Robots
From WikiManual
Note: this was version 2.34
will update to 2.37.6 and 2/4/A asap
Listing of the Robots Modual by routines.
Bugs and hopefully, the fixes ... will be added as discoverd.
Please don't report bugs here ...
See Bug Reports for reporting of bugs and fixes in more detail.
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perhaps DB'ers might be afforded a way to explore the code and also
to understand a bit about why/how bugs crop up.
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Return to Moduals/Bas page.
NOTE: ... found errors indented in Table of Contents
Contents
- 1 Robot constants
- 2 Private Type robot
- 3 Robot Management
- 4 Public Function RobX
- 5 Public Function absx
- 6 Public Function absy
- 7 Private Sub updvars3
- 8 Private Sub updvars2
- 9 Private Sub updvars
- 10 Private Sub makeshell
- 11 Private Sub makeslime
- 12 Private Sub altzheimers
- 13 Public Sub updatepos
- 14 Private Sub ZeroMomentum
- 15 Private Sub storebody
- 16 Private Sub feedbody
- 17 Private Sub robshoot
- 18 Public Sub shareslime
- 19 Public Sub sharewaste
- 20 Public Sub shareshell
- 21 Public Sub sharenrg
- 22 Public Sub storevenom
- 23 Public Sub storepoison
- 24 Public Sub Reproduce
- 25 Public Sub SexReproduce
- 26 Public Function simplecoll
- 27 Public Function posto
- 28 Public Sub KillRobot
Robot constants
Option Explicit ' ' robot system locations constants ' Public Const dirup As Integer = 1 Public Const dirdn As Integer = 2 Public Const dirdx As Integer = 3 Public Const dirsx As Integer = 4 Public Const aimdx As Integer = 5 Public Const aimsx As Integer = 6 Public Const shoot As Integer = 7 Public Const shootval As Integer = 8 Public Const robage As Integer = 9 Public Const masssys As Integer = 10 Public Const maxvelsys As Integer = 11 Public Const setaim As Integer = 19 Public Const bodgain As Integer = 194 Public Const bodloss As Integer = 195 Public Const velscalar As Integer = 196 Public Const velsx As Integer = 197 Public Const veldx As Integer = 198 Public Const veldn As Integer = 199 Public Const velup As Integer = 200 Public Const vel As Integer = 200 Public Const hit As Integer = 201 Public Const shflav As Integer = 202 Public Const pain As Integer = 203 Public Const pleas As Integer = 204 Public Const hitup As Integer = 205 Public Const hitdn As Integer = 206 Public Const hitdx As Integer = 207 Public Const hitsx As Integer = 208 Public Const shup As Integer = 210 Public Const shdn As Integer = 211 Public Const shdx As Integer = 212 Public Const shsx As Integer = 213 Public Const kills As Integer = 220 Public Const repro As Integer = 300 Public Const mrepro As Integer = 301 Public Const sexrepro As Integer = 302 Public Const energy As Integer = 310 Public Const body As Integer = 311 Public Const fbody As Integer = 312 Public Const strbody As Integer = 313 Public Const mtie As Integer = 330 Public Const stifftie As Integer = 331 Public Const thisgene As Integer = 341 Public Const LandM As Integer = 400 Public Const trefbody As Integer = 437 Public Const trefxpos As Integer = 438 Public Const trefypos As Integer = 439 Public Const trefvelmysx As Integer = 440 Public Const trefvelmydx As Integer = 441 Public Const trefvelmydn As Integer = 442 Public Const trefvelmyup As Integer = 443 Public Const trefvelscalar As Integer = 444 Public Const trefvelyoursx As Integer = 445 Public Const trefvelyourdx As Integer = 446 Public Const trefvelyourdn As Integer = 447 Public Const trefvelyourup As Integer = 448 Public Const trefshell As Integer = 449 Public Const tieport1 As Integer = 450 Public Const tieloc As Integer = 452 Public Const tieval As Integer = 453 Public Const tienum As Integer = 455 Public Const trefnrg As Integer = 456 Public Const EyeStart As Integer = 500 Public Const EyeEnd As Integer = 510 Public Const refmulti = 686 Public Const refshell = 687 Public Const refbody = 688 Public Const refxpos = 689 Public Const refypos = 690 Public Const refvelscalar As Integer = 695 Public Const refvelsx As Integer = 696 Public Const refveldx As Integer = 697 Public Const refveldn As Integer = 698 Public Const refvelup As Integer = 699 Public Const occurrstart As Integer = 700 Public Const out1 As Integer = 800 Public Const out2 As Integer = 801 Public Const in1 As Integer = 810 Public Const in2 As Integer = 811 Public Const poison As Integer = 827 Public Const backshot As Integer = 900 Public Const aimshoot As Integer = 901 ' stack structure, used for robots' stack Private Type Stack val(stacklim) As Integer pos As Integer End Type
Private Type robot
' robot structure Private Type robot Exist As Boolean ' the robot exists? Radius As Single Shape As Integer ' shape of the robot, how many sides 'Made obsolete by energy types Veg As Boolean ' is it a vegetable? Wall As Boolean ' is it a wall? Corpse As Boolean Fixed As Boolean ' is it blocked? ' physics x As Long ' x position Y As Long ' y position ox As Long ' old x,y positions oy As Long vx As Single ' x,y speed vy As Single ax As Single ' x,y acceleration ay As Single aim As Single ' aim angle aimx As Single ' these two are the unit vector aimy As Single ' oaim As Single ' old aim angle envx As Byte ' x,y actual environment grid cell envy As Byte ma As Single ' angular momentum mt As Single ' torch absvel As Long ' absolute speed Ties(10) As tie ' array of ties order As Integer 'order in the roborder array occurr(20) As Integer ' array with the ref* values nrg As Single ' energy onrg As Long ' old energy body As Single ' Body points. A corpse still has a body after all obody As Single ' old body points, for use with pain pleas versions for body vbody As Single ' Virtual Body used to calculate body functions oof MBs mass As Single ' mass of robot to be used in acceleration calculations Shell As Single ' Hard shell. protection from shots 1-100 reduces each cycle Slime As Single ' slime layer. protection from ties 1-100 reduces each cycle Waste As Single ' waste buildup in a robot. Too much and he dies. some can be removed by various methods Pwaste As Single ' Permanent waste. cannot be removed. Builds up as waste is removed. poison As Single ' How poisonous is robot venom As Single ' How venomous is robot Paralyzed As Boolean ' true when robot is paralyzed Paracount As Single ' countdown until paralyzed robot is free to move again Numties As Single ' the number of ties attached to a robot Multibot As Boolean ' Is robot part of a multi-bot Poisoned As Boolean ' Is robot poisoned and confused Poisoncount As Single ' Countdown till poison is out of his system Bouyancy As Single ' Does robot float or sink DecayTimer As Integer ' controls decay cycle kills As Long ' How many other robots has it killed? Might not work properly Dead As Boolean ' Allows program to define a robot as dead after a certain operation Ploc As Integer ' Location for custom poison to strike Vloc As Integer ' Location for custom venom to strike Vval As Integer ' Value to insert into venom location Vtimer As Integer ' Count down timer to produce a virus vars(50) As var '| vnum As Integer '| about private