            .body = .body + (.nrg / 10)
            .Radius = Half + .body / factor
            If .body > 32000 Then .body = 32000
          End If
        End If
        
      End If
      If .nrg = 0 And NoDeaths Then
        .nrg = 2000 'Still don't know why some robots come back from a saved sim with zero energy but this line stops them dying.
      End If
      If .nrg < 1 And Not NoDeaths And Not SimOpts.CorpseEnabled Then
        .Dead = True
      End If
      If SimOpts.CorpseEnabled Then
        If Not .Corpse Then
          If .nrg < 1 And .age > 1 Then
            .Corpse = True
            .view = False
            .fname = "Corpse"
            delallties t
            .color = vbWhite
            .Veg = False
            .Fixed = False
            Erase .mem
            Erase .DNA
            ReDim .DNA(100)
            .DNA(0).tipo = 4
            .DNA(0).value = 4
            .DNA(1).tipo = 4
            .DNA(1).value = 4
            
            If SimOpts.Bouyancy Then .Bouyancy = -3
          End If
        End If
        If .Corpse = True Then
          .nrg = 0
        End If
      Else
        If .nrg < 1 Then
          .Dead = True
        End If
      End If
      If .Wall Then .body = 1
      .Radius = .body / factor
      If .body < 1 Then
        .Dead = True
      End If
      If NoDeaths = False Then
        If .Dead Then
          kil(kl) = t
          kl = kl + 1
        End If
      End If
      Set nd = rlist.nextnode(nd)
    End With
  Wend
  
  NoDeaths = False
  
  'calculate the faster array of robot positions
  Sort_Robots_Roborder
  
  Set nd = rlist.firstrob
  While Not nd Is rlist.last
    t = nd.robn
    With rob(t)
      If .Corpse Or .Wall Then GoTo bypass   'maybe save some time not processing corpses
      WriteSenses nd
      If .mem(mtie) > 0 Then
        If Not .view Then
          proximity nd, RobSize * 5
        End If
        If .lastopp > 0 And Not SimOpts.DisableTies Then
          deltie t, rob(t).lastopp
          'change this to distance between robots instead
          
          'Here lies the infamous tie bug
          'Gave me Hell, till I gave it Hell
          'Drove me mad, till I drove it mad
          'Killed me, so I killed it
          '3-31-2005 at 1:58 AM
          'Dim dist As Long
          'dist = Sqr((rob(t).x - rob(rob(t).lastopp).x) ^ 2 + (rob(t).Y - rob(rob(t).lastopp).Y) ^ 2)
          'maketie t, rob(t).lastopp, dist, -20, rob(t).mem(mtie)
          maketie t, rob(t).lastopp, RobSize * 2, -20, rob(t).mem(mtie)
        End If
        .mem(mtie) = 0
      End If
      If .mem(sexrepro) > 0 Then
        If Not .view Then proximity nd, RobSize * 4
        If .lastopp > 0 And rob(.lastopp).mem(sexrepro) > 0 Then
          rep(rp) = -t
          rep(rp + 1) = -.lastopp
          rp = rp + 2
        End If
        .mem(mtie) = 0
      End If
bypass:
      Set nd = rlist.nextnode(nd)
    End With
    DoEvents
  Wend
  
  '''''''''''''''''''''''''''''''''''''''''''''
  '''''''''''''''''''''''''''''''''''''''''''''
  t = 1
  While t < rp
    If rep(t) > 0 Then
      Reproduce rep(t), rob(rep(t)).mem(repro) + rob(rep(t)).mem(mrepro)
      rob(rep(t)).mem(repro) = 0
      rob(rep(t)).mem(mrepro) = 0
    ElseIf rep(t) < 0 Then
      SexReproduce -rep(t), -rep(t + 1)
      rob(-rep(t)).mem(sexrepro) = 0
      rob(-rep(t + 1)).mem(sexrepro) = 0
      t = t + 1
    End If
    t = t + 1
  Wend
  t = 1
  While t < kl
    KillRobot kil(t)
    t = t + 1
  Wend
  If totnvegs = 0 Then 'restart the sim when no robots left
    If RestartMode And FirstCycle = False Then
      totnvegs = 1
      Contests = Contests + 1
      ReStarts = ReStarts + 1
      Form1.StartSimul
    End If
  End If
  FirstCycle = False
End Sub

