BotTxt
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DB Bots
The idea here is to collect Bots and their text here ...
so people can go through and ask questions about how
various genes work.
Click on discussion and start one.
Contents
C_Circumgirans
' Comisia Circumgirans ' ' Robot NanniMorettiano ' (you'd need to know some italian politics ' to understand that... I hope you don't) ' Evolved 2002 from c. ancestralis ' ' A very efficient robot, it has the ability ' to move in swarms (swarms that become ' round when there is no food in sight, ' so the name). cond *.eye6 0 != start 21 40 store 17 .aimdx store stop cond start 16 .aimsx store stop cond *.eye8 -1 != start -4 .dn store 4 .up store stop cond *.aimdx 0 > start -1 .shoot store 6 .nrg store stop cond *.refsx 6181 !%= *.nrg 6181 > start 430 .aimdx store 50 .repro store 42 .out1 store 37 stop end
Devincio_Dominator_Invincibalis
'Devincio_Dominator_Invincibalis 'uses tie defence system '*********************** 'initialize '********* cond *.robage 0 = start 42 55 store .tie inc stop cond *.robage 1 = start .deltie inc stop cond *.robage 300 > *.nrg 3000 > *.body 5000 < start 100 .strbody store stop cond *.body 100 > *.nrg 500 < start 100 .fdbody store stop ' move forward '**************** cond *.refeye *.myeye != *.numties 0 = start *.maxvel *.vel sub .up store stop 'turn towards food '************************* 'avoid other conspecifics '**************************** cond start mult mult 0 0 stop cond *.eye4 *.eye6 > start mult mult -5 -25 stop cond *.eye6 *.eye4 > start mult mult 5 25 stop cond *.eye3 *.eye5 > *.eye3 *.eye4 > *.eye3 *.eye6 > start mult mult -8 -80 stop cond *.eye7 *.eye5 > *.eye7 *.eye6 > *.eye7 *.eye4 > start mult mult 8 80 stop cond *.eye1 *.eye5 > *.eye1 *.eye4 > *.eye1 *.eye6 > *.eye1 *.eye3 > *.eye1 *.eye7 > start mult mult -14 -140 stop cond *.eye9 *.eye5 > *.eye9 *.eye4 > *.eye9 *.eye6 > *.eye9 *.eye3 > *.eye9 *.eye7 > start mult mult 14 140 stop ' Avoid conspecifics ' *********************** cond *.refeye *.myeye = start mult mult 0 85 stop 'reproduce '*********** cond *.robage 50 < *.eye5 50 < *.nrg 1500 > start 50 .repro store mult mult 0 250 stop cond *.nrg 5000 > *.eye5 50 < start 40 .repro store mult mult 0 250 stop 'Feed '****** cond *.tiepres *51 != *.numties 0 > start *.tiepres .tienum store 1000 .tieval store .tieval .tieloc store stop cond *.multi 1 = start *.tiepres .deltie store 99 .sharenrg store stop cond *52 2 = start *51 .deltie store 0 52 store stop cond *52 0 > start *51 .tienum store -1000 .tieval store -1 .tieloc store 52 inc stop ' sever ties to conspecifics ' ***************************** cond *.trefeye *55 = start *.tiepres .deltie store stop ' delete painful tie ' ****************** cond *.numties 0 > *.pain 500 > start *.tiepres .deltie store stop 'Tie to an enemy '******************** cond *.eye5 50 > *.eye6 *.eye4 %= *.refeye *.myeye != *.robage 0 > start 800 rnd 100 add 51 store *51 .tie store *51 .readtie store mult mult 0 0 52 inc stop ' Actually rotate ' ***************** cond start .aimdx store .dx store stop cond *.refeye *.myeye != *.refeye 1 != *.eye5 50 > start -6 .shoot store stop cond *.waste 100 > start 1 .backshot store -4 .shoot store *.waste .shootval store stop cond *.poison 1000 < *.nrg 1000 > start 10 .strpoison store stop end