variables maxusedvars As Integer '| usedvars(1000) As Integer '| used memory cells ' virtual machine pntr As Integer ' instruction pointer st As Stack ' stack mem(1000) As Integer ' memory array DNA() As block ' program array condlist(1000) As Integer ' conditions pointer lastopp As Integer ' last robot in eye5 lastviewed As Long view As Boolean ' robot has ever used eyes? (to save computation time) AbsNum As Long ' absolute robot number mutarray(20) As Long ' mutation rates array Mutation As Boolean ' Enables or Disables mutations condnum As Integer ' number of conditions (used for cost calculations) console As Consoleform ' console object associated to the robot ' informative SonNumber As Integer ' number of sons Mutations As Integer ' total mutations LastMut As Integer ' last mutations Parent As Long ' parent absolute number age As Long ' age in cycles BirthCycle As Long ' birth cycle genenum As Integer ' genes number generation As Integer ' generation LastOwner As String ' last internet owner's name fname As String ' species name DnaLen As Integer ' dna length LastMutDetail As String ' description of last mutations ' aspetto Skin(13) As Integer ' skin definition OSkin(13) As Integer ' Old skin definition color As Long ' colour highlight As Boolean ' is it highlighted? End Type
Public Badwastelevel As Integer Public Const RobSize As Integer = 120 ' rob diameter Public Const Half As Integer = 60 ' and so on... Public Const Halfsize As Integer = 60 Public Const ShotsLastTime As Integer = 2000 ' default lasting time for shots Public Const factor As Integer = 800 'conversion factor from .body to size of robot. Smaller number makes bigger bot Public Const invfactor As Single = 0.00125 'same as above but inversed, for speed. Public RobSizePublic As Integer Public Const RobArrayMax As Integer = 5000 Public rob(RobArrayMax) As robot ' array of robots Public rep(RobArrayMax) As Integer ' array for pointing to robots attempting reproduction Public kil(RobArrayMax) As Integer ' array of robots to kill Public rlist As New list ' a pointers list to maintain robots ordered along x axis Public MaxRobs As Integer ' max used robots array index Public robfocus As Integer ' the robot which has the focus (selected) Public totalrobots As Integer ' total robots in the sim Public Maxspeed As Single Public AbsNum As Long ' robots born (used to assign unique code) Public moving As Integer ' points the robot being dragged Public MaxMem As Integer Const SlimeCost As Integer = 1 'cost per unit of shell Const ShellCost As Integer = 1 'cost per unit of slime
Robot Management
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' ' ' R O B O T S M A N A G E M E N T ' '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
Public Function RobX
' returns a robot's x position (used by external ' classes) Public Function RobX(n As Integer) As Long RobX = rob(n).x End Function ' same as above Public Function RobY(n As Integer) As Long RobY = rob(n).Y End Function
Public Function absx
' returns an absolute acceleration, given up-down, ' left-right values and aim Public Function absx(aim As Single, ByVal up As Integer, ByVal dn As Integer, ByVal sx As Integer, ByVal dx As Integer) As Integer On Error Resume Next up = up - dn sx = sx - dx absx = Cos(aim) * up + Sin(aim) * sx End Function
Public Function absy
Public Function absy(aim As Single, ByVal up As Integer, ByVal dn As Integer, ByVal sx As Integer, ByVal dx As Integer) As Integer On Error Resume Next up = up - dn sx = sx - dx absy = -Sin(aim) * up + Cos(aim) * sx End Function
Private Sub updvars3
Private Sub updvars3(n As Integer) 'calculates accelerations of a robot that is part of an MB 'and applies a fraction of the acceleration to any other robot 'joined to it by a tie Dim pt As Integer Dim j As Integer Dim l As Long Dim k As Integer Dim tvel As Single Dim ivel As Single Dim cost As Single Dim Absaccel As Single Dim Newaccelx As Single Dim Newaccely As Single Dim Reduce As Single Dim up As Integer, dn As Integer, dx As Integer, sx As Integer With rob(n) .mass = 1 + (.body / 10000) + (.Shell / 200) 'set value for mass Maxspeed = 30 / (.mass / 2) 'Set maximum speed. Absolute max = 60 Absaccel = 0 'reset acceleration .absvel = Cos(.aim) * .vx * -1 + Sin(.aim) * .vy 'formula changed to give velocity in the direction robot is facing rather than always a positive number. Make *.vel work properly. '.mem(vel) = .absvel * -1 up = .mem(dirup) dn = .mem(dirdn) dx = .mem(dirdx) sx = .mem(dirsx) If n <> moving Then Newaccelx = absx(.aim, up, dn, sx, dx) * SimOpts.PhysMoving .ax = .ax + Newaccelx Newaccely = absy(.aim, up, dn, sx, dx) * SimOpts.PhysMoving .ay = .ay + Newaccely Absaccel = Sqr(.ax ^ 2 + .ay ^ 2) .ax = .ax / .mass 'having large mass doesn't cost more. You just lose acceleration .ay = .ay / .mass ivel = .absvel tvel = .absvel + Sqr(.ax ^ 2 + .ay ^ 2) If tvel > Maxspeed Then 'limits speed to maxspeed Reduce = tvel / Maxspeed .ax = .ax / Reduce .ay = .ay / Reduce tvel = Maxspeed End If 'transfer acceleration to other parts of the MB k = 1 While .Ties(k).pnt <> 0 rob(.Ties(k).pnt).ax = rob(.Ties(k).pnt).ax + Newaccelx rob(.Ties(k).pnt).ay = rob(.Ties(k).pnt).ay + Newaccely k = k + 1 Wend End If End With End Sub
Private Sub updvars2
Private Sub updvars2(n As Integer) ' calculates new acceleration and energy values from robot's ' .up/.dn/.sx/.dx vars ' modified procedure to deal better with mass Dim pt As Integer Dim j As Integer Dim l As Long Dim k As Integer Dim tvel As Single Dim ivel As Single Dim cost As Single Dim Absaccel As Single Dim Newaccelx As Single Dim Newaccely As Single Dim Reduce As Single Dim up As Integer, dn As Integer, dx As Integer, sx As Integer Dim setaim As Integer setaim = 19 With rob(n) .mass = 1 + (.body / 10000) + (.Shell / 200) 'set value for mass Maxspeed = 30 / (.mass / 2) 'Set maximum speed. Absolute max = 60 Absaccel = 0 'reset acceleration If Abs(.vx) > 32000 Then .vx = 32000 * Sgn(.vx) If Abs(.vy) > 32000 Then .vy = 32000 * Sgn(.vy) .absvel = Cos(.aim) * .vx * -1 + Sin(.aim) * .vy 'formula changed to give velocity in the direction robot is facing rather than always a positive number. Make *.vel work properly. '.mem(vel) = .absvel * -1 up = .mem(dirup) .mem(dirup) = 0 dn = .mem(dirdn) .mem(dirdn) = 0 dx = .mem(dirdx) .mem(dirdx) = 0 sx = .mem(dirsx) .mem(dirsx) = 0 j = 1 If .Paralyzed Then .Paracount = .Paracount - 1 .mem(837) = .Paracount If .Paracount < 1 Then .Paralyzed = False: .Vloc = 0: .Vval = 0 End If If .Poisoned Then .Poisoncount = .Poisoncount - 1 .mem(838) = .Poisoncount If .Poisoncount < 1 Then .Poisoned = False: .Ploc = 0: .Poisoncount = 0 End If
Abs(.mem(aimsx)) error
- bug ... Abs brackets incorrect.
- change:
If Abs(.mem(aimsx) > 1256) Then .mem(aimsx) = 1256 * Sgn(.mem(aimsx)) 'new crash fix? If Abs(.mem(aimdx) > 1256) Then .mem(aimdx) = 1256 * Sgn(.mem(aimdx))
- to
If Abs(.mem(aimsx)) > 1256 Then .mem(aimsx) = 1256 * Sgn(.mem(aimsx)) 'new crash fix? If Abs(.mem(aimdx)) > 1256 Then .mem(aimdx) = 1256 * Sgn(.mem(aimdx))
see Bug Reports for additional data/discussion.
