Difference between revisions of "Talk:Botsareus's Vision"

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i like these ideas, Bau ...<br>
 
i like these ideas, Bau ...<br>
 
makes a lot of sense to me. i will play with this prog this week and see how<br>
 
makes a lot of sense to me. i will play with this prog this week and see how<br>
things go ... what questions are raised, etc ... and perhapse then know enought<br>
+
things go ... what questions are raised, etc ... and perhaps then know enough<br>
 
about these new features to ask relevent questions. thanks. {{User:Griz/sig}} 12:16, 2 Nov 2005 (MST)
 
about these new features to ask relevent questions. thanks. {{User:Griz/sig}} 12:16, 2 Nov 2005 (MST)

Revision as of 15:16, 2 November 2005

a place to talk and discuss various ideas of the implimentation of DB.


Evo

Here is how the 'evo' part works in my program:

  • A.) It uses femily based periodically changing mutation rates to avoid mullers rachet.
  • B.) Saving best robot at the end of a simulation or after n time, will result in saving a nuke problem robot or geek loophole robot, therefor the following must be done.
  1. ) Each robot must have its skill factor calculated to know its true best value. This is done using ".good" in each robots substructure.
  2. ) Troughout the simulation the higest peaking point of a robots skill is determind. Lets call it J
  3. ) J is checked agenst the J of the three previos 'runs' (each run lests 8000 cycles (although I have "/end" display something else, I am talking about my current work right now) this is done by using an external "saecheck.txt" file.
a) If J is higher then the lest three 'runs', then 'save robots dna' is called. Wait for this 'run' to complete just incase J goes even higher.
  • C.) The true 'best robot' is now set as the robot to restart/resume the simulation with.

i like these ideas, Bau ...
makes a lot of sense to me. i will play with this prog this week and see how
things go ... what questions are raised, etc ... and perhaps then know enough
about these new features to ask relevent questions. thanks. Griztalk 12:16, 2 Nov 2005 (MST)