BotTxt

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DB Bots

The idea here is to collect Bots and their text here ...
so people can go through and ask questions about how
various genes work.
Click on discussion and start one.


C_Circumgirans

' Comisia Circumgirans
'
' Robot NanniMorettiano
' (you'd need to know some italian politics
' to understand that... I hope you don't)
' Evolved 2002 from c. ancestralis
'
' A very efficient robot, it has the ability
' to move in swarms (swarms that become
' round when there is no food in sight,
' so the name). 

cond
  *.eye6
  0
  !=
start
  21
  40
  store
  17
  .aimdx
  store
stop

cond
start
  16
  .aimsx
  store
stop

cond
  *.eye8
 -1
  !=
start
 -4
  .dn
  store
  4
  .up
  store
stop

cond
  *.aimdx
  0
  >
start
 -1
  .shoot
  store
  6
  .nrg
  store
stop

cond
  *.refsx
  6181
  !%=
  *.nrg
  6181
  >
start
  430
  .aimdx
  store
  50
  .repro
  store
  42
  .out1
  store
  37
stop
end

Devincio_Dominator_Invincibalis

'Devincio_Dominator_Invincibalis
'uses tie defence system
'***********************

'initialize
'*********
cond
    *.robage 0 =
  start
    42 55 store
    .tie inc
stop

cond 
*.robage 1 =
start
.deltie inc
stop

cond 
*.robage 300 >
*.nrg 3000 >
*.body 5000 <
start
100 .strbody store
stop

cond
*.body 100 >
*.nrg 500 <
start
100 .fdbody store
stop

' move forward 
'****************
cond
    *.refeye *.myeye !=
    *.numties 0 =
  start
    *.maxvel *.vel sub .up store
 stop

'turn towards food
'*************************
'avoid other conspecifics
'****************************
cond
start
mult mult 0 0
stop

cond
*.eye4 *.eye6 >
start
mult mult -5 -25
stop

cond
*.eye6 *.eye4 >
start
mult mult 5 25
stop

cond
*.eye3 *.eye5 >
*.eye3 *.eye4 >
*.eye3 *.eye6 >
start
mult mult -8 -80 
stop

cond
*.eye7 *.eye5 >
*.eye7 *.eye6 >
*.eye7 *.eye4 >
start
mult mult 8 80
stop

cond
*.eye1 *.eye5 >
*.eye1 *.eye4 >
*.eye1 *.eye6 >
*.eye1 *.eye3 >
*.eye1 *.eye7 >
start
mult mult -14 -140 
stop

cond
*.eye9 *.eye5 >
*.eye9 *.eye4 >
*.eye9 *.eye6 >
*.eye9 *.eye3 >
*.eye9 *.eye7 >
start
mult mult 14 140 
stop

' Avoid conspecifics
' ***********************
cond
    *.refeye *.myeye =
  start
    mult mult 0 85 
stop

'reproduce 
'***********
cond 
*.robage 50 <
*.eye5 50 <
*.nrg 1500 >
start
50 .repro store
mult mult 0 250
stop

cond
    *.nrg 5000 > 
    *.eye5 50 <
  start
    40 .repro store
    mult mult 0 250 
stop

'Feed
'******
cond
*.tiepres *51 !=
*.numties 0 >
start
*.tiepres .tienum store
1000 .tieval store
.tieval .tieloc store
stop

cond
*.multi 1 =
start
*.tiepres .deltie store
99 .sharenrg store
stop

cond
*52 2 =
start
*51 .deltie store
0 52 store
stop

cond 
   *52 0 >
  start
    *51 .tienum store
    -1000 .tieval store
    -1 .tieloc store
52 inc
stop

' sever ties to conspecifics
' *****************************
cond
    *.trefeye *55 =
  start
    *.tiepres .deltie store
stop

' delete painful tie
' ******************
cond
*.numties 0 >
*.pain 500 >
start
*.tiepres .deltie store
stop

'Tie to an enemy
'********************
cond
    *.eye5 50 >
    *.eye6 *.eye4 %=
    *.refeye *.myeye !=
    *.robage 0 >
  start
    800 rnd 100 add 51 store
    *51 .tie store
    *51 .readtie store
    mult mult 0 0 
    52 inc
stop

' Actually rotate
' *****************
cond
start
    .aimdx store
    .dx store
stop

cond
*.refeye *.myeye !=
*.refeye 1 !=
*.eye5 50 >
start
-6 .shoot store
stop

cond
*.waste 100 >
start
1 .backshot store
-4 .shoot store
*.waste .shootval store
stop

cond
*.poison 1000 <
*.nrg 1000 >
start
10 .strpoison store
stop

end

Devincio_Eversor

'Devincio_Eversor
' *** Tie Destroyerr ***
'***********************

'initialize
'*********
cond
*.robage 0 =
start
8 rnd 2 add 51 store
45 55 store
*51 .tie store
stop

