Difference between revisions of "Shooting"
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Whenever a non zero value is stored in .shoot, a shot is produced. This shot by default fires directly along the bot's eye's vector (that is, which direction it's looking). The shot's basic strength and range are determined by a bot's body. | Whenever a non zero value is stored in .shoot, a shot is produced. This shot by default fires directly along the bot's eye's vector (that is, which direction it's looking). The shot's basic strength and range are determined by a bot's body. | ||
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== Defenses and Attacking == | == Defenses and Attacking == | ||
For 2.36 and later, check out [[How defenses and attacks work]] | For 2.36 and later, check out [[How defenses and attacks work]] |
Revision as of 08:27, 30 January 2006
The .shoot command is one of the most vital in DB. With it a bot can feed, dispose of waste, shoot poison or venom, and affect another bots memory.
Sysvars:
Shooting:
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Basics
Whenever a non zero value is stored in .shoot, a shot is produced. This shot by default fires directly along the bot's eye's vector (that is, which direction it's looking). The shot's basic strength and range are determined by a bot's body.
Defenses and Attacking
For 2.36 and later, check out How defenses and attacks work