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(13 intermediate revisions by 5 users not shown) |
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− | Humilis is a WikiBot.
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− | What is a WikiBot?
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− | From Endy:
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− | Wikkibot was an idea to construct a bot online where many people can edit it.
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− | Lord knows what a hellacious bot we could all make working together.
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− | So maybe we should construct a WikiBot template to let users know what a WikiBot is... --[[User:Numsgil|Numsgil]] 14:45, 5 Nov 2005 (MST)
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− | ----
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− | I think doing 7 rnd for both the refvar and myvar part will produce numbers unlikely to be the same. If you want to test the same refavr to myvar combination, you'll need to save that 7 rnd to a memory location to use later. Or come up with something incredibly ingenious. Or use dup. Whichever you want ;) --[[User:Numsgil|Numsgil]] 09:42, 28 Oct 2005 (MST)
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− | ----
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− | use NewMove
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− | :Is this use NewMove part of the bot code?
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− | :and something that can be added to older bots for use in 2.4x?
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− | :and if so ... will they still work in pre 2.4x versions?
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− | :how does this work? Is there a subroutine/function "NewMove" in 2.4x then that
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− | :somehow shunts the 'multiplication' of the accerations in old bots?
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− | :please share your thinking so we aren't left out in the cold, eh. ;) {{User:Griz/sig}} 09:26, 5 Nov 2005 (MST)
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− | ::it works exactly like def statements do. When the program reads the .up/.dn/etc. commands during the physics loop, they get multiplied by mass unless the use NewMove preprocessor instructor was included in the DNA. --[[User:Numsgil|Numsgil]] 14:41, 5 Nov 2005 (MST)
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− | 'Humilis
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− | cond
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− | start
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− | 'Naval Cord Removal
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− | .tie *.robage sgn 1 sub -1 mult mult
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− | .deltie *.robage 1 sub sgn 1 sub -1 mult mult
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− | add inc
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− | 'this should do the trick to allow both tie and deltie to use same inc
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− | stop
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− | cond
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− | *.robage 20 mod 0 =
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− | 'Finally figured out how to use mod handily :)
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− | start
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− | 7 rnd 50 store
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− | stop
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− | cond
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− | 'Gene should allow bot to test amongst 8 different refs randomly
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− | .refup *50 add * .myup *50 add * !=
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− | *.eye5 37 >
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− | start
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− | 'Cheap shots :)
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− | .shoot dec
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− | stop
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− | cond
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− | *.nrg 5000 >
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− | start
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− | 200 .aimdx store 'i had to put some iflamma consepts in there -bau
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− | 50 .repro store
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− | stop
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− | cond
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− | *.eye5 0 >
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− | *.refeye *.myeye = and
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− | *.eye5 0 = or
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− | start
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− | 314 rnd .aimdx store
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− | stop
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− | cond
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− | *.eye5 0 >
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− | *.vel 20 <
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− | start
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− | 20 *.vel sub
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− | 2 div
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− | *.body mult 1000 div
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− | .up store
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− | stop
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− | end
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− | == Simplifying using bit manipulations ==
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− | It seems to me there might be a better way to manipulate values to get 1, -1, or 0 etc. for use in cheap birth tie removal et al.
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− | I'm thinking perhaps some sort of bit mask to XOR against the value... I'd really have to crack open my old textbooks in bit manipulation.
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− | let's see, I seem to remember this:
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− | let A,B be numbers
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− | A & A = A (ie: and)
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− | A ^ A = 0 (ie: XOR)
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− | ... --[[User:Numsgil|Numsgil]] 10:20, 6 Nov 2005 (MST)
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