Difference between revisions of "Gains and Losses"
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+ | Gains and Losses reflect the change in a bot's [[energy]] and [[body]] level each cycle. | ||
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+ | ==[[Sysvar]]s:== | ||
+ | {{Gain and loss}} | ||
+ | |||
+ | ==Pleasure and Pain:== | ||
+ | |||
The bots are capable of seeing how well or poorly they have been doing from cycle to cycle. The readbacks pain and pleas(pleasure) return the amount of [[Energy]] a bot has lost or gained during a cycle. Bodloss and bodgain work similarly but for [[Body]] instead of nrg. | The bots are capable of seeing how well or poorly they have been doing from cycle to cycle. The readbacks pain and pleas(pleasure) return the amount of [[Energy]] a bot has lost or gained during a cycle. Bodloss and bodgain work similarly but for [[Body]] instead of nrg. | ||
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+ | These are flip sysvars, meaning when one is positive the other is negative. | ||
+ | |||
+ | ==Uses:== | ||
+ | These are mostly useful to tell if another bot is attacking your's. An unusually high pain level greater than 500 is a rapid way to tell your bot is being attacked by a tie feeder. |
Latest revision as of 22:06, 30 January 2006
Gains and Losses reflect the change in a bot's energy and body level each cycle.
Sysvars:
Gains & Losses:
|
Pleasure and Pain:
The bots are capable of seeing how well or poorly they have been doing from cycle to cycle. The readbacks pain and pleas(pleasure) return the amount of Energy a bot has lost or gained during a cycle. Bodloss and bodgain work similarly but for Body instead of nrg.
These are flip sysvars, meaning when one is positive the other is negative.
Uses:
These are mostly useful to tell if another bot is attacking your's. An unusually high pain level greater than 500 is a rapid way to tell your bot is being attacked by a tie feeder.