Difference between revisions of ".mkslime"

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(Added what negative and positive values will do when stored and added that there is a cap of 100 units of slime per turn.)
 
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.mkslime ----- I can make a layer of slime on my body to protect me from your ties. Trouble is it slowly dissolves away. Storing a positive value in .mkslime will cause that amount of slime to be made (to a maximum of 100 per turn) and a negative value will cause slime to be removed.
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.mkslime ----- I can make a layer of slime on my body to protect me from your ties. Trouble is it slowly dissolves away. Storing a positive value in .mkslime will cause that amount of slime to be made (to a maximum of 200 per turn) and a negative value will cause slime to be removed.
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You lose 0.1 energy point for 1 slime point added or removed.
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Slime also protects you against virus attacks but there is a catch: Slime is less effective against a virus proportional to the gene number the virus originated from. So a very infected robot has a larger chance of penetrating the slime.

Latest revision as of 11:56, 17 July 2016

.mkslime ----- I can make a layer of slime on my body to protect me from your ties. Trouble is it slowly dissolves away. Storing a positive value in .mkslime will cause that amount of slime to be made (to a maximum of 200 per turn) and a negative value will cause slime to be removed. You lose 0.1 energy point for 1 slime point added or removed.

Slime also protects you against virus attacks but there is a catch: Slime is less effective against a virus proportional to the gene number the virus originated from. So a very infected robot has a larger chance of penetrating the slime.