Humilis
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added user feedback there. ~griz~
use NewMove 'Humilis 'remove waste cond *.waste 100 > start 'This shoots a particle of waste equal to a bot's current waste level -4 .shoot store *.waste .shootval store stop 'manage body 'cond '*.body 10 mult '*.nrg !%= 'start '*.body 10 mult *.nrg sub dup ' 'difference between energy stored in body and in nrg '0 floor .fdbody store '-1 mult 0 floor .strbody store ' 'if you feed and str the same it'll zero both effects and waste nrg ' 'I'll check on fixing it up latter 'stop 'redone body management into 2 genes: cond *.body 10 mult *.nrg sub 400 > 'we have lots of body and little nrg *.nrg 50 < or start 100 .fdbody store stop cond *.nr *.body 10 mult sub 400 > 'we have lots of nrg and little body *.nrg 31000 > or start 100 .strbody store stop 'end body management cond start 'Naval Cord Removal .tie *.robage sgn 1 sub -1 mult mult .deltie *.robage 1 sub sgn 1 sub -1 mult mult add inc 'this should do the trick to allow both tie and deltie to use same inc stop cond *.robage 20 mod 0 = 'Finally figured out how to use mod handily :) start 7 rnd 50 store stop cond 'Gene should allow bot to test amongst 8 different refs randomly .refup *50 add * .myup *50 add * != *.eye5 37 > start 'Cheap shots :) .shoot dec stop cond *.nrg 10000 > *.robage 1000 > 'let's let younger bots do other things with excess energy start 628 .aimdx store 60 inc 'i had to put some iflamma consepts in there -bau 50 .repro store stop cond *.eye5 0 > *.refeye *.myeye = and *.eye5 0 = or start 314 rnd .aimdx store stop cond *60 0 > start 628 .aimdx store stop cond *.eye5 0 > *.velscalar 20 < start 20 *.velscalar sub 2 div *.body mult 1000 div .up store stop end 'end is superfluous in 2.4, but adding it or not doesn't hurt anything...