Difference between revisions of ".mkslime"
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(Added what negative and positive values will do when stored and added that there is a cap of 100 units of slime per turn.) |
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.mkslime ----- I can make a layer of slime on my body to protect me from your ties. Trouble is it slowly dissolves away. Storing a positive value in .mkslime will cause that amount of slime to be made (to a maximum of 100 per turn) and a negative value will cause slime to be removed. | .mkslime ----- I can make a layer of slime on my body to protect me from your ties. Trouble is it slowly dissolves away. Storing a positive value in .mkslime will cause that amount of slime to be made (to a maximum of 100 per turn) and a negative value will cause slime to be removed. | ||
+ | You lose 0.1 energy for 1 point added or removed. |
Revision as of 14:11, 24 September 2015
.mkslime ----- I can make a layer of slime on my body to protect me from your ties. Trouble is it slowly dissolves away. Storing a positive value in .mkslime will cause that amount of slime to be made (to a maximum of 100 per turn) and a negative value will cause slime to be removed. You lose 0.1 energy for 1 point added or removed.