If .mem(setaim) <> 32000 Then While .mem(setaim) > 1256 .mem(setaim) = .mem(setaim) - 1256 Wend While .mem(setaim) < 0 .mem(setaim) = .mem(setaim) + 1256 Wend .aim = .mem(setaim) / 200 .mem(setaim) = 32000 End If .aim = .aim + (.mem(aimsx) - .mem(aimdx)) / 200 If .aim > 2 * pi Then .aim = .aim - 2 * pi If .aim < 0 Then .aim = 2 * pi + .aim .aimx = Cos(.aim) .aimy = Sin(.aim) '.mem(18) = .aim * 200 If n <> moving Then Newaccelx = absx(.aim, up, dn, sx, dx) * SimOpts.PhysMoving .ax = .ax + Newaccelx Newaccely = absy(.aim, up, dn, sx, dx) * SimOpts.PhysMoving .ay = .ay + Newaccely .mem(masssys) = .mass .mem(maxvelsys) = Maxspeed .ax = .ax / .mass 'having large mass doesn't cost more. You just lose acceleration .ay = .ay / .mass Absaccel = Sqr(.ax ^ 2 + .ay ^ 2) ivel = .absvel tvel = .absvel + Absaccel If tvel > Maxspeed Then 'limits speed to maxspeed Reduce = tvel / Maxspeed .ax = .ax / Reduce 'Newaccelx = Newaccelx / Reduce .ay = .ay / Reduce 'Newaccely = Newaccely / Reduce tvel = Maxspeed End If If SimOpts.KineticEnergy Then 'modified by Numsgil cost = Abs(((.mass / 2) * (tvel * Abs(tvel)) - ((.mass / 2) * (ivel * Abs(ivel)))) / 4) Else 'cost = Abs(up) + Abs(dn) + Abs(dx) + Abs(sx) 'isn't fair to charge a bot for how fast it wants to go if it can't go that fast 'also isn't fair to charge for up + down 5 up and 5 down result in zero acceleration, 'so should be zero cost. Therefore, above line was changed to: 'cost = Sqr(.ax ^ 2 + .ay ^ 2) 'Also unfair as this charges for ALL accelerations, including gravity, collisions etc. cost = Sqr((Newaccelx / .mass) ^ 2 + (Newaccely / .mass) ^ 2) 'this way we only charge for accelerations applied by the DNA End If If .Multibot Then cost = cost / (.Numties + 1) .nrg = .nrg - (cost * SimOpts.MoveCost) End If .mem(aimsx) = 0 .mem(aimdx) = 0 .lastopp = 0 End With End Sub
Private Sub updvars
' calculates new acceleration and energy values from robot's ' .up/.dn/.sx/.dx vars Private Sub updvars(n As Integer) Dim pt As Integer Dim j As Integer Dim l As Long Dim tvel As Single Dim ivel As Single Dim cost As Single Dim Absaccel As Single Dim Maxspeed As Single Dim up As Integer, dn As Integer, dx As Integer, sx As Integer With rob(n) Maxspeed = 40 Absaccel = 0 .mass = 0.5 + (.body / 10000) + (.Shell / 200) If Abs(.mem(dirup)) > 1000 Then .mem(dirup) = 1000 * Sgn(.mem(dirup)) up = .mem(dirup) / .mass .mem(dirup) = 0 If Abs(.mem(dirdn)) > 1000 Then .mem(dirdn) = 1000 * Sgn(.mem(dirdn)) dn = .mem(dirdn) / .mass .mem(dirdn) = 0 If Abs(.mem(dirdx)) > 1000 Then .mem(dirdx) = 1000 * Sgn(.mem(dirdx)) dx = .mem(dirdx) / .mass .mem(dirdx) = 0 If Abs(.mem(dirsx)) > 1000 Then .mem(dirsx) = 1000 * Sgn(.mem(dirsx)) sx = .mem(dirsx) / .mass .mem(dirsx) = 0 j = 1 'If .Paralyzed Then up = 0: dn = 0: dx = 0: sx = 0: .mem(aimsx) = 0: .mem(aimdx) = 0 'If .Poisoned Then up = up * -1: dn = dn * -1: dx = dx * -1: sx = sx * -1: .mem(aimsx) = .mem(aimsx) * -1: .mem(aimdx) = .mem(aimdx) * -1 If Abs(.mem(aimsx) > 1256) Then .mem(aimsx) = 1256 * Sgn(.mem(aimsx)) 'new crash fix? If Abs(.mem(aimdx) > 1256) Then .mem(aimdx) = 1256 * Sgn(.mem(aimdx)) .aim = .aim + (.mem(aimsx) - .mem(aimdx)) / 200 If .aim > 2 * pi Then .aim = .aim - 2 * pi If .aim < 0 Then .aim = 2 * pi + .aim .aimx = Cos(.aim) .aimy = Sin(.aim) If n <> moving Then .ax = .ax + absx(.aim, up, dn, sx, dx) * SimOpts.PhysMoving .ay = .ay + absy(.aim, up, dn, sx, dx) * SimOpts.PhysMoving Absaccel = .ax + .ay If Absaccel > 100 Or Absaccel < -100 Then Absaccel = 100 * Sgn(Absaccel) End If End If ' set a maximum for energy consumed by movement, to prevent ' behaviours like that induced by the first greenpeace ' (Turneria Preservans) which used to kill opponents forcing ' them to move thousands of steps away .mem(10) = .mass .mem(11) = up If Abs(up) + Abs(dn) < 100 And Abs(dx) + Abs(sx) < 100 Then If SimOpts.KineticEnergy Then ivel = .absvel tvel = .absvel + up - dn cost = Abs(((.mass / 2) * (tvel * Abs(tvel)) - ((.mass / 2) * (ivel * Abs(ivel)))) / 4) / (.Numties + 1) .nrg = .nrg - cost .mem(955) = 1 Else .mem(955) = 25 If .Multibot Then 'cheaper for multi-bots. This formula is designed to .nrg = .nrg - ((Abs(up) + Abs(dn) + Abs(dx) + Abs(sx)) / (.Numties + 1)) 'old line Else .nrg = .nrg - (Abs(up) + Abs(dn) + Abs(dx) + Abs(sx)) End If End If Else ' let's normalize induced acceleration and energy consumption If SimOpts.KineticEnergy = False Then If .Multibot Then 'again less max cost for MB .nrg = .nrg - 50 Else .nrg = .nrg - 100 End If Else ivel = .absvel tvel = .absvel + 100 If tvel > Maxspeed Or tvel < Maxspeed * -1 Then tvel = Maxspeed * Sgn(tvel) cost = Abs(((.mass / 2) * (tvel * Abs(tvel)) - ((.mass / 2) * (ivel * Abs(ivel)))) / 4) / (.Numties + 1) .nrg = .nrg - cost End If l = Sqr(.ax ^ 2 + .ay ^ 2) If l > 100 Then .ax = (.ax / l) * 100 .ay = (.ay / l) * 100 End If End If .mem(aimsx) = 0 .mem(aimdx) = 0 .lastopp = 0 End With End Sub
Private Sub makeshell
Private Sub makeshell(n) Dim oldshell As Integer Dim cost As Single With rob(n) oldshell = .Shell .Shell = .Shell + .mem(822) If .Shell > 32000 Then .Shell = 32000 If .Shell < 1 Then .Shell = 1 cost = (.Shell - oldshell) * ShellCost If cost < 0 Then cost = 0 .nrg = .nrg - cost / (.Numties + 1) .Waste = .Waste + cost / 10 .mem(822) = 0 End With End Sub
Private Sub makeslime
Private Sub makeslime(n) Dim oldslime As Integer Dim cost As Single With rob(n) oldslime = .Slime .Slime = .Slime + .mem(820) If .Slime > 32000 Then .Slime = 32000 If .Slime < 0 Then .Slime = 0 cost = (.Slime - oldslime) * SlimeCost If cost < 0 Then cost = 0 .nrg = .nrg - cost / (.Numties + 1) 'lower cost for multibot .Waste = .Waste + cost / 10 .mem(820) = 0 End With End Sub
