Difference between revisions of ".hit"

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A good use of these are with Blind bots to give them some sense of what is going on around them.
 
A good use of these are with Blind bots to give them some sense of what is going on around them.
  
hit - Has your bot been hit by another bot?
+
*hit - Has your bot been hit by another bot? Note: doesn't reset to zero.
 
   
 
   
hitup - hit from the front?
+
*hitup - hit from the front?
hitdn - hit from the back?
+
*hitdn - hit from the back?
hitdx - hit on the right?
+
*hitdx - hit on the right?
hitsx - hit on the left?
+
*hitsx - hit on the left?
  
 
== Note from the C++ front lines ==
 
== Note from the C++ front lines ==

Revision as of 23:09, 30 October 2005

These give the bots a sense of touch, allowing them to tell when something has hit them or if they have hit something.

A good use of these are with Blind bots to give them some sense of what is going on around them.

  • hit - Has your bot been hit by another bot? Note: doesn't reset to zero.
  • hitup - hit from the front?
  • hitdn - hit from the back?
  • hitdx - hit on the right?
  • hitsx - hit on the left?

Note from the C++ front lines

In the 2.4 C++ port (probably will be called 2.5 I think) hitup, hitdn, hitsx, and hitdx will probably be replaced by hitang, which will return the angle of the hit relative to the eye.

The reasons are two fold: hitang would be more useful in practice, and free up 3 other sysvars (making the sysvars file less cluttered).