.mkslime

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Revision as of 16:14, 13 July 2008 by Jarbon (talk | contribs) (Added what negative and positive values will do when stored and added that there is a cap of 100 units of slime per turn.)
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.mkslime ----- I can make a layer of slime on my body to protect me from your ties. Trouble is it slowly dissolves away. Storing a positive value in .mkslime will cause that amount of slime to be made (to a maximum of 100 per turn) and a negative value will cause slime to be removed.