Difference between revisions of "Defenses"
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Store amount of poison you want to make (up to 100) using [[.strpoison]] | Store amount of poison you want to make (up to 100) using [[.strpoison]] | ||
− | Set affected memory location (eg .up, .shoot) into [[.ploc]]. This value will be set to | + | Set affected memory location (eg .up, .shoot) into [[.ploc]]. This value will be set to the value in [[.pval]] for a period of time, depending on the amount of poison stored. |
== [[Shell]] == | == [[Shell]] == |
Revision as of 10:37, 13 August 2010
Defenses are ways of protecting against other bot's attacks. Poison, shell, and slime all defend against specific attacks.
Poison
Poison defends against -1 shots and info shots. If one of these shots hits you, then you will fire back poison at your attacker. See how much poison you have by referencing .poison
Store amount of poison you want to make (up to 100) using .strpoison
Set affected memory location (eg .up, .shoot) into .ploc. This value will be set to the value in .pval for a period of time, depending on the amount of poison stored.
Shell
Shell defends against -6 (body) shots and venom. It will wear away slowly as it is hit. The disadvantage of shell is that it makes you heavy and slow.
See how much shell you have by referencing .shell
Make shell by storing the amount of shell you want to make (up to 100) into .mkshell
Slime
Slime protects against ties and viruses. It is not eroded as ties and viruses hit it, but instead slowly dissolves over time.
See how much slime you have by referencing .slime
Make slime by storing the amount of slime you want to make (up to 100) into .mkslime
Links
Attacks | _Counter Attacks_ | Defenses |