Difference between revisions of "Talk:RoundTable"

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Glad you liked the opening line :) I thought it'd be pretty funny to reference our titles at DB :)
 
  
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relagating this to the back room. ;)
 
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:The bullet points are long term goals I am reaching towards.  In the end I want to create a
 
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:system when multicellular critters evolve from single celled animals.  In looking
 
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:at the Cambrian explosion, some key factors seemed to have developed all at once:
 
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::arrgh! it is this sort of 'imposition' that i object to. attempts to replicate some idea
 
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::that we entertain as to what life is or isn't ... rather than simply aid/allow the alife/evo
 
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::sim to 'discover' what it will! now if we want to play god and create life in our own image ...
 
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::fine ... but that's creationism, not evolution!
 
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::this seems to me to be just another form of anthropomorphism ...
 
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::which i think should be avoided if the goal is to produce an ALife/Evo sim ...
 
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::rather than someting 'pretty' and some sort of game. {{User:Griz/sig}} 09:43, 25 Oct 2005 (MST)
 
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:#Sexual Reproduction
 
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:#Pooling of genetic resources into a nucleus and chromosomes (important for the above)
 
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:#Some more I forget off the top of my head.
 
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--
 
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I think I undestand now.
 
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::reading the below ... no .. i don't think so. ;)
 
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It's important that we realize the specific bit of complexity I'm hoping to model.  I think that's where alot of misunderstanding originates.  I care rather little about the internals of cells.  That's where I think you want to simulate complexity.  That's perfectly fine!  It's just not my goal.
 
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::no. not at all!!!
 
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My goal is to see complex ''behaviors'' develop.  That is, interactions of the cell with other cells and the environment.  Towards that end, I tend to just sort of give the bots ready made tools to interact with their own innards.  I care less about ''how'' a cell divides than I do about ''why'' it decided to.  I worry '''more''' about how a cell learns to use its poison than how it constructs it.  You: he opposite. 
 
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::incorrect ... you could not be more wrong!!!
 
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Not that we don't both recognize the merits of the other's position, just that we feel our own priorities are the more important/pressing/interesting.
 
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::Num ... you can't recognize the merits of my positon because you haven't a clue as to what it is!!!
 
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::this is quite unbelievable!!!
 
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Tell me if I'm spot on. 
 
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::not at all!!! you so far off i am baffled as to how you could see it in this way.
 
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::simply amazing. you have totally misunderstood. i may as well be speaking chinese.
 
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I think what we're witnessing here is the developement of political parties within Darwinbots.  Two seperate design philosophies that are bullying for programmer time to be implemented.  I don't think they necessarily conflict, they just both take time, and time is a limited commodity.  --[[User:Numsgil|Numsgil]] 15:48, 25 Oct 2005 (MST)
 
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::well Nms ... obviously you haven't heard a thing i've said ...
 
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::missed my point completely. 180 degrees out.
 
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::not only are you on some other page ...
 
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::you've checked out a different book! ;)
 
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::and i honestly don't know what to say.
 
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::it's bizzare ... and beyond me.
 
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::well. i have my theory on why that is but ...
 
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::i don't think you have room for it in there with
 
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::all the vast knowledge you have stashed away. ;)
 
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::i can't even offer you a cup of tea ...
 
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::as you cup is already filled and overflowing.
 
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::all i can say is ...
 
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::things may not be as you think they are.
 
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::in fact ... odds are they aren't. ;) lol
 
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::good luck. {{User:Griz/sig}}
 
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:::Damn, and that all made such good sense to me.  It'd be like if someone told you that you should learn wiki markup.  "I thought I :::did" you say.
 
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::: "Nope, not even close.  Way off."
 
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::: "Um, well, can you give me an example of what I need to work on?" you ask
 
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::: "It's not just one thing, it's an overall philosophy"
 
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::: Somewhat frustrating isn't it ;)
 
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::: Let's start over.  You're wanting me to impose nothing on the bots at all.  You want to see them spring up from inorganic rules?
 
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::: Is that it?  Like in Avida, where self-replicating critters develop from simple commands?  So only define abstract rules
 
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::: of materials and then let life spring and work from that?  If so, again, I say I am interested in the use of tools, not
 
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::: their construction.
 

Latest revision as of 11:53, 24 December 2006