Private Sub ZeroMomentum

Private Sub ZeroMomentum()
  Dim nd As node
  Dim t As Integer
  Set nd = rlist.firstnode
  While Not nd Is rlist.last
    t = nd.robn
    With rob(t)
    .vx = 0
    .vy = 0
    Set nd = rlist.nextnode(nd)
    End With
  Wend
End Sub

Private Sub storebody

Private Sub storebody(t As Integer)
  If rob(t).mem(313) > 100 Then rob(t).mem(313) = 100
  rob(t).nrg = rob(t).nrg - rob(t).mem(313)
  rob(t).body = rob(t).body + rob(t).mem(313) / 10
  If rob(t).body > 32000 Then rob(t).body = 32000
  rob(t).Radius = rob(t).body / factor
  rob(t).mem(313) = 0
End Sub

Private Sub feedbody

Private Sub feedbody(t As Integer)
  If rob(t).mem(fbody) > 100 Then rob(t).mem(fbody) = 100
  rob(t).nrg = rob(t).nrg + rob(t).mem(fbody)
  rob(t).body = rob(t).body - rob(t).mem(fbody) / 10
  If rob(t).nrg > 32000 Then rob(t).nrg = 32000
  rob(t).Radius = rob(t).body / factor
  rob(t).mem(fbody) = 0
End Sub

Private Sub robshoot

' here we catch the attempt of a robot to shoot,
' and actually build the shot
Private Sub robshoot(n As Integer)
  Dim sh As Integer
  Dim va As Long
  Dim multiplier As Single
  Dim cost As Long
  Dim rngmultiplier As Single
  Dim valmode As Boolean
  sh = rob(n).mem(shoot)
  va = rob(n).mem(shootval)
   
  If va < 0 Then
    multiplier = 1
    rngmultiplier = -va
  ElseIf va > 0 Then
    multiplier = va
    rngmultiplier = 1
    valmode = True
  Else
    multiplier = 1
    rngmultiplier = 1
  End If
  
  If rngmultiplier > 4 Then
    cost = rngmultiplier
    rngmultiplier = Log(cost / 2) / Log(2)
  ElseIf valmode = False Then
    rngmultiplier = 1
    cost = (SimOpts.CostChem / (rob(n).Numties + 1))
  End If
  
  If multiplier > 4 Then
    cost = multiplier
    multiplier = Log(cost / 2) / Log(2)
  ElseIf valmode = True Then
    multiplier = 1
    cost = (SimOpts.CostChem / (rob(n).Numties + 1))
  End If
  
  If cost > rob(n).nrg And cost > 2 And rob(n).nrg > 2 And valmode Then
    cost = rob(n).nrg
    multiplier = Log(cost) / Log(2)
  End If
  
  If cost > rob(n).nrg And cost > 2 And rob(n).nrg > 2 And Not valmode Then
    cost = rob(n).nrg
    rngmultiplier = Log(cost) / Log(2)
  End If
  
  ''''''''''''''''''''''''''''''''''''''''''''''
  ''''''''''''''''''''''''''''''''''''''''''''''
  ''''''''''''''''''''''''''''''''''''''''''''''
  
