Difference between revisions of "Talk:Sysvar"
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Awesome work, keep it up. I'll try to post code snipets about relevant sysvars from time to time (like how the code handles the sysvar). | Awesome work, keep it up. I'll try to post code snipets about relevant sysvars from time to time (like how the code handles the sysvar). | ||
| + | |||
| + | ---- | ||
| + | :As this page is going to be rather long ... | ||
| + | :would generating a Table of Contents at the top of the page be useful? {{User:Griz/sig}} 09:50, 15 Oct 2005 (MST) | ||
| + | :for example: | ||
| + | |||
| + | ===Ties=== | ||
| + | *[[Ties]] | ||
| + | ** [[Soft Ties]] | ||
| + | ** [[Hard Ties]] | ||
| + | |||
| + | ===Movement=== | ||
| + | *[[.up|Movement (.up, .dn. .dx, .sx)]] | ||
| + | **up/1 | ||
| + | **dn/2 | ||
| + | **sx/3 | ||
| + | **dx/4 | ||
| + | *[[.aimdx|Basic Turning (.aimdx, .aimsx)]] | ||
| + | **aimdx/5 | ||
| + | **aimsx/6 | ||
| + | ===Shooting=== | ||
| + | *[[Shooting]] | ||
| + | **shoot/7 | ||
| + | **shootval/8 | ||
| + | *backshot/900 | ||
| + | *aimshoot/901 | ||
| + | |||
| + | *robage/9 | ||
| + | *mass/10 | ||
| + | *maxvel/11 | ||
| + | *aim/18 | ||
| + | *setaim/19 | ||
| + | |||
| + | *velscalar/196 | ||
| + | *velsx/197 | ||
| + | *veldx/198 | ||
| + | *veldn/199 | ||
| + | *velup/200 | ||
| + | *vel/200 | ||
| + | |||
| + | ===Gains and Losses=== | ||
| + | *[[Gains and Losses]] | ||
| + | **pain/203 | ||
| + | **pleas/204 | ||
| + | **bodgain/194 | ||
| + | **bodloss/195 | ||
| + | |||
| + | ===Hit=== | ||
| + | *[[Hit]]? | ||
| + | **hit/201 | ||
| + | **hitup/205 | ||
| + | **hitdn/206 | ||
| + | **hitdx/207 | ||
| + | **hitsx/208 | ||
Revision as of 11:50, 15 October 2005
I'm hoping to make this page be the backbone of a giant reference. Depending on the sysvar(s) there will be links to another specific section or if small enough just a short blurb.
Awesome work, keep it up. I'll try to post code snipets about relevant sysvars from time to time (like how the code handles the sysvar).
- As this page is going to be rather long ...
- would generating a Table of Contents at the top of the page be useful? Griztalk 09:50, 15 Oct 2005 (MST)
- for example:
Contents
Ties
Movement
- Movement (.up, .dn. .dx, .sx)
- up/1
- dn/2
- sx/3
- dx/4
- Basic Turning (.aimdx, .aimsx)
- aimdx/5
- aimsx/6
Shooting
- Shooting
- shoot/7
- shootval/8
- backshot/900
- aimshoot/901
- robage/9
- mass/10
- maxvel/11
- aim/18
- setaim/19
- velscalar/196
- velsx/197
- veldx/198
- veldn/199
- velup/200
- vel/200
Gains and Losses
- Gains and Losses
- pain/203
- pleas/204
- bodgain/194
- bodloss/195
Hit
- Hit?
- hit/201
- hitup/205
- hitdn/206
- hitdx/207
- hitsx/208