Difference between revisions of "Poison"
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− | Poison is stored by using [[.strpoison]] and is fired automatically. You can see how much poison you have stored by referencing [[.poison]]. Poison is a [[ | + | Poison is stored by using [[.strpoison]] and is fired automatically. You can see how much poison you have stored by referencing [[.poison]]. Poison is a [[Defenses|defense]] against -1 shots and info shots. If an enemies -1 shot or info shot hits you, you will fire poison back at your attacker. When poison hits an enemy, one of his memory locations will be set to the value in [[.pval]] for a period of time. The memory location specified in the [[.ploc]] of the bot that fired the poison defines which memory location will be affected. Poison slowly degrades over time, in a similar fashion to [[slime]]. |
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Latest revision as of 10:36, 13 August 2010
Poison is stored by using .strpoison and is fired automatically. You can see how much poison you have stored by referencing .poison. Poison is a defense against -1 shots and info shots. If an enemies -1 shot or info shot hits you, you will fire poison back at your attacker. When poison hits an enemy, one of his memory locations will be set to the value in .pval for a period of time. The memory location specified in the .ploc of the bot that fired the poison defines which memory location will be affected. Poison slowly degrades over time, in a similar fashion to slime.