Eye

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Revision as of 07:27, 23 September 2007 by Elite (talk | contribs) (Added .eyef and .focuseye)
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Eyes:

.eye1 501 .eye2 502 .eye3 503
.eye4 504 .eye5 505 .eye6 506
.eye7 507 .eye8 508 .eye9 509
.eyef 510
.focuseye 511
.eye1dir 521 .eye2dir 522 .eye3dir 523
.eye4dir 524 .eye5dir 525 .eye6dir 526
.eye7dir 527 .eye8dir 528 .eye9dir 529
.eye1width 531 .eye2width 532 .eye3width 533
.eye4width 534 .eye5width 535 .eye6width 536
.eye7width 537 .eye8width 538 .eye9width 539

Sysvars:

Eyes a bot to see and are key to almost everything a bot does.

A good animal bot should use at least one eye to be effective.

The eyes are numbered 1-9 from left to right. in version 2.4 and later you can tell exactly what is seen in each eye angle, by clicking on your bot.

.eye5 is the most important since it is in the middle, straight ahead of the bot. To use the Refvars eye5 needs to have something in it (and a bot needs to have at least one eye command-trust me--Endychat).

As of 2.43, a bunch of new eye stuff has been added

.eyef reads back the eye value of the current eye focus: the eye that reads refvars, .memval etc. Under normal circumstances, that would be eye5, but now, the focus can be changed using .focuseye.