Botsareus's Vision

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Revision as of 10:43, 2 November 2005 by 146.245.185.176 (talk)
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Bot's (Botsareus on the DB forum)
version of 2.37 with various fixes in place ...
may be downloaded here:
Darwinbots Bau-ified 2.37
Cool.
Let's take a look at the relevent fixes and moduals ...
and see why/how they do what they do ...
providing feedback for Bots ...
and hearing his own feedback on how/why this works.

Although the bug fixes are not discussed , here I explain the key changes made to the program -Bau



Here is how the 'evo' part works in my program:*********

A.) It uses femily based periodicaly changing mutation rates to awoid mullers rachet.

B.) Saving 'best robot' at the end of a simulation or after n time, will result in saving a 'nuke problem' robot or 'geek loophole' robot, therefor the following must be done.

1.) Each robot must have its skill factor calculated to know its 'true' best value. This is done using ".good" in each robots substructure.

2.) Troughout the simulation the higest peaking point of a robots skill is determind. Lets call it J

3.) J is checked agenst the J of the three previos 'runs' (each run lests 8000 cycles (although I have "/end" display something else, I am talking about my current work right now) this is done by using an external "saecheck.txt" file.

a.) If J is higher then the lest three 'runs', then 'save robots dna' is called. Wait for this 'run' to complete just incase J goes even higher.

C.) The true 'best robot' is now set as the robot to restart/resume the simulation with.

Now here is what I am working on right now:*********

Some robots may not aquire enough mutations in 8000 cycles because of there skill, therefor the mutations must be increased depending on the data in the saecheck.txt file.

note: the saecheck.txt file actualy keeps 4 numbers, the 4th one being data from the current graph.

note: BAUGRAPH.frm activaly displays J

note: J is not updated if the overall population is below 15.

note: the 'geek loophole' seems to exsist even in the J system, but it is only a sideeffect witch gets filter out after a while by 'real' evolve.

[B]Now I will talk about the placement control:[/B]

  • 8 point resize allows for accurate resizing of the placement on the x-axis without accidentally changing the why-axis and vice versa.
  • The round placement allows to accurately model robots that you place in the center of a food supply and they eat there way out equally on all sides.
  • The Draw-a-placement allows for faster construction of a whole new placement instantaneously.
  • The prevention of placement beyond the field limits allows the user to accurately size the placement to the boarders.
  • Finally, I also included the 'keep placement' option to allow the user to select if he wants the respawning of vegs to be kept in one place.

that's cool ...
when i return in a week or two ...
will post some of the moduals and/or routines ...
and see if we can sus them out ...
even if Bots his-own-self ... isn't interested in helping out. ;)
Griztalk 20:15, 1 Nov 2005 (MST)