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  • ...operators | operation]]s. Each operation can potentially change through [[mutation]]s.
    6 KB (976 words) - 20:40, 14 February 2014
  • ...et Muller's Ratchet] - Asexual creatures can accumulate "bad" mutations if mutation rates are higher than selective pressures. Eventually this leads to extinc ...mutations by watching the success of their descendants. With a low enough mutation rate this is fairly easy, as the colors won't vary too rapidly for you to k
    6 KB (913 words) - 20:05, 14 February 2014
  • * [[Mutation]]s
    606 bytes (74 words) - 23:43, 11 September 2014
  • ...e normal values. This reproduction method will cause mutations even if all mutation settings are disabled.
    2 KB (294 words) - 21:44, 14 February 2014
  • ...cessor. Sometimes the mutation will make him less efficient. Sometimes the mutation will even make him completely sterile. For the purpose of this tutorial I w
    9 KB (1,728 words) - 21:18, 14 February 2014
  • ...lor than Simplebot9 and 5 individuals at 3000 starting energy. Disable his mutation and start the simulation. Now let them fight it out for a while.
    28 KB (5,198 words) - 10:48, 8 March 2014
  • ...e normal values. This reproduction method will cause mutations even if all mutation settings are disabled.
    381 bytes (49 words) - 09:45, 30 January 2006
  • ...that continuously ties to anything near. This isn't a terribly difficult mutation to develop, since all you must do is store a number into .tie every cycle.
    1 KB (219 words) - 21:58, 14 February 2014
  • Unfortunately this is not always a beneficial mutation. Along with the danger from [[Cannibots]], these bots must have food move w
    1 KB (187 words) - 21:50, 14 February 2014
  • 'Good for mutation sims and for If you just like to run some mutation simulations, Animal Minimalis is a good bot to start with. It's strong, bu
    7 KB (1,174 words) - 05:26, 25 July 2011
  • * [[Global Mutation Rate | Global Mutation Rates]] * [[Mutation Rate | Mutation Rates]]
    1 KB (161 words) - 18:31, 12 September 2009
  • ''G)'' Mfb is selected, mutation rates is clicked, ‘load mutation rates from file’ is clicked. Ok is clicked. ''G)'' It opens the robots mutation rates and clicks "save to file".
    6 KB (1,032 words) - 09:48, 1 May 2014
  • 3. Statistical displays in the mutation probability screen as shvarz requested. (Tells you what chance a new born 2. Fixed several weird mutation bugs that were cropping up from DNA not ending with an end. I have no idea
    24 KB (4,174 words) - 21:22, 14 February 2014
  • 'Good for mutation sims and for
    3 KB (384 words) - 20:22, 14 February 2014
  • mutarray(20) As Long ' mutation rates array Mutation As Boolean ' Enables or Disables mutations
    55 KB (7,781 words) - 16:25, 19 March 2006
  • [http://ftp.darwinbots.com/Darwin2.48.28.exe Version 2.48.28] Mutation renornalization feature optimized. Bug fixing. Please download runtimes fir
    12 KB (1,698 words) - 12:18, 21 December 2016
  • *Enitor Comesum - For Mutation Sims
    529 bytes (89 words) - 14:56, 14 April 2006
  • ...r Costs, the energy costs/benefits ratios; under Mutation rates, a general mutation multiplier; and more: autosaving parameters, database recording, internet o
    4 KB (576 words) - 13:23, 6 March 2015
  • ...ons can spill over onto the other bots via shots or ties. The high initial mutation rates ensure that tons of random DNA is generated each reproduction event, ...his'll wean them off any dependency on the plants for reproduction and the mutation rate reduction will stabilize their evolution. Next I wait until they learn
    3 KB (469 words) - 18:56, 29 November 2014
  • ...no effect, a negative effect, or a positive effect, depending on where the mutation occurs and what mutates, though neutral and negative ones are far more comm ...anything more than 1 mutation per generation is too high. Aim for about 1 mutation for every two generations, and tweak depending on your results.
    1 KB (182 words) - 09:04, 28 April 2009

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