Difference between revisions of "Attacks"
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There are many ways that one bot can attack another. These fall under two catagagories: [[shooting]] and [[ties]]. | There are many ways that one bot can attack another. These fall under two catagagories: [[shooting]] and [[ties]]. | ||
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== Shooting == | == Shooting == | ||
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A bot can attack another in many ways using shots. The type of attack the bot uses depends on what is put into the sysvar [[.shoot]] | A bot can attack another in many ways using shots. The type of attack the bot uses depends on what is put into the sysvar [[.shoot]] | ||
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Will fire a shot that causes an enemy to turn 180 degrees when hit. | Will fire a shot that causes an enemy to turn 180 degrees when hit. | ||
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== Ties == | == Ties == |
Revision as of 07:01, 11 February 2006
There are many ways that one bot can attack another. These fall under two catagagories: shooting and ties.
Shooting
A bot can attack another in many ways using shots. The type of attack the bot uses depends on what is put into the sysvar .shoot
-1 shots
By putting -1 into .shoot, a bot fires a regular feeding shot. The bot on the recieving end of such a shot is forced to shoot some of its energy back.
-2 shots
By putting -2 into .shoot, a bot fires some of its energy. This is not strictly an attack and was only included for completeness.
-3 shots
Putting -3 into .shoot will fire venom
-4 shots
Putting -4 into .shoot will fire waste
-5 shots
Poison shots. -5 shots cannot be fired manually. They are fired automatically if a -1 shot hits you.
-6 shots
Putting -6 into .shoot will fire a body shot. Body shots are similar to -1 shots but drain an attacker's body rather than his energy.
Info shots
Putting a memory into .shoot will overwrite that memory location of your target with the contents of .shootval
.aimdx .shoot store 628 .shootval store
Will fire a shot that causes an enemy to turn 180 degrees when hit.