Difference between revisions of "Humilis"
From WikiManual
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*.waste 100 > | *.waste 100 > | ||
start | start | ||
+ | 'This shoots a partical of waste equal to a bot's current waste level | ||
-4 .shoot store | -4 .shoot store | ||
− | *.waste . | + | *.waste .shootval store |
stop | stop | ||
Revision as of 01:47, 9 November 2005
Click the discussion tab above to discuss the code.
added user feedback there. ~griz~
use NewMove 'Humilis 'remove waste cond *.waste 100 > start 'This shoots a partical of waste equal to a bot's current waste level -4 .shoot store *.waste .shootval store stop 'manage body cond *.nrg 10 div *.body !%= start *.body 10 mult *.nrg sub dup 'difference between energy stored in body and in nrg 0 floor .fdbody store -1 mult 0 floor .strbody store stop cond start 'Naval Cord Removal .tie *.robage sgn 1 sub -1 mult mult .deltie *.robage 1 sub sgn 1 sub -1 mult mult add inc 'this should do the trick to allow both tie and deltie to use same inc stop cond *.robage 20 mod 0 = 'Finally figured out how to use mod handily :) start 7 rnd 50 store stop cond 'Gene should allow bot to test amongst 8 different refs randomly .refup *50 add * .myup *50 add * != *.eye5 37 > start 'Cheap shots :) .shoot dec stop cond *.nrg 10000 > *.robage 1000 > 'let's let younger bots do other things with excess energy start 200 .aimdx store 'i had to put some iflamma consepts in there -bau 50 .repro store stop cond *.eye5 0 > *.refeye *.myeye = and *.eye5 0 = or start 314 rnd .aimdx store stop cond *.eye5 0 > *.vel 20 < start 20 *.vel sub 2 div *.body mult 1000 div .up store stop end 'end is superfluous in 2.4, but adding it or not doesn't hurt anything...