Difference between revisions of "C plus plus version"

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(C++ coding standards)
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I propose we discuss the C++ design and coding standards in here. A wiki is much handier then a forum or PM's for it.
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Original document (and comments)  by Taldor in black, comments by Numsgil in <font color="Red">Red</font>.
  
Original document by Taldor, comments by Numsgil in <font color="Red"> Red </font>
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I propose we discuss the C++ design and coding standards in here. A wiki is much handier then a forum or PM's for it.--[[User:Taldor Taldor]]
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== Language switch ==
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You wonder why we're switching? Because VB is for simple, gui based programs. Darwinbots is nor a simple program, nor gui based. In contrary C++ is a powerfull language, but it has a higher development cost.
  
 
== C++ design ==
 
== C++ design ==
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* Main
 
* Main
** Engine
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** User Interface ([http://www.fox-toolkit.org Fox Toolkit])
*** User Interface
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*** Simulation sub window (3D - [http://www.opengl.org OpenGL])
*** Darwin (the simulation engine)
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** Darwin (the simulation engine)
**** Veg
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*** Veg
**** Tie
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*** Tie
**** Robot
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*** Robot
***** Sense
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**** Sense
  
 
To be used everywhere:
 
To be used everywhere:
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# [http://www.cppreference.com C/C++ Reference]
 
# [http://www.cppreference.com C/C++ Reference]
 
# [http://www.parashift.com/c++-faq-lite C++ FAQ Lite]
 
# [http://www.parashift.com/c++-faq-lite C++ FAQ Lite]
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# [http://en.wikipedia.org/wiki/Visual_basic#Controversy Visual Basic controvercy]

Revision as of 17:12, 30 October 2005

Original document (and comments) by Taldor in black, comments by Numsgil in Red.

I propose we discuss the C++ design and coding standards in here. A wiki is much handier then a forum or PM's for it.--User:Taldor Taldor

Language switch

You wonder why we're switching? Because VB is for simple, gui based programs. Darwinbots is nor a simple program, nor gui based. In contrary C++ is a powerfull language, but it has a higher development cost.

C++ design

General concepts

  • Class based approach. In some cases, procedural in others. It's a value decision I'll make as I port the code.
  • Portable code. Where possible. Preferably in house or free library wrappers for non portable functions, such as multithreading and OS timers.

Structure

See the present VB code

  • Main
    • User Interface (Fox Toolkit)
      • Simulation sub window (3D - OpenGL)
    • Darwin (the simulation engine)
      • Veg
      • Tie
      • Robot
        • Sense

To be used everywhere:

  • Vector_4 (using uBLAS) Present vector class is from this article. I'll use whichever is fastest, feel free to perfrom benchamrks
  • Matrix_4 (also using uBLAS) See above
  • Random (using 'srand()' and 'rand()') See the chapter on random numbers
  • Object (the base class) Depends on the class

C++ coding standards

I would use:

  1. C++ C++ libraries where such libraries do what I want them to do, C libraries otherwise. Another value decision. All C librairies are included in C++. Mixing C and C++ isn't the easiest task, however OO C++ and procedural C++ can be mixed easily. I agree, but I've been having some trouble with various C++ libraries that immediatly goes away when I switch to the C versions. Might just be my compiler MSVC++ 6.0
  2. Four spaced tabs - Aye.
  3. External librairies when possible (ie. Boost) Internal libraries where possible, to decrease the number of code dependancies, except where external libraries perform the job faster/more comoprehensively than internal libraries can.
  4. SDL Dunno, haven't looked into graphics libraries yet.
  5. ...

See also

  1. RoundTable
  2. C/C++ Reference
  3. C++ FAQ Lite
  4. Visual Basic controvercy