Difference between revisions of ".eye1"
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Latest revision as of 11:43, 1 February 2006
501 to 509 .eye1 Returns a value inversely proportional to my distance from a viewed robot. Each eye views a 10 degree arc unless changed by using .eyeNwidth.
.eye5 looks straight ahead and is the most important eye of all because reference variables (or refvars) are calculated from this eye unless changed using the command .focuseye. .eye1 looks to the extreme left and .eye9 looks to the extreme right. About 45 degrees from the centre. This can also be changed by using eyeNdir.