Private Sub altzheimers
Private Sub altzheimer(n As Integer) 'makes robots with high waste act in a bizarre fashion. Also a small chance of random death Dim loc As Integer Dim val As Integer Dim loops As Integer Dim Waste As Long Dim t As Integer 'Dim Randnum As Long Waste = rob(n).Pwaste + rob(n).Waste loops = Waste / 1000 For t = 1 To loops With rob(n) loc = Int(Rnd * 1000) + 1 val = Int(Rnd * 1000) .mem(loc) = val End With Next t End Sub
Public Sub updatepos
' one of the main recalculation routines ' basically the root for all physics computation, ' senses I/O, shooting, energy, ties. etc etc ' in this order, calls: ' ' calc. accelerations ' calc. positions ' shooting ' reproducing ' sexual reproduction (hot!) ' signal passing through ties ' dying ' input from senses (expecially view) ' tieing ' ' ' reproducing and dying are actually queued and performed ' only at the end of the procedure, to avoid changing the ' robots' arrays and lists while cycling through them Public Sub updatepos() Dim t As Integer Dim k As Integer Dim c As Integer Dim z As Integer Dim q As Integer Dim rp As Integer Dim kl As Integer Dim nd As node Dim ti As Single Dim x As Integer rp = 1 kl = 1 kil(1) = 0 rep(1) = 0 If SimOpts.ZeroMomentum = True Then ZeroMomentum Newaccel linklen Momenti LinkForce If ContestMode Then F1count = F1count + 1 If F1count = SampFreq And Contests <= Maxrounds Then Countpop End If End If Set nd = rlist.firstnode While Not nd Is rlist.last t = nd.robn With rob(t) .mem(336) = .DnaLen If .Paralyzed Then .mem(.Vloc) = .Vval End If If .Poisoned Then .mem(.Ploc) = 0 End If If .mem(455) <> 0 And Not .Corpse And .Numties > 0 And .mem(tieloc) > 0 Then 'This routine deals with information transfer only. Added in to fix a major bug 'in which older robots could transfer information to younger bots OK but 'young bots could not transfer information to older bots in time for the information 'to do any good tieportcom t End If If .mem(471) <> 0 And .Numties > 0 Then 'reads all of the tref variables from a given tie number readtie t Else If .mem(472) <> 0 Then 'resets all trefvars to zero if no readtie statement is used For t = 456 To 465 .mem(t) = 0 Next t .mem(472) = 0 'Trefbody .mem(475) = 0 'tmemval .mem(476) = 0 'tmemloc .mem(478) = 0 'treffixed For t = 0 To 10 'For trefvelX functions. New from Numsgil .mem(trefxpos + t) = 0 Next t End If End If If .Multibot Then 'attempt to help MBs to move If .mem(dirup) <> 0 Or .mem(dirdn) <> 0 Or .mem(dirsx) <> 0 Or .mem(dirdx) <> 0 Then 'calculates accelerations of a robot that is part of an MB 'and applies a fraction of the acceleration to any other robot 'joined to it by a tie MB_Transfer_Accelerations t End If End If Set nd = rlist.nextnode(nd) End With DoEvents Wend TotalEnergy = 0 totwalls = 0 totcorpse = 0 totalrobots = 0 totnvegs = 0 totvegs = 0 Set nd = rlist.firstnode While Not nd Is rlist.last t = nd.robn With rob(t) totalrobots = totalrobots + 1 If .Veg Then totvegs = totvegs + 1: TotalEnergy = TotalEnergy + .nrg 'now only count veg energy ElseIf .Corpse Then totcorpse = totcorpse + 1 Decay t ElseIf .Wall Then Else totnvegs = totnvegs + 1 End If If .mem(335) > 0 And .Vtimer = 0 Then .Vtimer = genelength(t, .mem(335)) * 2 End If If .Vtimer > 1 Then .Vtimer = .Vtimer - 1 End If .mem(337) = .Vtimer .mem(336) = .DnaLen .mem(339) = CountGenes(.DNA) If .mem(340) > 0 Then delgene t, .mem(340) .mem(340) = 0 End If Update_Ties t ' Carries out all tie routines If Not .Corpse Then updvars2 t .nrg = .nrg - (SimOpts.CostExecCond * .condnum) / (.Numties + 1) 'cheaper costs for multibots updpos nd rlist.stay nd, rob(t).x .obody = .mem(body) 'replaces routine above If .body > 32000 Then .body = 32000 .Radius = .body / factor .mem(body) = .body If Not .Corpse And Not .Wall Then If .mem(822) <> 0 Then makeshell t If .mem(820) <> 0 Then makeslime t .Slime = .Slime - .Slime / 50 If .Waste > 0 And .Veg Then feedveg2 t If .mass < 0.6 Then .mass = 0.6 If Badwastelevel = 0 Then Badwastelevel = 400 If Badwastelevel <> -1 Then If .Pwaste + .Waste > Badwastelevel Then altzheimer t End If If .Shell < 0 Then .Shell = 0 If .Slime < 0 Then .Slime = 0 .age = .age + 1: If .age > 32000 Then .age = 32000 .mem(9) = .age 'line added to copy robots age into a memory location If .mem(shoot) Then 'And Not .Paralyzed Then robshoot t .mem(shoot) = 0 End If If .mem(338) > 0 And .Vtimer = 1 Then Vshoot t .mem(338) = 0 .mem(337) = 0 .mem(335) = 0 .Vtimer = 0 End If If .aim > 6.28 Then .aim = 6.28 If .aim < 0 Then .aim = 0 .aimx = Cos(.aim) .aimy = Sin(.aim) .mem(18) = .aim * 200 If .mem(314) > 2000 Or .mem(314) < -2000 Then .mem(314) = 2000 * Sgn(.mem(314)) End If If SimOpts.Bouyancy Then .Bouyancy = .mem(314) / 1000 Else .Bouyancy = 0 End If .mem(315) = .Bouyancy * 1000 If .mem(313) > 0 Then storebody t If .mem(824) <> 0 Then storevenom t If .mem(826) <> 0 Then storepoison t If .mem(312) > 0 Then feedbody t
Velocity/Acceleration error
see Bug Reports for bug details Replace:
If .mem(216) <> 0 Then .Fixed = True .vx = 0 .vy = 0 Else .Fixed = False End If
With:
If .mem(216) <> 0 Then .Fixed = True Else .Fixed = False End If if .Fixed then .vx = 0 .vy = 0 .ax = 0 .ay = 0 End If