' move forward 
'****************
cond
*.refeye *55 !=
start
30 *.vel sub .up store
stop

cond
*.refeye *55 !=
*.refeye 0 !=
*.eye5 80 >
start
40 *.vel sub .up store
stop

cond
*.refeye *55 =
*.eye5 50 >
start
2 .dn store
stop

'turn towards food
'*************************
'avoid other conspecifics
'****************************
cond
start
mult 0
stop

cond
'*.eye4 *.eye5 >
*.eye4 *.eye6 >
start
mult -15
stop

cond
'*.eye6 *.eye5 >
*.eye6 *.eye4 >
start
mult 15
stop

cond
*.eye3 *.eye5 >
*.eye3 *.eye4 >
*.eye3 *.eye6 >
start
mult -50 
stop

cond
*.eye7 *.eye5 >
*.eye7 *.eye6 >
*.eye7 *.eye4 >
start
mult 50
stop

cond
*.eye1 *.eye5 >
*.eye1 *.eye4 >
*.eye1 *.eye6 >
*.eye1 *.eye3 >
*.eye1 *.eye7 >
start
mult -100 
stop

cond
*.eye9 *.eye5 >
*.eye9 *.eye4 >
*.eye9 *.eye6 >
*.eye9 *.eye3 >
*.eye9 *.eye7 >
start
mult 100 
stop

' Avoid conspecifics
' ***********************
cond
*.refeye *55 =
start
mult 85 
stop

'reproduce 
'***********
cond
*.nrg 4000 > 
*.eye5 0 =
start
25 .repro store
mult 250 
stop

'Tie to an enemy
'********************
cond
*.eye5 30 >
*.eye5 *.eye4 =
*.eye5 *.eye6 =
*.refeye *55 !=
start
*51 .tie store
mult 0 
stop

' Actually rotate
' *****************
cond
start
.aimdx store
stop

' sever ties to conspecifics
' *****************************
cond
*.trefeye *55 =
start
*51 .deltie store
stop

'Spin when attacked
'*************************
cond
*.shdn 0 <
*.pleas -10 <
start
620 .aimsx store
stop

cond
*.hitdn 0 !=
start
620 .aimsx store
stop

'Feed
'******
cond 
*.numties 0 >
start
*51 .tienum store
-1000 .tieval store
-1 .tieloc store
*51 .readtie store
stop

cond
*.numties 0 >
*.waste 100 >
*.trefeye 0 =
start
1000 .tieval store
-4 .tieloc store
stop

cond
*.slime 90 <
start
50 .mkslime store
stop

cond
*.refeye *55 !=
*.eye5 50 >
start
-1 .shoot store
stop

end

Hunter V2.13

 
'New generation Hunter bot with state of the art features
'***********************


'reproduce 
'*********
cond
*.nrg 4000 >
start
60 .repro store
628 .aimsx store
1 40 store
stop

cond
*.robage 0 =
start
1 .tie store
stop

cond
*.robage 1 =
start
314 .aimdx store
stop

cond 
*.robage 3 =
start
314 .aimsx store
stop

cond
*40 0 !=
start
40 inc
stop


cond
*.eye5 80 <
*.refeye 18 !=
start
30 *.vel sub 3 div .up store
stop



'turn towards enemies or food
'*************************

cond
*.eye1 *.eye5 >
*.eye1 *.eye9 >
start
100 .aimsx store
'5 .sx store
stop

cond
*.eye9 *.eye5 >
*.eye9 *.eye1 >
start
-100 .aimsx store
'5 .dx store
stop

cond
*.eye3 *.eye5 >
*.eye3 *.eye7 >
start
50 .aimsx store
'5 .sx store
stop

cond
*.eye7 *.eye5 >
*.eye7 *.eye3 >
start
-50 .aimsx store
'5 .dx store
stop

cond
*40 3 =
start
628 .aimdx store
0 40 store
stop

'avoid conspecifics
'****************************
cond
*.refeye 18 =
'*.eye5 30 >
start
120 .aimsx store
stop

'shoot at enemy
'******************

cond
*.eye5 50 >
*.refeye 18 !=
start
-1 .shoot store
stop

'delete ties
'*********
cond
*.numties 0 >
start
1 .deltie store
stop

cond
start
100 .mkslime store
stop

end


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