Difference between revisions of "Venom"

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Can be deliberatly fired by storing -3 into .shoot. Similar to [[.poison]] it targets the [[memory location]] stored into [[.vloc]]. Unlike [[.poison]] though it can set that location to a particular value with the use of [[.venval]]. The length of time it remains that value again depends on the amount of venom that has been stored into [[.strvenom]].
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Venom is can be stored by bots using [[.strvenom]] and fired by storing -3 in [[.shoot]]. When venom hits another bot the memory location specified in [[.vloc]] of the bot that fired the poison will be overwriten by the value in [[.venval]], for a length of time equivelent to the amount of poison fired (the value in [[.shootval]])
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Venom is similar to [[poison]], but unlike poison can set a memory location to a ''specific value'' rather than simply zeroing it.
  
 
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With some additional coding it could then feed from an enemy once it knows a venom shot has been fired.
 
With some additional coding it could then feed from an enemy once it knows a venom shot has been fired.
  
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== Related pages ==
  
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[[Poison and Venom]]
 
 
thanks to [[Elite]] for the following:
 
 
 
[[.ploc]] , [[.vloc]] and [[.venval]] determine what happens to the bot on the recieving end of your venom or poison shot.
 
 
 
:[[Poison]] uses .ploc
 
Place a value in .ploc sometime (usually when you're born) and when an enemy gets hit by the poison the memory location you placed in .ploc will be set to zero for a while.
 
 
 
 
 
Popular poisons include:<br>
 
 
.eye5 .ploc store
 
 
 
Which blinds your enemy; and<br>
 
 
.shoot .ploc store
 
 
 
Which prevents your enemy form shooting<br>
 
Poison is automatically fired back at an enemy when you are hit by a -1 shot. You can't fire poison 'manually'
 
 
 
[[Venom]] uses [[.vloc]] and [[.venval]]<br>
 
.vloc is the memory location (like .ploc) but this time, when an enemy is hit by venom, the value in .venval overwrites the value in his memory location (.vloc). You can have lots of fun with this.
 
 
 
 
 
Popular venoms:<br>
 
 
.dn .vloc store
 
100 .venval store
 
Makes your enemy fly backwards<br>
 
 
 
 
.shoot .vloc store
 
-2 .venval store
 
Makes your enemy shoot nrg
 
 
 
 
.myeye .vloc store
 
*.myeye .venval store
 
Prevents your enemy from recognising you as a conspec and therefore stops your enemy from attacking you (assuming he's using .myeye conspec recognition)
 
 
.refeye .vloc store
 
0 .venval store
 
or
 
.refeye .ploc store
 
'for the poison version
 
Stops your enemy from identifying anyone as a conspec (goes cannibiotistic) and he will attack everyone including his own kind.
 
Venom is fired by putting -3 in .shoot. It is not fired automatically. The number in .shootval when you fire the venom determines how much venom you fire. More venom lasts longer.
 
 
 
As for shell, slime and poison:
 
 
 
 
 
Poison will protect you from -1 shots. If a -1 shot hits you, you will fire poison back.
 
 
 
 
 
Shell will only protect against -6 shots (body shots), which are fired by putting -6 in .shoot rather than -1. The shell will slowly wear away and take damage for you. Shell makes you heavy and slow however.
 
 
 
 
 
Slime protects against ties and viruses. Slime slowly melts away however. Slime is not 'used up' when ties and viruses hit (at least not to my knowlage). A few hundred units of slime will protect you against most (if not all) viruses.
 
 
 
 
 
Another cool trick is firing info shots. Put a memory location in .shoot and then that memory location will be overwritten by what's in .shootval.
 
 
.aimsx .shoot store
 
314 .shootval store
 
Icarus used this to dominate F2 for a while.
 
 
 
 
 
Here's a neat little alga (check the 'autotroph' box) that uses venom and poison
 
<pre>
 
' Alga Toxicus
 
'
 
' Don't get too close!
 
 
 
cond
 
*.robage 0 =
 
start
 
.shoot .ploc store
 
.shoot .vloc store
 
-2 .venval store
 
stop
 
 
 
cond
 
start
 
120 rnd .aimdx store
 
-3 .shoot store
 
stop
 
 
 
cond
 
*.nrg 1000 >
 
start
 
50 .repro store
 
100 .strpoison store
 
100 .strvenom store
 
stop
 
 
 
end
 
</pre>
 

Revision as of 17:59, 9 February 2006

Venom is can be stored by bots using .strvenom and fired by storing -3 in .shoot. When venom hits another bot the memory location specified in .vloc of the bot that fired the poison will be overwriten by the value in .venval, for a length of time equivelent to the amount of poison fired (the value in .shootval)

Venom is similar to poison, but unlike poison can set a memory location to a specific value rather than simply zeroing it.

cond
*.robage 0 =
start
.venval inc
.backshot .vloc store
stop
cond
100 *.venom >
start
100 *.venom sub .strvenom store
stop
cond
*.refeye *.myeye !=
*.refeye 0 >
*.eye5 30 >
start
'fire venom
-3 .shoot store
stop

Here's a basic example showing a bot storing venom whenever it falls below 100. At birth it'll store 1 in venval and .backshot in vloc; to save energy on costs. These will not change unless changed by another. By storing the -3 in .shoot it fires a venom shot causing the defending by to begin firing backwards for however long the hundred units of venom last.

With some additional coding it could then feed from an enemy once it knows a venom shot has been fired.

Related pages

Poison and Venom