Difference between revisions of "Humilis"

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Line 99: Line 99:
 
  cond
 
  cond
 
  *.eye5 0 >
 
  *.eye5 0 >
  *.vel 20 <
+
  *.velscalar 20 <
 
  start
 
  start
  20 *.vel sub
+
  20 *.velscalar sub
 
  2 div
 
  2 div
 
  *.body mult 1000 div
 
  *.body mult 1000 div

Revision as of 13:19, 10 November 2005

Click the discussion tab above to discuss the code.
added user feedback there. ~griz~



use NewMove

'Humilis

'remove waste
cond
*.waste 100 >
start
'This shoots a particle of waste equal to a bot's current waste level
-4 .shoot store
*.waste .shootval store
stop

'manage body
'cond
'*.body 10 mult
'*.nrg !%=
'start
'*.body 10 mult *.nrg sub dup
difference between energy stored in body and in nrg
'0 floor .fdbody store 
'-1 mult 0 floor .strbody store
if you feed and str the same it'll zero both effects and waste nrg
I'll check on fixing it up latter 
'stop

'redone body management into 2 genes:
cond
*.body 10 mult *.nrg sub 400 > 'we have lots of body and little nrg
*.nrg 50 < or
start
100 .fdbody store
stop

cond
*.nr *.body 10 mult sub 400 > 'we have lots of nrg and little body
*.nrg 31000 > or
start
100 .strbody store
stop
'end body management

cond
start
'Naval Cord Removal
.tie *.robage sgn 1 sub -1 mult mult
.deltie *.robage 1 sub sgn 1 sub -1 mult mult
add inc
'this should do the trick to allow both tie and deltie to use same inc
stop

cond
*.robage 20 mod 0 =
'Finally figured out how to use mod handily :)
start
7 rnd 50 store
stop

cond
'Gene should allow bot to test amongst 8 different refs randomly
.refup *50 add * .myup *50 add * !=
*.eye5 37 >
start
'Cheap shots :)
.shoot dec
stop

cond
*.nrg 10000 >
*.robage 1000 >
'let's let younger bots do other things with excess energy
start
628 .aimdx store
60 inc
'i had to put some iflamma consepts in there -bau
50 .repro store
stop

cond
*.eye5 0 >
*.refeye *.myeye = and
*.eye5 0 = or
start
314 rnd .aimdx store
stop

cond
*60 0 >
start
628 .aimdx store
stop

cond
*.eye5 0 >
*.velscalar 20 <
start
20 *.velscalar sub
2 div
*.body mult 1000 div
.up store
stop
end 'end is superfluous in 2.4, but adding it or not doesn't hurt anything...