Difference between revisions of "Talk:RoundTable"

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Glad you liked the opening line :) I thought it'd be pretty funny to reference our titles at DB :)
 
  
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relagating this to the back room. ;)
 
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:The bullet points are long term goals I am reaching towards.  In the end I want to create a
 
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:system when multicellular critters evolve from single celled animals.  In looking
 
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:at the Cambrian explosion, some key factors seemed to have developed all at once:
 
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::arrgh! it is this sort of 'imposition' that i object to. attempts to replicate some idea
 
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::that we entertain as to what life is or isn't ... rather than simply aid/allow the alife/evo
 
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::sim to 'discover' what it will! now if we want to play god and create life in our own image ...
 
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::fine ... but that's creationism, not evolution!
 
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::this seems to me to be just another form of anthropomorphism ...
 
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::which i think should be avoided if the goal is to produce an ALife/Evo sim ...
 
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::rather than someting 'pretty' and some sort of game. {{User:Griz/sig}} 09:43, 25 Oct 2005 (MST)
 
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:#Sexual Reproduction
 
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:#Pooling of genetic resources into a nucleus and chromosomes (important for the above)
 
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:#Some more I forget off the top of my head.
 
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I think I undestand now.
 
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It's important that we realize the specific bit of complexity I'm hoping to model.  I think that's where alot of misunderstanding originates.  I care rather little about the internals of cells.  That's where I think you want to simulate complexity.  That's perfectly fine!  It's just not my goal.
 
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My goal is to see complex ''behaviors'' develop.  That is, interactions of the cell with other cells and the environment.  Towards that end, I tend to just sort of give the bots ready made tools to interact with their own innards.  I care less about ''how'' a cell divides than I do about ''why'' it decided to.  I worry '''more''' about how a cell learns to use its poison than how it constructs it.  You: he opposite.  Not that we don't both recognize the merits of the other's position, just that we feel our own priorities are the more important/pressing/interesting.
 
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Tell me if I'm spot on.  I think what we're witnessing here is the developement of political parties within Darwinbots.  Two seperate design philosophies that are bullying for programmer time to be implemented.  I don't think they necessarily conflict, they just both take time, and time is a limited commodity.  --[[User:Numsgil|Numsgil]] 15:48, 25 Oct 2005 (MST)
 

Latest revision as of 11:53, 24 December 2006