Venom
Venom is can be stored by bots using .strvenom and fired by storing -3 in .shoot. When venom hits another bot the memory location specified in .vloc of the bot that fired the poison will be overwriten by the value in .venval, for a length of time equivelent to the amount of poison fired (the value in .shootval). The effects of venom can be reduced by shell.
Venom is similar to poison, but unlike poison can set a memory location to a specific value rather than simply zeroing it.
Venom does not affect bots of the same species as you.
cond *.robage 0 = start .venval inc .backshot .vloc store stop
cond 100 *.venom > start 100 *.venom sub .strvenom store stop
cond *.refeye *.myeye != *.refeye 0 > *.eye5 30 > start 'fire venom -3 .shoot store stop
Here's a basic example showing a bot storing venom whenever it falls below 100. At birth it'll store 1 in venval and .backshot in vloc; to save energy on costs. These will not change unless changed by another. By storing the -3 in .shoot it fires a venom shot causing the defending by to begin firing backwards for however long the hundred units of venom last.
With some additional coding it could then feed from an enemy once it knows a venom shot has been fired.
Popular Types of Venom
.dn .vloc store 100 .venval store
Makes your enemy fly backwards
.shoot .vloc store -2 .venval store
Makes your enemy shoot nrg
.myeye .vloc store *.myeye .venval store
Prevents your enemy from recognising you as a conspec and therefore stops your enemy from attacking you (assuming he's using .myeye conspec recognition)
.refeye .vloc store 0 .venval store
or
.refeye .ploc store 'for the poison version
Stops your enemy from identifying anyone as a conspec (goes cannibiotistic) and he will attack everyone including his own kind. Venom is fired by putting -3 in .shoot. It is not fired automatically. The number in .shootval when you fire the venom determines how much venom you fire. More venom lasts longer.