Difference between revisions of "Continual Tier"

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In a high browinian motion enviroment they may use ties to fight the random motion they are subjected to. The ties allowed them to slow down and feed from the plants in a controlled maner.
 
In a high browinian motion enviroment they may use ties to fight the random motion they are subjected to. The ties allowed them to slow down and feed from the plants in a controlled maner.
  
Often times they learn to share their newfound food since no single bot could form the clump on it's own. (Has anyone actually witnessed this behavior? --[[User:Numsgil|Numsgil]] 13:27, 18 Sep 2005 (MST))
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Often times they learn to share their newfound food since no single bot could form the clump on it's own.

Revision as of 19:41, 19 September 2005

A tier is a bot that continuously ties to anything near. This isn't a terribly difficult mutation to develop, since all you must do is store a number into .tie every cycle.

This novel adaptation has many uses in different enviroments. It simultaneously allows a bot to latch on to food, slow down, and gain height.

In torroidal sims with gravity (creating a waterfall effect) it is useful to form either clumps of bots latched onto food or "flying" groups of 2-3 that can either float or rapidly fall.

In nontorroidal sims with gravity (The Pit) bots have an easy food supply but are initially unable to gain the needed space to reproduce. With ties they can form either a rolling mass of bots or a sort of platform arrangement both allowing them the opportunity to reproduce.

In a high browinian motion enviroment they may use ties to fight the random motion they are subjected to. The ties allowed them to slow down and feed from the plants in a controlled maner.

Often times they learn to share their newfound food since no single bot could form the clump on it's own.