If .Waste > 32000 Then defacate t If .Waste < 0 Then .Waste = 0 .mem(828) = .Waste If .Pwaste > 32000 Then .Pwaste = 32000 .mem(829) = .Pwaste .mem(821) = .Slime .mem(823) = .Shell If .mem(repro) > 0 Or .mem(mrepro) > 0 Then rep(rp) = t rp = rp + 1 End If 'shock code: 'later make the shock threshold based on body and age If Not .Veg And .nrg > 3000 Then Dim temp As Long temp = .onrg - .nrg If temp > (.onrg / 2) Then .nrg = 0 .body = .body + (.nrg / 10) .Radius = Half + .body / factor If .body > 32000 Then .body = 32000 End If End If End If If .nrg = 0 And NoDeaths Then .nrg = 2000 'Still don't know why some robots come back from a saved sim with zero energy but this line stops them dying. End If If .nrg < 1 And Not NoDeaths And Not SimOpts.CorpseEnabled Then .Dead = True End If If SimOpts.CorpseEnabled Then If Not .Corpse Then If .nrg < 1 And .age > 1 Then .Corpse = True .view = False .fname = "Corpse" delallties t .color = vbWhite .Veg = False .Fixed = False Erase .mem Erase .DNA ReDim .DNA(100) .DNA(0).tipo = 4 .DNA(0).value = 4 .DNA(1).tipo = 4 .DNA(1).value = 4 If SimOpts.Bouyancy Then .Bouyancy = -3 End If End If If .Corpse = True Then .nrg = 0 End If Else If .nrg < 1 Then .Dead = True End If End If If .Wall Then .body = 1 .Radius = .body / factor If .body < 1 Then .Dead = True End If If NoDeaths = False Then If .Dead Then kil(kl) = t kl = kl + 1 End If End If Set nd = rlist.nextnode(nd) End With Wend NoDeaths = False 'calculate the faster array of robot positions Sort_Robots_Roborder Set nd = rlist.firstrob While Not nd Is rlist.last t = nd.robn With rob(t) If .Corpse Or .Wall Then GoTo bypass 'maybe save some time not processing corpses WriteSenses nd If .mem(mtie) > 0 Then If Not .view Then proximity nd, RobSize * 5 End If If .lastopp > 0 And Not SimOpts.DisableTies Then deltie t, rob(t).lastopp 'change this to distance between robots instead 'Here lies the infamous tie bug 'Gave me Hell, till I gave it Hell 'Drove me mad, till I drove it mad 'Killed me, so I killed it '3-31-2005 at 1:58 AM 'Dim dist As Long 'dist = Sqr((rob(t).x - rob(rob(t).lastopp).x) ^ 2 + (rob(t).Y - rob(rob(t).lastopp).Y) ^ 2) 'maketie t, rob(t).lastopp, dist, -20, rob(t).mem(mtie) maketie t, rob(t).lastopp, RobSize * 2, -20, rob(t).mem(mtie) End If .mem(mtie) = 0 End If If .mem(sexrepro) > 0 Then If Not .view Then proximity nd, RobSize * 4 If .lastopp > 0 And rob(.lastopp).mem(sexrepro) > 0 Then rep(rp) = -t rep(rp + 1) = -.lastopp rp = rp + 2 End If .mem(mtie) = 0 End If bypass: Set nd = rlist.nextnode(nd) End With DoEvents Wend ''''''''''''''''''''''''''''''''''''''''''''' ''''''''''''''''''''''''''''''''''''''''''''' t = 1 While t < rp If rep(t) > 0 Then Reproduce rep(t), rob(rep(t)).mem(repro) + rob(rep(t)).mem(mrepro) rob(rep(t)).mem(repro) = 0 rob(rep(t)).mem(mrepro) = 0 ElseIf rep(t) < 0 Then SexReproduce -rep(t), -rep(t + 1) rob(-rep(t)).mem(sexrepro) = 0 rob(-rep(t + 1)).mem(sexrepro) = 0 t = t + 1 End If t = t + 1 Wend t = 1 While t < kl KillRobot kil(t) t = t + 1 Wend If totnvegs = 0 Then 'restart the sim when no robots left If RestartMode And FirstCycle = False Then totnvegs = 1 Contests = Contests + 1 ReStarts = ReStarts + 1 Form1.StartSimul End If End If FirstCycle = False End Sub
Private Sub ZeroMomentum
Private Sub ZeroMomentum() Dim nd As node Dim t As Integer Set nd = rlist.firstnode While Not nd Is rlist.last t = nd.robn With rob(t) .vx = 0 .vy = 0 Set nd = rlist.nextnode(nd) End With Wend End Sub
Private Sub storebody
Private Sub storebody(t As Integer) If rob(t).mem(313) > 100 Then rob(t).mem(313) = 100 rob(t).nrg = rob(t).nrg - rob(t).mem(313) rob(t).body = rob(t).body + rob(t).mem(313) / 10 If rob(t).body > 32000 Then rob(t).body = 32000 rob(t).Radius = rob(t).body / factor rob(t).mem(313) = 0 End Sub
Private Sub feedbody
Private Sub feedbody(t As Integer) If rob(t).mem(fbody) > 100 Then rob(t).mem(fbody) = 100 rob(t).nrg = rob(t).nrg + rob(t).mem(fbody) rob(t).body = rob(t).body - rob(t).mem(fbody) / 10 If rob(t).nrg > 32000 Then rob(t).nrg = 32000 rob(t).Radius = rob(t).body / factor rob(t).mem(fbody) = 0 End Sub
Private Sub robshoot
' here we catch the attempt of a robot to shoot, ' and actually build the shot Private Sub robshoot(n As Integer) Dim sh As Integer Dim va As Long Dim multiplier As Single Dim cost As Long Dim rngmultiplier As Single Dim valmode As Boolean sh = rob(n).mem(shoot) va = rob(n).mem(shootval) If va < 0 Then multiplier = 1 rngmultiplier = -va ElseIf va > 0 Then multiplier = va rngmultiplier = 1 valmode = True Else multiplier = 1 rngmultiplier = 1 End If If rngmultiplier > 4 Then cost = rngmultiplier rngmultiplier = Log(cost / 2) / Log(2) ElseIf valmode = False Then rngmultiplier = 1 cost = (SimOpts.CostChem / (rob(n).Numties + 1)) End If If multiplier > 4 Then cost = multiplier multiplier = Log(cost / 2) / Log(2) ElseIf valmode = True Then multiplier = 1 cost = (SimOpts.CostChem / (rob(n).Numties + 1)) End If If cost > rob(n).nrg And cost > 2 And rob(n).nrg > 2 And valmode Then cost = rob(n).nrg multiplier = Log(cost) / Log(2) End If If cost > rob(n).nrg And cost > 2 And rob(n).nrg > 2 And Not valmode Then cost = rob(n).nrg rngmultiplier = Log(cost) / Log(2) End If '''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''' If sh > -2 Then If sh > MaxMem Then sh = sh Mod MaxMem If sh = -1 Then If rob(n).Multibot Then va = 20 + (rob(n).body / 5) * (rob(n).Numties + 1) Else va = 20 + (rob(n).body / 5) End If va = va * multiplier rob(n).nrg = rob(n).nrg - cost Else rngmultiplier = 1 End If newshot n, sh, va, rngmultiplier Else If sh = -2 Then va = Abs(va) If rob(n).nrg < va Then va = rob(n).nrg If va = 0 Then va = rob(n).nrg / 100 'default energy shot. Very small. rob(n).nrg = rob(n).nrg - va - SimOpts.CostChem / (rob(n).Numties + 1) newshot n, sh, va, 1 ElseIf sh = -3 Then 'shoot venom va = Abs(va) If va > rob(n).venom Then va = rob(n).venom If va = 0 Then va = rob(n).venom / 20 'default venom shot. Not too small. rob(n).venom = rob(n).venom - va rob(n).mem(825) = rob(n).venom rob(n).nrg = rob(n).nrg - SimOpts.CostChem / (rob(n).Numties + 1) newshot n, sh, va, 1 ElseIf sh = -4 Then 'shoot waste va = Abs(va) If va > rob(n).Waste Then va = rob(n).Waste rob(n).Waste = rob(n).Waste - va If va < 0 Then va = rob(n).Waste / 10 'default waste shot. rob(n).Pwaste = rob(n).Pwaste + va / 100 rob(n).nrg = rob(n).nrg - SimOpts.CostChem / (rob(n).Numties + 1) newshot n, sh, va, 1 ' no -5 shot here as poison can only be shot in response to an attack ElseIf sh = -6 Then 'shoot body If rob(n).Multibot Then va = 10 + (rob(n).body / 2) * (rob(n).Numties + 1) Else va = 10 + Abs(rob(n).body) / 2 End If rob(n).nrg = rob(n).nrg - cost va = va * multiplier newshot n, sh, va, rngmultiplier End If End If rob(n).mem(shoot) = 0 rob(n).mem(shootval) = 0 End Sub
