Difference between revisions of "Template:Eyes"

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(Updated template to include changes to how eyes work.)
 
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{{v221}} 501 to 509 [[.eye{{{1}}}]] Returns a value inversly proportional to my distance from a viewed robot. Each eye views a 10 degree arc.  
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501 to 509 [[.eye{{{1}}}]] Returns a value inversely proportional to my distance from a viewed robot. Each [[eye]] views a 10 degree arc unless changed by using [[.eye1width|.eyeNwidth]].  
  
[[.eye5]] looks straight ahead and is the most important eye of all because reference [[.variables. (or [[refvars]]) are calculated from this eye. [[.eye1]] looks to the extreme left and [[.eye9]] looks to the extreme right. About 45 degrees from the centre.
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[[.eye5]] looks straight ahead and is the most important eye of all because reference variables (or [[RefVar|refvars]]) are calculated from this eye unless changed using the command [[.focuseye]]. [[.eye1]] looks to the extreme left and [[.eye9]] looks to the extreme right. About 45 degrees from the centre. This can also be changed by using [[.eye1dir|eyeNdir]].

Latest revision as of 22:01, 3 July 2008

501 to 509 [[.eye{{{1}}}]] Returns a value inversely proportional to my distance from a viewed robot. Each eye views a 10 degree arc unless changed by using .eyeNwidth.

.eye5 looks straight ahead and is the most important eye of all because reference variables (or refvars) are calculated from this eye unless changed using the command .focuseye. .eye1 looks to the extreme left and .eye9 looks to the extreme right. About 45 degrees from the centre. This can also be changed by using eyeNdir.