Difference between revisions of "Structure (C plus plus)"
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Revision as of 15:02, 6 January 2006
This page defines the algorithmic structure of the program in terms of objects, without going into too much coding details.
User interface
If DarwinBots is to become a serious program, it should be able to run from batch files and/or (Python) scripts. Obviously though, a GUI is the prefered mode of interaction for most people and has to be the top priority. However, it should be thought of as a front-end and not be too tightly integrated into the core engine.
Simulation engine
We should have a top-level object which has all the information needed to run a sim. Right now, it's the rather meager EngineClass. Most globals should be integrated into it.