Difference between revisions of "Slime"
From WikiManual
(Added how slime can be made and removed.) |
(Added how to find the amount of slime that the bot currently has.) |
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− | Slime protects a bot against [[virus]]es and [[ties]]. Slime will not effect a tie that is already attached to a bot, it only effects the ability of a bot to tie to another. Trouble is it slowly dissolves away. Slime can be made by placing a positive value up to 100 in the [[.mkslime]] sysvar. Slime can be removed by setting .mkslime to a negative number, this is helpful if the bot has a need to connect to a member of its own species possibly to form a [[multibot]]. | + | Slime protects a bot against [[virus]]es and [[ties]]. Slime will not effect a tie that is already attached to a bot, it only effects the ability of a bot to tie to another. Trouble is it slowly dissolves away. Slime can be made by placing a positive value up to 100 in the [[.mkslime]] sysvar. Slime can be removed by setting .mkslime to a negative number, this is helpful if the bot has a need to connect to a member of its own species possibly to form a [[multibot]]. The amount of slime that a bot currently has can be referenced by using the .slime sysvar. |
{{Defense}} | {{Defense}} |
Latest revision as of 15:10, 13 July 2008
Slime protects a bot against viruses and ties. Slime will not effect a tie that is already attached to a bot, it only effects the ability of a bot to tie to another. Trouble is it slowly dissolves away. Slime can be made by placing a positive value up to 100 in the .mkslime sysvar. Slime can be removed by setting .mkslime to a negative number, this is helpful if the bot has a need to connect to a member of its own species possibly to form a multibot. The amount of slime that a bot currently has can be referenced by using the .slime sysvar.
Defense:
Forwards compatibility note: strvenom is the old name for mkvenom strpoison is the old name for mkpoison |