Difference between revisions of "Cannibot"
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− | Cannibots, or Canni's for short, | + | Cannibots, or Canni's for short, are bots that attack everything, including their own population. |
− | ' | + | ===Problems:=== |
+ | *The Cannibot population attacks everything but the Cannibot's source population does not attack the Cannibot population. | ||
+ | *Cannibots attack everything, including their own children. | ||
+ | *It is hard to determine if a target is the same population as itself. | ||
+ | *Cannibots whipe out their source population(s) without leaving any descendents. | ||
+ | *Cannibots use a lot of the ecosystems energy to battle each other instead of using it for more complex behaviour evolving. | ||
− | + | ===Advantages:=== | |
+ | *More individual food supply. | ||
+ | *Higher evolutionary pressure speeds up evolution. | ||
+ | *A population raised out of a newly discovered food source can survive for some time on cost of its weaker individuals after the food source runs out. | ||
− | + | ==Ways to avoid Canni's:== | |
− | + | *Make offspring smaller since a weaker offspring is unlikely to kill the parent... | |
− | + | **by decreasing birth .nrg | |
− | + | **by decreasing the value stored in .repro | |
− | ' | + | *Genes that allow a bot to fight or flight if attacked are guaranteed to help. |
− | + | **Use [[Poison]] and [[Venom]] | |
+ | *Let the Cannibot child run and hide... | ||
+ | **by rotating parent and child after reproduction. | ||
+ | **by making a bot move more untill it reaches a given age. | ||
+ | **".refage 20 >" don't attack children. | ||
+ | **".age 50 >" don't attack as a child. | ||
+ | *Make bots that act as a social group, feeding and guarding each other and hunting together. | ||
+ | **Tie feeder |
Revision as of 16:04, 31 January 2006
Cannibots, or Canni's for short, are bots that attack everything, including their own population.
Problems:
- The Cannibot population attacks everything but the Cannibot's source population does not attack the Cannibot population.
- Cannibots attack everything, including their own children.
- It is hard to determine if a target is the same population as itself.
- Cannibots whipe out their source population(s) without leaving any descendents.
- Cannibots use a lot of the ecosystems energy to battle each other instead of using it for more complex behaviour evolving.
Advantages:
- More individual food supply.
- Higher evolutionary pressure speeds up evolution.
- A population raised out of a newly discovered food source can survive for some time on cost of its weaker individuals after the food source runs out.
Ways to avoid Canni's:
- Make offspring smaller since a weaker offspring is unlikely to kill the parent...
- by decreasing birth .nrg
- by decreasing the value stored in .repro
- Genes that allow a bot to fight or flight if attacked are guaranteed to help.
- Let the Cannibot child run and hide...
- by rotating parent and child after reproduction.
- by making a bot move more untill it reaches a given age.
- ".refage 20 >" don't attack children.
- ".age 50 >" don't attack as a child.
- Make bots that act as a social group, feeding and guarding each other and hunting together.
- Tie feeder