  If sh > -2 Then
    If sh > MaxMem Then sh = sh Mod MaxMem
    If sh = -1 Then
      If rob(n).Multibot Then
        va = 20 + (rob(n).body / 5) * (rob(n).Numties + 1)
      Else
        va = 20 + (rob(n).body / 5)
      End If
      va = va * multiplier
      rob(n).nrg = rob(n).nrg - cost
    Else
      rngmultiplier = 1
    End If
    newshot n, sh, va, rngmultiplier
  Else
    If sh = -2 Then
      va = Abs(va)
      If rob(n).nrg < va Then va = rob(n).nrg
      If va = 0 Then va = rob(n).nrg / 100 'default energy shot.  Very small.
      rob(n).nrg = rob(n).nrg - va - SimOpts.CostChem / (rob(n).Numties + 1)
      newshot n, sh, va, 1
    ElseIf sh = -3 Then 'shoot venom
      va = Abs(va)
      If va > rob(n).venom Then va = rob(n).venom
      If va = 0 Then va = rob(n).venom / 20 'default venom shot.  Not too small.
      rob(n).venom = rob(n).venom - va
      rob(n).mem(825) = rob(n).venom
      rob(n).nrg = rob(n).nrg - SimOpts.CostChem / (rob(n).Numties + 1)
      newshot n, sh, va, 1
    ElseIf sh = -4 Then 'shoot waste
      va = Abs(va)
      If va > rob(n).Waste Then va = rob(n).Waste
      rob(n).Waste = rob(n).Waste - va
      If va < 0 Then va = rob(n).Waste / 10 'default waste shot.
      rob(n).Pwaste = rob(n).Pwaste + va / 100
      rob(n).nrg = rob(n).nrg - SimOpts.CostChem / (rob(n).Numties + 1)
      newshot n, sh, va, 1
    ' no -5 shot here as poison can only be shot in response to an attack
    ElseIf sh = -6 Then 'shoot body
      If rob(n).Multibot Then
        va = 10 + (rob(n).body / 2) * (rob(n).Numties + 1)
      Else
        va = 10 + Abs(rob(n).body) / 2
      End If
      rob(n).nrg = rob(n).nrg - cost
      va = va * multiplier
      newshot n, sh, va, rngmultiplier
    End If
  End If
  rob(n).mem(shoot) = 0
  rob(n).mem(shootval) = 0
End Sub

Public Sub shareslime

Public Sub shareslime(t As Integer, k As Integer) 'robot shares slime with others in the same multibot structure
  Dim totslime As Integer
  With rob(t)
    If .mem(833) > 99 Then .mem(833) = 99
    If .mem(833) < 0 Then .mem(833) = 0
    totslime = .Slime + rob(.Ties(k).pnt).Slime
    
    If totslime * (.mem(833) / 100) < 32000 Then
      .Slime = totslime * (.mem(833) / 100)
    Else
      .Slime = 32000
    End If
      If totslime * ((100 - .mem(833)) / 100) < 32000 Then
      rob(.Ties(k).pnt).Slime = totslime * ((100 - .mem(833)) / 100)
    Else
      rob(.Ties(k).pnt).Slime = 32000
    End If
  End With
End Sub

Public Sub sharewaste

Public Sub sharewaste(t As Integer, k As Integer)
  Dim totwaste As Long
  With rob(t)
    If .mem(831) > 99 Then .mem(831) = 99
    If .mem(831) < 0 Then .mem(831) = 0
    totwaste = .Waste + rob(.Ties(k).pnt).Waste
    
    If totwaste * (.mem(831) / 100) < 32000 Then
      .Waste = totwaste * (.mem(831) / 100)
    Else
      .Waste = 32000
    End If
      If totwaste * ((100 - .mem(831)) / 100) < 32000 Then
      rob(.Ties(k).pnt).Waste = totwaste * ((100 - .mem(831)) / 100)
    Else
      rob(.Ties(k).pnt).Waste = 32000
    End If
  End With
End Sub

Public Sub shareshell

Public Sub shareshell(t As Integer, k As Integer)
  Dim totshell As Long
  
  With rob(t)
    If .mem(832) > 99 Then .mem(832) = 99
    If .mem(832) < 0 Then .mem(832) = 0
    'totshell = .Shell + rob(.Ties(k).pnt).Shell
    totshell = .Shell + rob(.Ties(k).pnt).Shell
    
    If totshell * ((100 - .mem(832)) / 100) < 32000 Then
      rob(.Ties(k).pnt).Shell = totshell * ((100 - .mem(832)) / 100)
    Else
      rob(.Ties(k).pnt).Shell = 32000
    End If
    If totshell * (.mem(832) / 100) < 32000 Then
      .Shell = totshell * (.mem(832) / 100)
    Else
      .Shell = 32000
    End If
  End With
End Sub

Public Sub sharenrg

Public Sub sharenrg(t As Integer, k As Integer)
  Dim totnrg As Long
  With rob(t)
    If .mem(830) > 99 Then .mem(830) = 99
    If .mem(830) < 0 Then .mem(830) = 0
    totnrg = .nrg + rob(.Ties(k).pnt).nrg
    
    If totnrg * ((100 - .mem(830)) / 100) < 32000 Then
      rob(.Ties(k).pnt).nrg = totnrg * ((100 - .mem(830)) / 100)
    Else
      rob(.Ties(k).pnt).nrg = 32000
    End If
    If totnrg * (.mem(830) / 100) < 32000 Then
      .nrg = totnrg * (.mem(830) / 100)
    Else
      .nrg = 32000
    End If
    
