Difference between revisions of ".hit"

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A good use of these are with Blind bots to give them some sense of what is going on around them.
 
A good use of these are with Blind bots to give them some sense of what is going on around them.
  
*hit - Has your bot been hit by another bot? Note: doesn't reset to zero.
+
.hit - Has your bot been hit by another bot? Note: doesn't reset to zero.
 
   
 
   
*hitup - hit from the front?
+
.hitup - hit from the front?
*hitdn - hit from the back?
+
 
*hitdx - hit on the right?
+
.hitdn - hit from the back?
*hitsx - hit on the left?
+
 
 +
.hitdx - hit on the right?
 +
 
 +
.hitsx - hit on the left?
 +
 
 +
{{hit}}
  
 
== Note from the C++ front lines ==
 
== Note from the C++ front lines ==

Revision as of 16:35, 31 January 2006

These give the bots a sense of touch, allowing them to tell when something has hit them or if they have hit something.

A good use of these are with Blind bots to give them some sense of what is going on around them.

.hit - Has your bot been hit by another bot? Note: doesn't reset to zero.

.hitup - hit from the front?

.hitdn - hit from the back?

.hitdx - hit on the right?

.hitsx - hit on the left?

Template:Hit

Note from the C++ front lines

In the 2.4 C++ port (probably will be called 2.5 I think) hitup, hitdn, hitsx, and hitdx will probably be replaced by hitang, which will return the angle of the hit relative to the eye.

The reasons are two fold: hitang would be more useful in practice, and free up 3 other sysvars (making the sysvars file less cluttered).