Difference between revisions of ".mkslime"
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(Added what negative and positive values will do when stored and added that there is a cap of 100 units of slime per turn.) |
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− | .mkslime ----- I can make a layer of slime on my body to protect me from your ties. Trouble is it slowly dissolves away. Storing a positive value in .mkslime will cause that amount of slime to be made (to a maximum of | + | .mkslime ----- I can make a layer of slime on my body to protect me from your ties. Trouble is it slowly dissolves away. Storing a positive value in .mkslime will cause that amount of slime to be made (to a maximum of 200 per turn) and a negative value will cause slime to be removed. |
+ | You lose 0.1 energy point for 1 slime point added or removed. | ||
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+ | Slime also protects you against virus attacks but there is a catch: Slime is less effective against a virus proportional to the gene number the virus originated from. So a very infected robot has a larger chance of penetrating the slime. |
Latest revision as of 11:56, 17 July 2016
.mkslime ----- I can make a layer of slime on my body to protect me from your ties. Trouble is it slowly dissolves away. Storing a positive value in .mkslime will cause that amount of slime to be made (to a maximum of 200 per turn) and a negative value will cause slime to be removed. You lose 0.1 energy point for 1 slime point added or removed.
Slime also protects you against virus attacks but there is a catch: Slime is less effective against a virus proportional to the gene number the virus originated from. So a very infected robot has a larger chance of penetrating the slime.