Difference between revisions of "DeBugging"

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m (Reverted edit of 85.255.113.155, changed back to last version by 70.95.101.129)
m (how about some VB debugging tips?)
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It is possible to directly debug at least some of the random glitches that are found in the DB universe from within the game itself. This thanks largly to a useful(if dated) console, which supplies information about the various memlocs. Although they can't be directly fixed from within the game, valuable information and clues to a bug's exact cause can be obtained.
 
It is possible to directly debug at least some of the random glitches that are found in the DB universe from within the game itself. This thanks largly to a useful(if dated) console, which supplies information about the various memlocs. Although they can't be directly fixed from within the game, valuable information and clues to a bug's exact cause can be obtained.
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:How about some of you 'seasoned' VB users giving the rest of us a few tips
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:on VB and Debugging so we might be able to help out tracking down errors?
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:Anyone signed in here at the Wiki can edit and add to these pages.
 +
:{{User:Griz/sig}} 08:19, 24 Dec 2006 (MST)

Revision as of 10:19, 24 December 2006

Compiler Related Recommendations

In-game Bug Detecting

It is possible to directly debug at least some of the random glitches that are found in the DB universe from within the game itself. This thanks largly to a useful(if dated) console, which supplies information about the various memlocs. Although they can't be directly fixed from within the game, valuable information and clues to a bug's exact cause can be obtained.


How about some of you 'seasoned' VB users giving the rest of us a few tips
on VB and Debugging so we might be able to help out tracking down errors?
Anyone signed in here at the Wiki can edit and add to these pages.
Griztalk 08:19, 24 Dec 2006 (MST)