Devincio_Eversor
'Devincio_Eversor ' *** Tie Destroyerr *** '*********************** 'initialize '********* cond *.robage 0 = start 8 rnd 2 add 51 store 45 55 store *51 .tie store stop ' move forward '**************** cond *.refeye *55 != start 30 *.vel sub .up store stop cond *.refeye *55 != *.refeye 0 != *.eye5 80 > start 40 *.vel sub .up store stop cond *.refeye *55 = *.eye5 50 > start 2 .dn store stop 'turn towards food '************************* 'avoid other conspecifics '**************************** cond start mult 0 stop cond '*.eye4 *.eye5 > *.eye4 *.eye6 > start mult -15 stop cond '*.eye6 *.eye5 > *.eye6 *.eye4 > start mult 15 stop cond *.eye3 *.eye5 > *.eye3 *.eye4 > *.eye3 *.eye6 > start mult -50 stop cond *.eye7 *.eye5 > *.eye7 *.eye6 > *.eye7 *.eye4 > start mult 50 stop cond *.eye1 *.eye5 > *.eye1 *.eye4 > *.eye1 *.eye6 > *.eye1 *.eye3 > *.eye1 *.eye7 > start mult -100 stop cond *.eye9 *.eye5 > *.eye9 *.eye4 > *.eye9 *.eye6 > *.eye9 *.eye3 > *.eye9 *.eye7 > start mult 100 stop ' Avoid conspecifics ' *********************** cond *.refeye *55 = start mult 85 stop 'reproduce '*********** cond *.nrg 4000 > *.eye5 0 = start 25 .repro store mult 250 stop 'Tie to an enemy '******************** cond *.eye5 30 > *.eye5 *.eye4 = *.eye5 *.eye6 = *.refeye *55 != start *51 .tie store mult 0 stop ' Actually rotate ' ***************** cond start .aimdx store stop ' sever ties to conspecifics ' ***************************** cond *.trefeye *55 = start *51 .deltie store stop 'Spin when attacked '************************* cond *.shdn 0 < *.pleas -10 < start 620 .aimsx store stop cond *.hitdn 0 != start 620 .aimsx store stop 'Feed '****** cond *.numties 0 > start *51 .tienum store -1000 .tieval store -1 .tieloc store *51 .readtie store stop cond *.numties 0 > *.waste 100 > *.trefeye 0 = start 1000 .tieval store -4 .tieloc store stop cond *.slime 90 < start 50 .mkslime store stop cond *.refeye *55 != *.eye5 50 > start -1 .shoot store stop end
Hunter V2.13
'New generation Hunter bot with state of the art features '*********************** 'reproduce '********* cond *.nrg 4000 > start 60 .repro store 628 .aimsx store 1 40 store stop cond *.robage 0 = start 1 .tie store stop cond *.robage 1 = start 314 .aimdx store stop cond *.robage 3 = start 314 .aimsx store stop cond *40 0 != start 40 inc stop cond *.eye5 80 < *.refeye 18 != start 30 *.vel sub 3 div .up store stop 'turn towards enemies or food '************************* cond *.eye1 *.eye5 > *.eye1 *.eye9 > start 100 .aimsx store '5 .sx store stop cond *.eye9 *.eye5 > *.eye9 *.eye1 > start -100 .aimsx store '5 .dx store stop cond *.eye3 *.eye5 > *.eye3 *.eye7 > start 50 .aimsx store '5 .sx store stop cond *.eye7 *.eye5 > *.eye7 *.eye3 > start -50 .aimsx store '5 .dx store stop cond *40 3 = start 628 .aimdx store 0 40 store stop 'avoid conspecifics '**************************** cond *.refeye 18 = '*.eye5 30 > start 120 .aimsx store stop 'shoot at enemy '****************** cond *.eye5 50 > *.refeye 18 != start -1 .shoot store stop 'delete ties '********* cond *.numties 0 > start 1 .deltie store stop cond start 100 .mkslime store stop end
'The Bee Gene: UPDATE! Now Capable of defeating the Devincio_Eversor in a equal unmutating simulation. Still working on Virus gene.