  End With
End Sub

Public Sub storevenom

'Robot n converts some of his energy to venom
Public Sub storevenom(n As Integer)
  With rob(n)
    If .mem(824) > .nrg Then .mem(824) = .nrg / 2
    .venom = .venom + .mem(824)
    If .mem(824) > 0 Then
      .nrg = .nrg - .mem(824)
      .Waste = .Waste + .mem(824) / 100
      If .venom > 32000 Then .venom = 32000
    Else
      .Waste = .Waste - .mem(824) / 100
      If .venom < 0 Then .venom = 0
    End If
    .mem(825) = .venom
    .mem(824) = 0
  End With
End Sub

Public Sub storepoison

' Robot n converts some of his energy to poison
Public Sub storepoison(n As Integer)
  With rob(n)
    If .mem(826) > .nrg Then .mem(826) = .nrg / 2
    .poison = .poison + .mem(826)
    If .mem(826) > 0 Then
      .nrg = .nrg - .mem(826)
      .Waste = .Waste + .mem(826) / 100
      If .poison > 32000 Then .poison = 32000
    Else
      .Waste = .Waste - .mem(826) / 100
      If .poison < 0 Then .poison = 0
    End If
    .mem(827) = .poison
    .mem(826) = 0
  End With
End Sub

Public Sub Reproduce

' Reproduction
' makes some tests regarding the available space for
' spawning a new robot, the position (not off the field, nor
' on the internet d/l gate), the energy of the parent,
' then finally copies the dna and most of the two data
' structures (with some modif. - for example generation),
' sends the newborn rob to the mutation division,
' reanalizes the resulting dna (usedvars, condlist, and so on)
' ties parent and son, and the miracle of birth is accomplished
Public Sub Reproduce(n As Integer, per As Integer)
  Dim sondist As Long
  Dim nuovo As Integer
  Dim nnrg As Long, nwaste As Long, npwaste As Long
  Dim nbody As Integer
  Dim nx As Long
  Dim ny As Long
  Dim t As Integer
  Dim tests As Boolean
  tests = False
  
  sondist = RobSize * 1.3
  
  If rob(n).Veg = True And totvegs > SimOpts.MaxPopulation Then Exit Sub 'attempt to stop veg overpopulation but will it work?
  If n = -1 Then n = robfocus
  If per < 1 Then per = 1
  If per > 99 Then per = 99
  nnrg = (rob(n).nrg / 100) * per
  nbody = (rob(n).body / 100) * per
  'rob(n).nrg = rob(n).nrg - DNALength(n) * 3
  If rob(n).nrg > 0 Then
    nx = rob(n).x + absx(rob(n).aim, sondist, 0, 0, 0)
    ny = rob(n).Y + absy(rob(n).aim, sondist, 0, 0, 0)
    tests = tests Or simplecoll(nx, ny, n)
    tests = tests Or (rob(n).Fixed And IsInSpawnArea(nx, ny))
    If Not tests Then
      nuovo = posto()
      SimOpts.TotBorn = SimOpts.TotBorn + 1
      
