Difference between revisions of "Cannibot"

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*Cannibots attack everything, including their own children.
 
*Cannibots attack everything, including their own children.
 
*It is hard to determine if a target is the same population as itself.
 
*It is hard to determine if a target is the same population as itself.
*Cannibots whipe out their source population(s) without leaving any descendents.
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*Cannibots wipe out their source population(s) without leaving any descendants.
*Cannibots use a lot of the ecosystems energy to battle each other instead of using it for more complex behaviour evolving.
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*Cannibots use a lot of the ecosystems energy to battle each other instead of using it for more complex behavior evolving.
  
 
===Advantages:===
 
===Advantages:===
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**by decreasing the value stored in .repro
 
**by decreasing the value stored in .repro
 
*Genes that allow a bot to fight or flight if attacked are guaranteed to help.
 
*Genes that allow a bot to fight or flight if attacked are guaranteed to help.
**Use [[Poison]] and [[Venom]] when attacked by "the same population".
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**Don't use [[Poison]] and [[Venom]] when attacked by a Cannibot. It has no effect on members of the same species.
 
*Let the Cannibot child run and hide...
 
*Let the Cannibot child run and hide...
 
**by rotating parent and child after reproduction.
 
**by rotating parent and child after reproduction.
**by making a bot move more untill it reaches a given age.
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**by making a bot move more until it reaches a given age.
 
**".refage 20 >" don't attack children.
 
**".refage 20 >" don't attack children.
**".age 50 >" don't attack as a child.
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**".robage 50 >" don't attack as a child.
*Make bots that act as a social group, feeding and guarding each other and hunting together.
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*Make bots that act as a social group, feeding and guarding each other and hunting together.(Although that defeats the purpose of a cannibot).
 
**Tie feeder
 
**Tie feeder
  
 
[[Category:Bottype]]
 
[[Category:Bottype]]

Latest revision as of 21:00, 14 February 2014

Cannibots, or Canni's for short, are bots that attack everything, including their own population.

Problems:

  • The Cannibot population attacks everything but the Cannibot's source population does not attack the Cannibot population.
  • Cannibots attack everything, including their own children.
  • It is hard to determine if a target is the same population as itself.
  • Cannibots wipe out their source population(s) without leaving any descendants.
  • Cannibots use a lot of the ecosystems energy to battle each other instead of using it for more complex behavior evolving.

Advantages:

  • More individual food supply.
  • Higher evolutionary pressure speeds up evolution.
  • A population raised out of a newly discovered food source can survive for some time on cost of its weaker individuals after the food source runs out.

Ways to avoid Cannibot extinctions:

  • Make offspring smaller since a weaker offspring is unlikely to kill the parent...
    • by decreasing birth .nrg
    • by decreasing the value stored in .repro
  • Genes that allow a bot to fight or flight if attacked are guaranteed to help.
    • Don't use Poison and Venom when attacked by a Cannibot. It has no effect on members of the same species.
  • Let the Cannibot child run and hide...
    • by rotating parent and child after reproduction.
    • by making a bot move more until it reaches a given age.
    • ".refage 20 >" don't attack children.
    • ".robage 50 >" don't attack as a child.
  • Make bots that act as a social group, feeding and guarding each other and hunting together.(Although that defeats the purpose of a cannibot).
    • Tie feeder