'===================
'These genes attempt to create a situation similair to a hive. It takes a while for them to get 'collected and decide order of dominance, but that is because it is halfway unfinished. The 'warriors, drones and secondary queens do not occur because their genes are giving me a 'headache. They have a tendancy to reproduce less often the larger they get, leaving more food 'for them to become fatter, and eventually a queen. They diet themselves according to rank. 'Feel free to make any changes to these offline. I am open to ideas for handling the various 'other ranks and their genes. All of the search genes are not original, that was not the goal. 'phase 1 initialization. cond *.robage 0 = start 8 rnd 2 add 51 store 45 55 store *51 .tie store 40 40 store 1 41 store stop cond *.robage 1 = start 0 41 store stop cond *.numties 0 = *.body 1000 > *.nrg 10000 > start 25 .repro store stop cond *.tiepres *.feedtie = *.trefevenom *.myvenom != start -1000 .tieval store *.tieval 1000 div .tieloc store stop cond *.robage 300 < *.nrg 1200 > *.numties 0 != *.trefeye 82 != *.trefeye 0 != *.vtimer 0 = *41 0 = start 0 .fixang store *.thisgene .mkvirus store 2 .vloc store *.tiepres .deltie store 1 41 store cond *.nrg 12000 > *.numties 0 != start 40 .repro store 31 .aimright store 21 .out2 store *51 .tienum store -1000 .tieval store 1 .tieloc store stop 'update the ins and outs cond *.refeye *.myeye = *.in1 *.out1 != start *.out1 .in1 store stop cond *.refeye *.myeye = *.in2 *.out2 != start *.out2 .in2 store stop cond *.numties 0 > start *51 .readtie store stop 'pahse 2: collector, fighter or queen cond *.nrg 12000 > *.numties 0 != start 40 .repro store 31 .aimdx store 21 .out2 store stop *.refxpos *.refypos angle .aim store cond *.eye2 *.eye8 != start *.eye2 *.eye8 sub .aimsx store stop cond *.eye4 *.eye6 != start *.eye4 *.eye6 sub 2 div .aimsx store stop cond *.vel 40 < start 40 *.vel sub .up store stop cond *.refeye *.myeye = *.eye5 50 > start *.refaim *.aim sub .setaim store stop ' Gene 7 wide search 1 cond *.eye1 *.eye5 > *40 40 = *.nrg 9000 < start mult -100 stop ' Gene 8 wide search 2 cond *.eye9 *.eye5 > *40 40 = *.nrg 9000 < start mult 100 stop cond start .aimdx store stop cond *.eye4 *.eye6 > start 90 .out2 store -20 .aimdx store stop cond *.eye6 *.eye4 > start -90 .out2 store 20 .aimdx sore stop cond *.eye3 *.eye5 > *.eye3 *.eye4 > *.eye3 *.eye6 > start 80 .out2 store -40 .aimdx store stop cond *.eye7 *.eye5 > *.eye7 *.eye6 > *.eye7 *.eye4 > start -80 .out2 store 40 .aimdx store stop cond *.eye1 *.eye5 > *.eye1 *.eye4 > *.eye1 *.eye6 > *.eye1 *.eye3 > *.eye1 *.eye7 > start 70 .out2 store -60 .aimdx store stop cond *.eye9 *.eye5 > *.eye9 *.eye4 > *.eye9 *.eye6 > *.eye9 *.eye3 > *.eye9 *.eye7 > start -70 .out2 store 60 .aimdx store stop ' Gene 3. Move forward cond *.numties != 2 *.vel 20 < *.refeye 9 != start 30 *.vel sub 2 div .up store stop cond *.robage 150 > start 31 .out2 store stop cond *.tielen 800 > *.numties 1 = start 500 .fixlen store stop 'external communications cond *.numties 2 < *.eye5 40 > *.eye5 *.eye4 = *.eye5 *.eye6 = *.refeye *.myeye = start *51 .tie store stop cond *.eye5 30 > *.eye5 *.eye4 = *.eye5 *.eye6 = *.refeye *.myeye = *.in2 0 != *.in2 21 != start *.in2 .aimdx store stop cond *.eye5 30 > *.eye5 *.eye4 = *.eye5 *.eye6 = *.refeye *.myeye != *.refties *.myties = start *40 .out1 store 1 *40 add 40 store stop 