      ReDim rob(nuovo).DNA(UBound(rob(n).DNA))
      For t = 1 To UBound(rob(nuovo).DNA)
        rob(nuovo).DNA(t) = rob(n).DNA(t)
      Next t
      For t = 1 To rob(n).maxusedvars
        rob(nuovo).usedvars(t) = rob(n).usedvars(t)
      Next t
      For t = 0 To 14
        rob(nuovo).mutarray(t) = rob(n).mutarray(t)
      Next t
      rob(nuovo).Mutation = rob(n).Mutation
      rob(nuovo).Mutations = rob(n).Mutations
      rob(nuovo).LastMut = rob(n).LastMut
      rob(nuovo).LastMutDetail = rob(n).LastMutDetail
      For t = 0 To 12
        rob(nuovo).Skin(t) = rob(n).Skin(t)
      Next t
      rob(nuovo).maxusedvars = rob(n).maxusedvars
      Erase rob(nuovo).mem
      Erase rob(nuovo).Ties
      rob(nuovo).x = rob(n).x + absx(rob(n).aim, sondist, 0, 0, 0)
      rob(nuovo).Y = rob(n).Y + absy(rob(n).aim, sondist, 0, 0, 0)
      rob(nuovo).vx = rob(n).vx
      rob(nuovo).vy = rob(n).vy
      rob(nuovo).color = rob(n).color
      rob(nuovo).ox = rob(nuovo).x
      rob(nuovo).oy = rob(nuovo).Y
      rob(nuovo).aim = rob(n).aim + 3.14
      If rob(nuovo).aim > 6.28 Then rob(nuovo).aim = rob(nuovo).aim - 6.28
      rob(nuovo).aimx = Cos(rob(nuovo).aim)
      rob(nuovo).aimy = Sin(rob(nuovo).aim)
      rob(nuovo).mem(setaim) = 32000
      rob(nuovo).mem(468) = 32000
      rob(nuovo).mem(480) = 32000
      rob(nuovo).mem(481) = 32000
      rob(nuovo).mem(482) = 32000
      rob(nuovo).mem(483) = 32000
      rob(nuovo).Exist = True
      rob(nuovo).Corpse = False
      rob(nuovo).Dead = False
      rob(nuovo).generation = rob(n).generation + 1
      rob(nuovo).BirthCycle = SimOpts.TotRunCycle
      rlist.addrobot nuovo, rob(nuovo).x
      rob(nuovo).vnum = 1
      rob(nuovo).pntr = 1
      rob(nuovo).st.pos = 1
      rob(nuovo).view = False
      nnrg = (rob(n).nrg / 100) * per
      nwaste = rob(n).Waste / 100 * per
      npwaste = rob(n).Pwaste / 100 * per
      rob(n).nrg = rob(n).nrg - nnrg
      rob(n).Waste = rob(n).Waste - nwaste
      rob(n).Pwaste = rob(n).Pwaste - npwaste
      rob(n).body = rob(n).body - nbody
      rob(n).Radius = rob(n).body / factor
      rob(nuovo).body = nbody
      rob(nuovo).Radius = nbody / factor
      rob(nuovo).mass = 1 + nbody / 10000
      rob(nuovo).Waste = nwaste
      rob(nuovo).Pwaste = npwaste
      rob(n).mem(energy) = rob(n).nrg
      rob(n).mem(311) = rob(n).body
      rob(n).SonNumber = rob(n).SonNumber + 1
      rob(nuovo).nrg = nnrg
      rob(nuovo).onrg = nnrg
      rob(nuovo).mem(energy) = nnrg
      rob(nuovo).Poisoned = False
      rob(nuovo).Parent = rob(n).AbsNum
      rob(nuovo).fname = rob(n).fname
      rob(nuovo).LastOwner = rob(n).LastOwner
      rob(nuovo).Veg = rob(n).Veg
      rob(nuovo).Fixed = rob(n).Fixed
      If rob(nuovo).Fixed Then rob(nuovo).mem(216) = 1
      rob(nuovo).AbsNum = AbsNum
      rob(nuovo).Shape = rob(n).Shape
      target n, nuovo, sondist
      target nuovo, n, sondist
      If rob(n).mem(mrepro) > 0 Then
        For t = 0 To 14
          rob(nuovo).mutarray(t) = rob(nuovo).mutarray(t) / 10
        Next t
        mutate nuovo
        For t = 0 To 14
          If rob(nuovo).mutarray(t) * 10# <= 32000 Then
            rob(nuovo).mutarray(t) = rob(nuovo).mutarray(t) * 10
            If rob(nuovo).mutarray(t) = 0 Then    'if mrepro then will mutate even if muations are disabled
              rob(nuovo).mutarray(t) = 1000
            End If
          Else
            rob(nuovo).mutarray(t) = 32000
          End If
        Next t
      Else
        mutate nuovo
      End If
      
      If Not CheckIntegrity(rob(nuovo).DNA) Then
        'bots are not supposed to die from mutations directly, so don't penalize the parent
        rob(n).nrg = rob(n).nrg + rob(nuovo).nrg
        rob(n).body = rob(n).body + rob(nuovo).body
        rob(nuovo).nrg = 0
      End If
      
      makecondlist nuovo
      makeoccurrlist nuovo
      countconditions nuovo
      rob(nuovo).DnaLen = DNALength(nuovo)
            
      maketie n, nuovo, RobSize * 1.3, 100, 0
      rob(n).onrg = rob(n).nrg 'saves parent from dying from shock after giving birth
    End If
  End If
End Sub