Public Sub shareslime(t As Integer, k As Integer) 'robot shares slime with others in the same multibot structure Dim totslime As Integer With rob(t) If .mem(833) > 99 Then .mem(833) = 99 If .mem(833) < 0 Then .mem(833) = 0 totslime = .Slime + rob(.Ties(k).pnt).Slime If totslime * (.mem(833) / 100) < 32000 Then .Slime = totslime * (.mem(833) / 100) Else .Slime = 32000 End If If totslime * ((100 - .mem(833)) / 100) < 32000 Then rob(.Ties(k).pnt).Slime = totslime * ((100 - .mem(833)) / 100) Else rob(.Ties(k).pnt).Slime = 32000 End If End With End Sub
Public Sub sharewaste(t As Integer, k As Integer) Dim totwaste As Long With rob(t) If .mem(831) > 99 Then .mem(831) = 99 If .mem(831) < 0 Then .mem(831) = 0 totwaste = .Waste + rob(.Ties(k).pnt).Waste If totwaste * (.mem(831) / 100) < 32000 Then .Waste = totwaste * (.mem(831) / 100) Else .Waste = 32000 End If If totwaste * ((100 - .mem(831)) / 100) < 32000 Then rob(.Ties(k).pnt).Waste = totwaste * ((100 - .mem(831)) / 100) Else rob(.Ties(k).pnt).Waste = 32000 End If End With End Sub
Public Sub shareshell(t As Integer, k As Integer) Dim totshell As Long With rob(t) If .mem(832) > 99 Then .mem(832) = 99 If .mem(832) < 0 Then .mem(832) = 0 'totshell = .Shell + rob(.Ties(k).pnt).Shell totshell = .Shell + rob(.Ties(k).pnt).Shell If totshell * ((100 - .mem(832)) / 100) < 32000 Then rob(.Ties(k).pnt).Shell = totshell * ((100 - .mem(832)) / 100) Else rob(.Ties(k).pnt).Shell = 32000 End If If totshell * (.mem(832) / 100) < 32000 Then .Shell = totshell * (.mem(832) / 100) Else .Shell = 32000 End If End With End Sub
Public Sub sharenrg(t As Integer, k As Integer) Dim totnrg As Long With rob(t) If .mem(830) > 99 Then .mem(830) = 99 If .mem(830) < 0 Then .mem(830) = 0 totnrg = .nrg + rob(.Ties(k).pnt).nrg If totnrg * ((100 - .mem(830)) / 100) < 32000 Then rob(.Ties(k).pnt).nrg = totnrg * ((100 - .mem(830)) / 100) Else rob(.Ties(k).pnt).nrg = 32000 End If If totnrg * (.mem(830) / 100) < 32000 Then .nrg = totnrg * (.mem(830) / 100) Else .nrg = 32000 End If End With End Sub
Public Sub storevenom
'Robot n converts some of his energy to venom Public Sub storevenom(n As Integer) With rob(n) If .mem(824) > .nrg Then .mem(824) = .nrg / 2 .venom = .venom + .mem(824) If .mem(824) > 0 Then .nrg = .nrg - .mem(824) .Waste = .Waste + .mem(824) / 100 If .venom > 32000 Then .venom = 32000 Else .Waste = .Waste - .mem(824) / 100 If .venom < 0 Then .venom = 0 End If .mem(825) = .venom .mem(824) = 0 End With End Sub
Public Sub storepoison
' Robot n converts some of his energy to poison Public Sub storepoison(n As Integer) With rob(n) If .mem(826) > .nrg Then .mem(826) = .nrg / 2 .poison = .poison + .mem(826) If .mem(826) > 0 Then .nrg = .nrg - .mem(826) .Waste = .Waste + .mem(826) / 100 If .poison > 32000 Then .poison = 32000 Else .Waste = .Waste - .mem(826) / 100 If .poison < 0 Then .poison = 0 End If .mem(827) = .poison .mem(826) = 0 End With End Sub
Public Sub Reproduce
' Reproduction ' makes some tests regarding the available space for ' spawning a new robot, the position (not off the field, nor ' on the internet d/l gate), the energy of the parent, ' then finally copies the dna and most of the two data ' structures (with some modif. - for example generation), ' sends the newborn rob to the mutation division, ' reanalizes the resulting dna (usedvars, condlist, and so on) ' ties parent and son, and the miracle of birth is accomplished Public Sub Reproduce(n As Integer, per As Integer) Dim sondist As Long Dim nuovo As Integer Dim nnrg As Long, nwaste As Long, npwaste As Long Dim nbody As Integer Dim nx As Long Dim ny As Long Dim t As Integer Dim tests As Boolean tests = False sondist = RobSize * 1.3 If rob(n).Veg = True And totvegs > SimOpts.MaxPopulation Then Exit Sub 'attempt to stop veg overpopulation but will it work? If n = -1 Then n = robfocus If per < 1 Then per = 1 If per > 99 Then per = 99 nnrg = (rob(n).nrg / 100) * per nbody = (rob(n).body / 100) * per 'rob(n).nrg = rob(n).nrg - DNALength(n) * 3 If rob(n).nrg > 0 Then nx = rob(n).x + absx(rob(n).aim, sondist, 0, 0, 0) ny = rob(n).Y + absy(rob(n).aim, sondist, 0, 0, 0) tests = tests Or simplecoll(nx, ny, n) tests = tests Or (rob(n).Fixed And IsInSpawnArea(nx, ny)) If Not tests Then nuovo = posto() SimOpts.TotBorn = SimOpts.TotBorn + 1 ReDim rob(nuovo).DNA(UBound(rob(n).DNA)) For t = 1 To UBound(rob(nuovo).DNA) rob(nuovo).DNA(t) = rob(n).DNA(t) Next t For t = 1 To rob(n).maxusedvars rob(nuovo).usedvars(t) = rob(n).usedvars(t) Next t For t = 0 To 14 rob(nuovo).mutarray(t) = rob(n).mutarray(t) Next t rob(nuovo).Mutation = rob(n).Mutation rob(nuovo).Mutations = rob(n).Mutations rob(nuovo).LastMut = rob(n).LastMut rob(nuovo).LastMutDetail = rob(n).LastMutDetail For t = 0 To 12 rob(nuovo).Skin(t) = rob(n).Skin(t) Next t rob(nuovo).maxusedvars = rob(n).maxusedvars Erase rob(nuovo).mem Erase rob(nuovo).Ties rob(nuovo).x = rob(n).x + absx(rob(n).aim, sondist, 0, 0, 0) rob(nuovo).Y = rob(n).Y + absy(rob(n).aim, sondist, 0, 0, 0) rob(nuovo).vx = rob(n).vx rob(nuovo).vy = rob(n).vy rob(nuovo).color = rob(n).color rob(nuovo).ox = rob(nuovo).x rob(nuovo).oy = rob(nuovo).Y rob(nuovo).aim = rob(n).aim + 3.14 If rob(nuovo).aim > 6.28 Then rob(nuovo).aim = rob(nuovo).aim - 6.28 rob(nuovo).aimx = Cos(rob(nuovo).aim) rob(nuovo).aimy = Sin(rob(nuovo).aim) rob(nuovo).mem(setaim) = 32000 rob(nuovo).mem(468) = 32000 rob(nuovo).mem(480) = 32000 rob(nuovo).mem(481) = 32000 rob(nuovo).mem(482) = 32000 rob(nuovo).mem(483) = 32000 rob(nuovo).Exist = True rob(nuovo).Corpse = False rob(nuovo).Dead = False rob(nuovo).generation = rob(n).generation + 1 rob(nuovo).BirthCycle = SimOpts.TotRunCycle rlist.addrobot nuovo, rob(nuovo).x rob(nuovo).vnum = 1 rob(nuovo).pntr = 1 rob(nuovo).st.pos = 1 rob(nuovo).view = False nnrg = (rob(n).nrg / 100) * per nwaste = rob(n).Waste / 100 * per npwaste = rob(n).Pwaste / 100 * per rob(n).nrg = rob(n).nrg - nnrg rob(n).Waste = rob(n).Waste - nwaste rob(n).Pwaste = rob(n).Pwaste - npwaste rob(n).body = rob(n).body - nbody rob(n).Radius = rob(n).body / factor rob(nuovo).body = nbody rob(nuovo).Radius = nbody / factor rob(nuovo).mass = 1 + nbody / 10000 rob(nuovo).Waste = nwaste rob(nuovo).Pwaste = npwaste rob(n).mem(energy) = rob(n).nrg rob(n).mem(311) = rob(n).body rob(n).SonNumber = rob(n).SonNumber + 1 rob(nuovo).nrg = nnrg rob(nuovo).onrg = nnrg rob(nuovo).mem(energy) = nnrg rob(nuovo).Poisoned = False rob(nuovo).Parent = rob(n).AbsNum rob(nuovo).fname = rob(n).fname rob(nuovo).LastOwner = rob(n).LastOwner rob(nuovo).Veg = rob(n).Veg rob(nuovo).Fixed = rob(n).Fixed If rob(nuovo).Fixed Then rob(nuovo).mem(216) = 1 rob(nuovo).AbsNum = AbsNum rob(nuovo).Shape = rob(n).Shape target n, nuovo, sondist target nuovo, n, sondist If rob(n).mem(mrepro) > 0 Then For t = 0 To 14 rob(nuovo).mutarray(t) = rob(nuovo).mutarray(t) / 10 Next t mutate nuovo For t = 0 To 14 If rob(nuovo).mutarray(t) * 10# <= 32000 Then rob(nuovo).mutarray(t) = rob(nuovo).mutarray(t) * 10 If rob(nuovo).mutarray(t) = 0 Then 'if mrepro then will mutate even if muations are disabled rob(nuovo).mutarray(t) = 1000 End If Else rob(nuovo).mutarray(t) = 32000 End If Next t Else mutate nuovo End If If Not CheckIntegrity(rob(nuovo).DNA) Then 'bots are not supposed to die from mutations directly, so don't penalize the parent rob(n).nrg = rob(n).nrg + rob(nuovo).nrg rob(n).body = rob(n).body + rob(nuovo).body rob(nuovo).nrg = 0 End If makecondlist nuovo makeoccurrlist nuovo countconditions nuovo rob(nuovo).DnaLen = DNALength(nuovo) maketie n, nuovo, RobSize * 1.3, 100, 0 rob(n).onrg = rob(n).nrg 'saves parent from dying from shock after giving birth End If End If End Sub
Public Sub SexReproduce
' hot hot: sex reproduction ' same as above, but: dna comes from two parents, is crossed-over, ' and the resulting dna is then mutated. Public Sub SexReproduce(robA As Integer, robB As Integer) Dim perA As Integer, perB As Integer Dim nrgA As Long, nrgB As Long Dim bodyA As Long, bodyB As Long Dim sondist As Long Dim nuovo As Integer Dim nnrg As Long Dim nbody As Long Dim nx As Long Dim ny As Long Dim t As Integer Dim tests As Boolean tests = False sondist = RobSize * 1.3 If Sqr((rob(robA).x - rob(robB).x) ^ 2 + (rob(robA).Y - rob(robB).Y) ^ 2) <= RobSize * 2 Then Exit Sub perA = rob(robA).mem(sexrepro) perB = rob(robB).mem(sexrepro) If perA < 1 Then perA = 1 If perA > 99 Then perA = 99 If perB < 1 Then perB = 1 If perB > 99 Then perB = 99 nrgA = (rob(robA).nrg / 100) * perA nrgB = (rob(robB).nrg / 100) * perB nnrg = nrgA + nrgB If nnrg > 32000 Then nnrg = 32000 nrgA = 32000 * (perA / 100) nrgB = 32000 * (perB / 100) End If bodyA = (rob(robA).body / 100) * perA bodyB = (rob(robB).body / 100) * perB nbody = bodyA + bodyB If nbody > 32000 Then nbody = 32000 bodyA = 32000 * (perA / 100) bodyB = 32000 * (perB / 100) End If rob(perA).nrg = rob(perA).nrg - rob(robA).DnaLen * 1.5 rob(perB).nrg = rob(perB).nrg - rob(robB).DnaLen * 1.5 If rob(perA).nrg > 0 And rob(perB).nrg > 0 Then nx = rob(perA).x + absx(rob(perA).aim, sondist, 0, 0, 0) ny = rob(perA).Y + absy(rob(perA).aim, sondist, 0, 0, 0) 'tests = tests Or simplecoll(nx, ny, n) tests = tests Or (rob(robA).Fixed And IsInSpawnArea(nx, ny)) If Not tests Then nuovo = posto() SimOpts.TotBorn = SimOpts.TotBorn + 1 ReDim rob(nuovo).DNA(100) 'DNA is redimed inside a sub function of CrossingOver CrossingOver rob(robA).DNA, rob(robB).DNA, rob(nuovo).DNA ScanUsedVars nuovo For t = 0 To 14 rob(nuovo).mutarray(t) = (rob(robA).mutarray(t) + rob(robB).mutarray(t)) / 2 Next t If rob(robA).Mutation Or rob(robB).Mutation Then rob(nuovo).Mutation = True Else rob(nuovo).Mutation = False End If rob(nuovo).Mutations = rob(robA).Mutations / 2 + rob(robB).Mutations / 2 For t = 0 To 12 rob(nuovo).Skin(t) = (rob(robA).Skin(t) + rob(robB).Skin(t)) / 2 Next t 'rob(nuovo).maxusedvars = rob(n).maxusedvars Erase rob(nuovo).mem Erase rob(nuovo).Ties rob(nuovo).x = rob(robA).x + absx(rob(robA).aim, sondist, 0, 0, 0) rob(nuovo).Y = rob(robA).Y + absy(rob(robA).aim, sondist, 0, 0, 0) rob(nuovo).vx = rob(robA).vx rob(nuovo).vy = rob(robA).vy rob(nuovo).color = rob(robA).color rob(nuovo).ox = rob(nuovo).x rob(nuovo).oy = rob(nuovo).Y rob(nuovo).aim = rob(robA).aim + 3.14 If rob(nuovo).aim > 6.28 Then rob(nuovo).aim = rob(nuovo).aim - 6.28 rob(nuovo).aimx = Cos(rob(nuovo).aim) rob(nuovo).aimy = Sin(rob(nuovo).aim) rob(nuovo).mem(setaim) = 32000 rob(nuovo).mem(468) = 32000 rob(nuovo).mem(480) = 