Difference between revisions of "Humilis"

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Click the [[Talk:Humilis|discussion]] tab above to discuss the code.<br>
 
added user feedback there. ~griz~
 
 
----
 
  
'Humilis
 
 
use NewMove
 
def Turn_At_Birth 60
 
 
'remove waste
 
cond
 
*.waste 100 >
 
start
 
'This shoots a particle of waste equal to a bot's current waste level
 
-4 .shoot store
 
*.waste .shootval store
 
stop
 
 
'manage body
 
'cond
 
'*.body 10 mult
 
'*.nrg !%=
 
'start
 
'*.body 10 mult *.nrg sub dup
 
' 'difference between energy stored in body and in nrg
 
'0 floor .fdbody store
 
'-1 mult 0 floor .strbody store
 
' 'if you feed and str the same it'll zero both effects and waste nrg
 
' 'I'll check on fixing it up latter
 
'stop
 
 
'redone body management into 2 genes:
 
cond
 
*.body 10 mult *.nrg sub 400 > 'we have lots of body and little nrg
 
*.nrg 50 < or
 
start
 
100 .fdbody store
 
stop
 
 
cond
 
*.nrg *.body 10 mult sub 400 > 'we have lots of nrg and little body
 
*.nrg 31000 > or
 
start
 
100 .strbody store
 
stop
 
'end body management
 
 
cond
 
start
 
'Naval Cord Removal
 
.tie *.robage sgn 1 sub -1 mult mult
 
.deltie *.robage 1 sub sgn 1 sub -1 mult mult
 
add inc
 
'this should do the trick to allow both tie and deltie to use same inc
 
stop
 
 
cond
 
*.robage 100 mod 0 = 'upped thet time a bot spends on a single refvar so their behavior is more consistant
 
'Finally figured out how to use mod handily :)
 
start
 
7 rnd 50 store
 
stop
 
 
cond
 
*.eye5 0 >
 
.refup *50 add * .myup *50 add * !=
 
start
 
*.refvelup 30 add *.body mult 1000 div .up store
 
*.refveldx *.body mult 1000 div .dx store
 
stop
 
 
cond
 
*.velscalar 0 =
 
 
*.eye1 *.eye2 *.eye3 *.eye4 *.eye5 *.eye6 *.eye7 *.eye8 *.eye9
 
add add add add add add add
 
0 = 'nothign in any eyes
 
*.eye5 0 =
 
 
*.nrg 200 > 'don't try this if we're too exhausted to really feed
 
start
 
60 .up store
 
stop
 
 
cond
 
'Gene should allow bot to test amongst 8 different refs randomly
 
.refup *50 add * .myup *50 add * !=
 
*.eye5 37 >
 
start
 
'Cheap shots :)
 
.shoot dec
 
 
*.refvelup *.body mult 1000 div .up store
 
*.refveldx *.body mult 1000 div .dx store
 
stop
 
 
cond
 
*.nrg 10000 >
 
*.robage 1000 >
 
'let's let younger bots do other things with excess energy
 
start
 
628 .aimdx store
 
.Turn_At_Birth inc
 
'never mind, no one cares -bau
 
50 .repro store
 
stop
 
 
cond
 
*.eye5 0 >
 
*.refeye *.myeye = and
 
*.eye5 0 = or
 
start
 
314 rnd .aimdx store
 
stop
 
 
cond
 
*.Turn_At_Birth 0 >
 
start
 
628 .aimdx store
 
0 .Turn_At_Birth store
 
stop
 
 
'junk DNA to allow conspec recognition to work (and they said junk DNA wasn't useful ;))
 
*.up *.dn *.dx *.sx *.shoot *.eye5 *.aimdx *.aimdx *.aimsx *.aimsx
 
 
end 'end is superfluous in 2.4, but adding it or not doesn't hurt anything...
 

Latest revision as of 20:45, 16 December 2009