Public Sub SexReproduce

' hot hot: sex reproduction
' same as above, but: dna comes from two parents, is crossed-over,
' and the resulting dna is then mutated.
Public Sub SexReproduce(robA As Integer, robB As Integer)
  Dim perA As Integer, perB As Integer
  Dim nrgA As Long, nrgB As Long
  Dim bodyA As Long, bodyB As Long
  Dim sondist As Long
  Dim nuovo As Integer
  Dim nnrg As Long
  Dim nbody As Long
  Dim nx As Long
  Dim ny As Long
  Dim t As Integer
  Dim tests As Boolean
  tests = False
  sondist = RobSize * 1.3
  If Sqr((rob(robA).x - rob(robB).x) ^ 2 + (rob(robA).Y - rob(robB).Y) ^ 2) <= RobSize * 2 Then Exit Sub
  perA = rob(robA).mem(sexrepro)
  perB = rob(robB).mem(sexrepro)
  If perA < 1 Then perA = 1
  If perA > 99 Then perA = 99
  If perB < 1 Then perB = 1
  If perB > 99 Then perB = 99
  nrgA = (rob(robA).nrg / 100) * perA
  nrgB = (rob(robB).nrg / 100) * perB
  nnrg = nrgA + nrgB
  If nnrg > 32000 Then
    nnrg = 32000
    nrgA = 32000 * (perA / 100)
    nrgB = 32000 * (perB / 100)
  End If
  bodyA = (rob(robA).body / 100) * perA
  bodyB = (rob(robB).body / 100) * perB
  nbody = bodyA + bodyB
  If nbody > 32000 Then
    nbody = 32000
    bodyA = 32000 * (perA / 100)
    bodyB = 32000 * (perB / 100)
  End If
  rob(perA).nrg = rob(perA).nrg - rob(robA).DnaLen * 1.5
  rob(perB).nrg = rob(perB).nrg - rob(robB).DnaLen * 1.5
  If rob(perA).nrg > 0 And rob(perB).nrg > 0 Then
    nx = rob(perA).x + absx(rob(perA).aim, sondist, 0, 0, 0)
    ny = rob(perA).Y + absy(rob(perA).aim, sondist, 0, 0, 0)
    'tests = tests Or simplecoll(nx, ny, n)
    tests = tests Or (rob(robA).Fixed And IsInSpawnArea(nx, ny))
    If Not tests Then
      nuovo = posto()
      SimOpts.TotBorn = SimOpts.TotBorn + 1
      
      ReDim rob(nuovo).DNA(100)
      'DNA is redimed inside a sub function of CrossingOver
      CrossingOver rob(robA).DNA, rob(robB).DNA, rob(nuovo).DNA
      ScanUsedVars nuovo
      For t = 0 To 14
        rob(nuovo).mutarray(t) = (rob(robA).mutarray(t) + rob(robB).mutarray(t)) / 2
      Next t
      If rob(robA).Mutation Or rob(robB).Mutation Then
        rob(nuovo).Mutation = True
      Else
        rob(nuovo).Mutation = False
      End If
      