'internal commands from the queen cond *.out2 21 = *.numties 0 != *.nrg 28000 < *.out1 50 != start *51 .deltie store 50 .out2 store stop 'attack other ties cond *.numties 0 != *.trefeye *.myeye != *.trefvenom *.myvenom != start *.tieangle .aim store *51 .deltie store stop 'collect food command cond *.in2 50 = *.refeye *.myeye = start 50 .out2 store 40 *40 store 0 *.out2 store stop cond *.numties 3 < *.out2 50 = *.eye5 30 > *.eye5 *.eye4 = *.eye5 *.eye6 = *.refeye *.myeye != start *51 .tie store stop cond *.numties 3 = *.out2 50 = *.in2 21 != *.vel 20 < start 20 .vel store stop cond *.numties 0 != *.trefeye *.myeye = *.trefvel *.vel != *.trefangle *.myangle != *40 100 != start *.trefvel .vel store *trefangle .myangle store stop cond *.numties 1 = *40 100 != start 100 40 store stop cond *.numties 3 = *.out2 50 = *.in2 21 = *.eye 5 30 > *.eye5 *.eye4 = *.eye5 *.eye6 = *.refeye *.myeye = start *51 .tie store 76 .out2 store stop 'eatself when searching for food cond *.out2 50 = *.trefeye *55 != *.nrg 5000 < *.body 300 < start 300 .fdbody store stop cond *.out2 50 = *.trefeye *55 != *.nrg 3000 < *.body 100 < *.numties 0 != start *51 .tienum store -1000 .tieval store -1 .tieloc store *51 .readtie store *.waste *.trefwaste sub .sharewaste .multi store stop 'feed eachother cond *.numties = 2 *.trefeye *.myeye = *.nrg *.trefnrg > start *51 .tienum store 10 .sharenrg .multi store stop cond *.numties = 2 *.trefeye *.myeye = *.waste *.trefwaste > start *51 .tienum store 10 .sharewaste .multi store stop cond *.numties 0 > *.numties 4 = *.in2 50 = *.nrg 1000 < *.trefeye *.myeye != start *51 .tienum store -1000 .tieval store -1 .tieloc store *51 .readtie store stop cond *.waste 100 > *.trefeye *.myeye != *.numties 4 = *.in2 50 = *.nrg 1000 < start 1000 .tieval store -4 .tieloc store stop 'store away food for when it gets bad cond *.nrg 29000 > *.body 900 < start 50 .strbody store stop cond *.nrg 12000 < *.body 200 > start 50 .fdbody store stop cond *.refeye 0 != *.eye5 60 > *.refeye 82 != *.venom 0 > start 50 .vloc store 50 .venval store -3 .shoot store stop cond *.refeye 82 != *.venom 100 < *.eye5 60 > start -1 .shoot store stop 'create venom cond *.robage 10 = start *.nrg 50 div .strvenom store stop cond *.robage 200 = start *.nrg 40 div .strpoison store *.eye5 .ploc store *.nrg 75 div .strvenom store stop cond *.robage 500 = start *.nrg 60 div .strpoison store *.shoot .ploc store *.nrg 85 div strvenom store stop cond *.robage 900 = start *.nrg 90 div .strpoison store *.refeye .ploc store stop cond *.numties 0 != *trefeye *.myeye = *.slime 200 < start 30 .mkslime store 50 .shareslime .multi store stop cond *.numties 0 != *trefeye *.myeye = *.slime *.trefslime > start 50 .shareslime .multi store stop cond *.numties 0 != *.eye5 30 > *.eye5 *.eye4 = *.eye5 *.eye6 = *.refeye *55 != start *51 .tie store stop cond *.waste 800 < *.numties 0 > *.body 1000 < *.trefeye *.myeye != start *51 .tienum store -1000 .tieval store -1 .tieloc store *51 .readtie store *.waste .sharewaste .multi store stop cond *498 0 > *.waste 100 or *.trefeye 0 = cond 1047 407 store -4 .tieloc store stop cond *.numties 0 > *.waste 800 < *.body 1000 < *.trefeye 82 != start -1000 .tieval store -4 .tieloc store stop cond *.robage 2 = start *.nrg 50 div .mkslime store stop cond *.refeye 82 != *.eye5 50 > start -1 .shoot store stop cond *.numties 0 = *.nrg 25000 > start 50 .repro store stop end