.sx

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Movement:

.aimsx 6 .aimdx 5
.up 1
.sx 3 Veggietransparent.gif .dx 4
.dn 2
.aim 18 .setaim 19
.maxvel 11
.setboy 314 .rdboy 315

Forwards compatibility note:

aimdx is the old name for aimright

aimsx is the old name for aimleft

Sysvars:

V221.gif 3 .sx is a movement Sysvar. Without these, there could be no movement, just bouncing, gliding, flowing and tie-pushing.

Syntax:

  • .sx accelerates the robot . It uses memory location 3 of the bot to store how much it accelerates in that direction.

Examples:

10 .sx store

or

10 3 store

This puts 10 on the stack. Than it puts 3 on the stack. Than it stores 10 in memory location 3 of the bot (.sx) and removes 3 and 10 from the stack. The 10 in memory location 3 of the bot accelerates it +10 if it has not reached the maximum acceleration in that direction.

cond
start
10 .sx store
stop

A robot with this gene would constantly accelerate at a rate of 10 per turn. That is to say that his velocity in that direction would increase by a value of 10. If it should rotate then the direction in which the acceleration takes place would also change.

Technical Details:

Movement values get cut above 1000 and below -1000, then added up to a single vector including tie and other propulsion vectors, then the vector gets cut to a length of 40 as maximum aceleration.

More details at Movement.