      rob(nuovo).Mutations = rob(robA).Mutations / 2 + rob(robB).Mutations / 2
      
      For t = 0 To 12
        rob(nuovo).Skin(t) = (rob(robA).Skin(t) + rob(robB).Skin(t)) / 2
      Next t
      'rob(nuovo).maxusedvars = rob(n).maxusedvars
      Erase rob(nuovo).mem
      Erase rob(nuovo).Ties
      rob(nuovo).x = rob(robA).x + absx(rob(robA).aim, sondist, 0, 0, 0)
      rob(nuovo).Y = rob(robA).Y + absy(rob(robA).aim, sondist, 0, 0, 0)
      rob(nuovo).vx = rob(robA).vx
      rob(nuovo).vy = rob(robA).vy
      rob(nuovo).color = rob(robA).color
      rob(nuovo).ox = rob(nuovo).x
      rob(nuovo).oy = rob(nuovo).Y
      rob(nuovo).aim = rob(robA).aim + 3.14
      If rob(nuovo).aim > 6.28 Then rob(nuovo).aim = rob(nuovo).aim - 6.28
      rob(nuovo).aimx = Cos(rob(nuovo).aim)
      rob(nuovo).aimy = Sin(rob(nuovo).aim)
      rob(nuovo).mem(setaim) = 32000
      rob(nuovo).mem(468) = 32000
      rob(nuovo).mem(480) = 32000
      rob(nuovo).mem(481) = 32000
      rob(nuovo).mem(482) = 32000
      rob(nuovo).mem(483) = 32000
      rob(nuovo).Exist = True
      rob(nuovo).Dead = False
      rob(nuovo).generation = rob(robA).generation + 1
      rob(nuovo).BirthCycle = SimOpts.TotRunCycle
      rlist.addrobot nuovo, rob(nuovo).x
      rob(nuovo).vnum = 1
      rob(nuovo).pntr = 1
      rob(nuovo).st.pos = 1
      rob(nuovo).view = False
      'nnrg = (rob(n).nrg / 100) * per
      rob(robA).nrg = rob(robA).nrg - nrgA
      rob(robB).nrg = rob(robB).nrg - nrgB
      rob(robA).mem(energy) = rob(robA).nrg
      rob(robB).mem(energy) = rob(robB).nrg
      rob(robA).body = rob(robA).body - bodyA
      rob(robA).Radius = rob(robA).body / factor
      rob(robB).body = rob(robB).body - bodyB
      rob(robB).Radius = rob(robB).body / factor
      rob(robA).mem(315) = rob(robA).body
      rob(robB).mem(315) = rob(robB).body
      rob(robA).SonNumber = rob(robA).SonNumber + 1
      rob(robB).SonNumber = rob(robB).SonNumber + 1
      rob(nuovo).nrg = nnrg
      rob(nuovo).body = nbody
      rob(nuovo).Radius = rob(nuovo).body / factor
      rob(nuovo).Poisoned = False
      rob(nuovo).mass = 1 + nbody / 10000
      rob(nuovo).Parent = rob(robA).AbsNum
      rob(nuovo).fname = rob(robA).fname
      rob(nuovo).LastOwner = rob(robA).LastOwner
      rob(nuovo).Veg = rob(robA).Veg
      rob(nuovo).Fixed = rob(robA).Fixed
      If rob(nuovo).Fixed Then rob(nuovo).mem(216) = 1
      rob(nuovo).Corpse = False
      rob(nuovo).AbsNum = AbsNum
      rob(nuovo).Shape = rob(robA).Shape
      target robB, nuovo, sondist
      target robA, nuovo, sondist
      target nuovo, robA, sondist
      target nuovo, robB, sondist
      mutate nuovo
      If Not CheckIntegrity(rob(nuovo).DNA) Then
        'parents aren't suposed to be penalized,
        'so they need to get their nrg and body back
        'NOT YET IMPLEMENTED!
        rob(nuovo).nrg = 0
      End If
      makecondlist nuovo
      makeoccurrlist nuovo
      countconditions nuovo
      rob(nuovo).DnaLen = DNALength(nuovo)
      maketie robA, nuovo, RobSize * 1.3, 90, 0
      maketie robB, nuovo, RobSize * 1.3, 90, 0
      'maincaption
      rob(robA).onrg = rob(robA).nrg
      rob(robB).onrg = rob(robB).nrg
    End If
  End If
End Sub

Public Function simplecoll

' verifies rapidly if a field position is already occupied
Public Function simplecoll(x As Long, Y As Long, k As Integer) As Boolean
  Dim t As Integer
  Dim Radius As Long
  
  simplecoll = False
  For t = 1 To MaxRobs
    If rob(t).Exist Then
      If Abs(rob(t).x - x) < RobSize And Abs(rob(t).Y - Y) < RobSize Then
        If k <> t Then simplecoll = True
      End If
    End If
  Next t
  
  If SimOpts.Dxsxconnected = True Then
    If x < 0 Or x + RobSize > SimOpts.FieldWidth Then simplecoll = True
  End If
  
  If SimOpts.Updnconnected = True Then
    If Y < 0 Or Y + RobSize > SimOpts.FieldHeight Then simplecoll = True
  End If
End Function

Public Function posto

' searches a free slot in the robots array, to store a new rob
' you may have noticed that the system is hybrid, there's
' a (quadruple) linked list and the array
Public Function posto() As Integer
  Dim t As Integer
  t = 1
  While rob(t).Exist And t <= MaxRobs And t < UBound(rob())
    t = t + 1
  Wend
  
