Difference between revisions of ".fixlen"

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(Added some improvements and corrected what .fixlen can be set to.)
 
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.fixlen - Allows a bot to change the length of a tie once hardened, which can be determined when the [[.multi]] sysvar is not zero. .fixlen must be a value between 1 and 1000. If a tie exceeds 1000 length the the tie will snap and the bots will fly backwards due to momentum. If it is set to a negative number it will be modded to a positive number.  
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.fixlen - Allows a bot to change the length of a tie once hardened, which can be determined when the [[.multi]] sysvar is not zero. .fixlen must be a value between 1 and 1000. If a tie exceeds 1000 length the the tie will snap and the bots will fly backwards due to momentum. If it is set to a negative number it will be modded to a positive number. This affects the tie with the tieport stored in [[.tienum]].
  
 
{{tie}}
 
{{tie}}

Latest revision as of 22:04, 27 October 2008

.fixlen - Allows a bot to change the length of a tie once hardened, which can be determined when the .multi sysvar is not zero. .fixlen must be a value between 1 and 1000. If a tie exceeds 1000 length the the tie will snap and the bots will fly backwards due to momentum. If it is set to a negative number it will be modded to a positive number. This affects the tie with the tieport stored in .tienum.

Ties:

.tie 330
.stifftie 331
.numties 466
.tiepres 454
.tienum 455
.readtie 471
.deltie 467
.tieloc 452
.tieval 453
Multibot