Talk:Sysvar
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I'm hoping to make this page be the backbone of a giant reference. Depending on the sysvar(s) there will be links to another specific section or if small enough just a short blurb.
Awesome work, keep it up. I'll try to post code snipets about relevant sysvars from time to time (like how the code handles the sysvar).
- As this page is going to be rather long ...
- would generating a Table of Contents at the top of the page be useful? Griztalk 09:50, 15 Oct 2005 (MST)
- for example:
Contents
Ties
Movement
- Movement (.up, .dn. .dx, .sx)
- up/1
- dn/2
- sx/3
- dx/4
- Basic Turning (.aimdx, .aimsx)
- aimdx/5
- aimsx/6
Shooting
- Shooting
- shoot/7
- shootval/8
- backshot/900
- aimshoot/901
- robage/9
- mass/10
- maxvel/11
- aim/18
- setaim/19
- velscalar/196
- velsx/197
- veldx/198
- veldn/199
- velup/200
- vel/200
Gains and Losses
- Gains and Losses
- pain/203
- pleas/204
- bodgain/194
- bodloss/195
Hit
- Hit?
- hit/201
- hitup/205
- hitdn/206
- hitdx/207
- hitsx/208