  If t > MaxRobs Then
    rob(t + 1).x = maxfieldsize
    MaxRobs = t
  End If
  
  If t = UBound(rob()) Then
    MaxRobs = MaxRobs - 1
    t = t - 1
  End If
  
  posto = t
  rob(0).x = -4000
  AbsNum = AbsNum + 1
  rob(posto).AbsNum = AbsNum
  
  'So there's no chance of inheritance from older bots who left this position open
  rob(posto).absvel = 0
  rob(posto).age = 0
  rob(posto).aim = 0
  rob(posto).aimx = 1
  rob(posto).aimy = 0
  rob(posto).ax = 0
  rob(posto).ay = 0
  rob(posto).BirthCycle = 0 'or the current cycle, whichever
  rob(posto).body = 0
  rob(posto).Bouyancy = 0
  rob(posto).color = 0
  Erase rob(posto).condlist()
  rob(posto).condnum = 0
  rob(posto).Corpse = False
  rob(posto).Dead = False
  rob(posto).DecayTimer = 0
  ReDim rob(posto).DNA(1)
  rob(posto).DNA(1).tipo = 4: rob(posto).DNA(1).value = 4
  rob(posto).DnaLen = 1
  rob(posto).envx = 0
  rob(posto).envy = 0
  rob(posto).Exist = False
  rob(posto).Fixed = False
  rob(posto).fname = ""
  rob(posto).genenum = 0
  rob(posto).generation = 0
  rob(posto).highlight = False
  rob(posto).kills = 0
  rob(posto).LastMut = 0
  rob(posto).LastMutDetail = ""
  rob(posto).lastopp = 0
  rob(posto).LastOwner = ""
  rob(posto).lastviewed = 0
  rob(posto).ma = 0
  rob(posto).mass = 0
  rob(posto).maxusedvars = 0
  Erase rob(posto).mem()
  rob(posto).mt = 0
  rob(posto).Multibot = False
  Erase rob(posto).mutarray()
  rob(posto).Mutation = False
  rob(posto).Mutations = 0
  rob(posto).nrg = 0
  rob(posto).Numties = 0
  rob(posto).oaim = 0
  rob(posto).obody = 0
  Erase rob(posto).occurr()
  rob(posto).onrg = 0
  rob(posto).order = 0
  Erase rob(posto).OSkin()
  rob(posto).ox = 0
  rob(posto).oy = 0
  rob(posto).Paracount = 0
  rob(posto).Paralyzed = False
  rob(posto).Parent = 0
  rob(posto).Ploc = 0
  rob(posto).pntr = 0
  rob(posto).poison = 0
  rob(posto).Poisoncount = 0
  rob(posto).Poisoned = False
  rob(posto).Pwaste = 0
  rob(posto).Radius = 0
  rob(posto).Shape = 0
  rob(posto).Shell = 0
  Erase rob(posto).Skin()
  rob(posto).Slime = 0
  rob(posto).SonNumber = 0
  'rob(posto).st
  Erase rob(posto).Ties()
  Erase rob(posto).usedvars()
  Erase rob(posto).vars()
  rob(posto).vbody = 0
  rob(posto).Veg = False
  rob(posto).venom = 0
  rob(posto).view = False
  rob(posto).Vloc = 0
  rob(posto).vnum = 0
  rob(posto).Vtimer = 0
  rob(posto).Vval = 0
  rob(posto).vx = 0
  rob(posto).vy = 0
  rob(posto).Wall = False
  rob(posto).Waste = 0
  rob(posto).x = 0
  rob(posto).Y = 0
End Function

Public Sub KillRobot

' Kill Bill
Public Sub KillRobot(n As Integer)
  If n = -1 Then n = robfocus
  
  If SimOpts.DBEnable Then
    If rob(n).Veg And SimOpts.DBExcludeVegs Then
    Else
      AddRecord n
    End If
  End If
  
  'If n = MaxRobs Then MaxRobs = MaxRobs - 1
  rob(n).Exist = False
  rob(n).Wall = False
  rob(n).Fixed = False
  rob(n).Veg = False
  rob(n).LastOwner = ""
  rob(n).SonNumber = 0
  rob(n).age = 0
  rlist.delrobot rlist.searchrob(n)
  delallties n
  If Not MDIForm1.nopoff Then makepoff n
End Sub