32000 rob(nuovo).mem(481) = 32000 rob(nuovo).mem(482) = 32000 rob(nuovo).mem(483) = 32000 rob(nuovo).Exist = True rob(nuovo).Dead = False rob(nuovo).generation = rob(robA).generation + 1 rob(nuovo).BirthCycle = SimOpts.TotRunCycle rlist.addrobot nuovo, rob(nuovo).x rob(nuovo).vnum = 1 rob(nuovo).pntr = 1 rob(nuovo).st.pos = 1 rob(nuovo).view = False 'nnrg = (rob(n).nrg / 100) * per rob(robA).nrg = rob(robA).nrg - nrgA rob(robB).nrg = rob(robB).nrg - nrgB rob(robA).mem(energy) = rob(robA).nrg rob(robB).mem(energy) = rob(robB).nrg rob(robA).body = rob(robA).body - bodyA rob(robA).Radius = rob(robA).body / factor rob(robB).body = rob(robB).body - bodyB rob(robB).Radius = rob(robB).body / factor rob(robA).mem(315) = rob(robA).body rob(robB).mem(315) = rob(robB).body rob(robA).SonNumber = rob(robA).SonNumber + 1 rob(robB).SonNumber = rob(robB).SonNumber + 1 rob(nuovo).nrg = nnrg rob(nuovo).body = nbody rob(nuovo).Radius = rob(nuovo).body / factor rob(nuovo).Poisoned = False rob(nuovo).mass = 1 + nbody / 10000 rob(nuovo).Parent = rob(robA).AbsNum rob(nuovo).fname = rob(robA).fname rob(nuovo).LastOwner = rob(robA).LastOwner rob(nuovo).Veg = rob(robA).Veg rob(nuovo).Fixed = rob(robA).Fixed If rob(nuovo).Fixed Then rob(nuovo).mem(216) = 1 rob(nuovo).Corpse = False rob(nuovo).AbsNum = AbsNum rob(nuovo).Shape = rob(robA).Shape target robB, nuovo, sondist target robA, nuovo, sondist target nuovo, robA, sondist target nuovo, robB, sondist mutate nuovo If Not CheckIntegrity(rob(nuovo).DNA) Then 'parents aren't suposed to be penalized, 'so they need to get their nrg and body back 'NOT YET IMPLEMENTED! rob(nuovo).nrg = 0 End If makecondlist nuovo makeoccurrlist nuovo countconditions nuovo rob(nuovo).DnaLen = DNALength(nuovo) maketie robA, nuovo, RobSize * 1.3, 90, 0 maketie robB, nuovo, RobSize * 1.3, 90, 0 'maincaption rob(robA).onrg = rob(robA).nrg rob(robB).onrg = rob(robB).nrg End If End If End Sub
Public Function simplecoll
' verifies rapidly if a field position is already occupied Public Function simplecoll(x As Long, Y As Long, k As Integer) As Boolean Dim t As Integer Dim Radius As Long simplecoll = False For t = 1 To MaxRobs If rob(t).Exist Then If Abs(rob(t).x - x) < RobSize And Abs(rob(t).Y - Y) < RobSize Then If k <> t Then simplecoll = True End If End If Next t If SimOpts.Dxsxconnected = True Then If x < 0 Or x + RobSize > SimOpts.FieldWidth Then simplecoll = True End If If SimOpts.Updnconnected = True Then If Y < 0 Or Y + RobSize > SimOpts.FieldHeight Then simplecoll = True End If End Function
Public Function posto
' searches a free slot in the robots array, to store a new rob ' you may have noticed that the system is hybrid, there's ' a (quadruple) linked list and the array Public Function posto() As Integer Dim t As Integer t = 1 While rob(t).Exist And t <= MaxRobs And t < UBound(rob()) t = t + 1 Wend If t > MaxRobs Then rob(t + 1).x = maxfieldsize MaxRobs = t End If If t = UBound(rob()) Then MaxRobs = MaxRobs - 1 t = t - 1 End If posto = t rob(0).x = -4000 AbsNum = AbsNum + 1 rob(posto).AbsNum = AbsNum 'So there's no chance of inheritance from older bots who left this position open rob(posto).absvel = 0 rob(posto).age = 0 rob(posto).aim = 0 rob(posto).aimx = 1 rob(posto).aimy = 0 rob(posto).ax = 0 rob(posto).ay = 0 rob(posto).BirthCycle = 0 'or the current cycle, whichever rob(posto).body = 0 rob(posto).Bouyancy = 0 rob(posto).color = 0 Erase rob(posto).condlist() rob(posto).condnum = 0 rob(posto).Corpse = False rob(posto).Dead = False rob(posto).DecayTimer = 0 ReDim rob(posto).DNA(1) rob(posto).DNA(1).tipo = 4: rob(posto).DNA(1).value = 4 rob(posto).DnaLen = 1 rob(posto).envx = 0 rob(posto).envy = 0 rob(posto).Exist = False rob(posto).Fixed = False rob(posto).fname = "" rob(posto).genenum = 0 rob(posto).generation = 0 rob(posto).highlight = False rob(posto).kills = 0 rob(posto).LastMut = 0 rob(posto).LastMutDetail = "" rob(posto).lastopp = 0 rob(posto).LastOwner = "" rob(posto).lastviewed = 0 rob(posto).ma = 0 rob(posto).mass = 0 rob(posto).maxusedvars = 0 Erase rob(posto).mem() rob(posto).mt = 0 rob(posto).Multibot = False Erase rob(posto).mutarray() rob(posto).Mutation = False rob(posto).Mutations = 0 rob(posto).nrg = 0 rob(posto).Numties = 0 rob(posto).oaim = 0 rob(posto).obody = 0 Erase rob(posto).occurr() rob(posto).onrg = 0 rob(posto).order = 0 Erase rob(posto).OSkin() rob(posto).ox = 0 rob(posto).oy = 0 rob(posto).Paracount = 0 rob(posto).Paralyzed = False rob(posto).Parent = 0 rob(posto).Ploc = 0 rob(posto).pntr = 0 rob(posto).poison = 0 rob(posto).Poisoncount = 0 rob(posto).Poisoned = False rob(posto).Pwaste = 0 rob(posto).Radius = 0 rob(posto).Shape = 0 rob(posto).Shell = 0 Erase rob(posto).Skin() rob(posto).Slime = 0 rob(posto).SonNumber = 0 'rob(posto).st Erase rob(posto).Ties() Erase rob(posto).usedvars() Erase rob(posto).vars() rob(posto).vbody = 0 rob(posto).Veg = False rob(posto).venom = 0 rob(posto).view = False rob(posto).Vloc = 0 rob(posto).vnum = 0 rob(posto).Vtimer = 0 rob(posto).Vval = 0 rob(posto).vx = 0 rob(posto).vy = 0 rob(posto).Wall = False rob(posto).Waste = 0 rob(posto).x = 0 rob(posto).Y = 0 End Function
Public Sub KillRobot
' Kill Bill Public Sub KillRobot(n As Integer) If n = -1 Then n = robfocus If SimOpts.DBEnable Then If rob(n).Veg And SimOpts.DBExcludeVegs Then Else AddRecord n End If End If 'If n = MaxRobs Then MaxRobs = MaxRobs - 1 rob(n).Exist = False rob(n).Wall = False rob(n).Fixed = False rob(n).Veg = False rob(n).LastOwner = "" rob(n).SonNumber = 0 rob(n).age = 0 rlist.delrobot rlist.searchrob(n) delallties n If Not MDIForm1.nopoff Then makepoff n End Sub