Difference between revisions of "Botsareus's Vision"

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Although the bug fixes are not discussed , here I explain the key changes made to the program -Bau
 
Although the bug fixes are not discussed , here I explain the key changes made to the program -Bau
 
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:NOTE: all are encouraged to use the [[Talk:Botsareus's_Vision|disucssion]] tab above to provide feedback and discuss these with Bots and others. 
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===Evo===
 
===Evo===

Revision as of 14:12, 2 November 2005

Bot's (Botsareus on the DB forum)
version of 2.37 with various fixes in place ...
may be downloaded here:
Darwinbots Bau-ified 2.37
Cool.
Let's take a look at the relevent fixes and moduals ...
and see why/how they do what they do ...
providing feedback for Bots ...
and hearing his own feedback on how/why this works.

Although the bug fixes are not discussed , here I explain the key changes made to the program -Bau


NOTE: all are encouraged to use the disucssion tab above to provide feedback and discuss these with Bots and others.


Evo

Here is how the 'evo' part works in my program:

  • A.) It uses femily based periodically changing mutation rates to avoid mullers rachet.
  • B.) Saving best robot at the end of a simulation or after n time, will result in saving a nuke problem robot or geek loophole robot, therefor the following must be done.
  1. ) Each robot must have its skill factor calculated to know its true best value. This is done using ".good" in each robots substructure.
  2. ) Troughout the simulation the higest peaking point of a robots skill is determind. Lets call it J
  3. ) J is checked agenst the J of the three previos 'runs' (each run lests 8000 cycles (although I have "/end" display something else, I am talking about my current work right now) this is done by using an external "saecheck.txt" file.
a) If J is higher then the lest three 'runs', then 'save robots dna' is called. Wait for this 'run' to complete just incase J goes even higher.
  • C.) The true 'best robot' is now set as the robot to restart/resume the simulation with.


Now here is what I am working on right now:

Some robots may not aquire enough mutations in 8000 cycles because of there skill, therefor the mutations must be increased depending on the data in the saecheck.txt file.

note: the saecheck.txt file actualy keeps 4 numbers, the 4th one being data from the current graph.

note: BAUGRAPH.frm activaly displays J

note: J is not updated if the overall population is below 15.

note: the 'geek loophole' seems to exsist even in the J system, but it is only a sideeffect witch gets filter out after a while by 'real' evolve.

Placement

Now I will talk about the placement control:

  • 8 point resize allows for accurate resizing of the placement on the x-axis without accidentally changing the why-axis and vice versa.
  • The round placement allows to accurately model robots that you place in the center of a food supply and they eat there way out equally on all sides.
  • The Draw-a-placement allows for faster construction of a whole new placement instantaneously.
  • The prevention of placement beyond the field limits allows the user to accurately size the placement to the boarders.
  • Finally, I also included the 'keep placement' option to allow the user to select if he wants the respawning of vegs to be kept in one place.