Difference between revisions of "Tie"

From WikiManual
Jump to: navigation, search
m (merged hard tie and soft tie)
 
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
Ties are a nonphysical element in DB that produces a connecting force between bots. They are similar in essense to ropes tinging two bodies together.Ties have no collision detection.  
+
Ties are like connections that bind two bots together. In the first 20 cycles after creation, they are springy. Once created, a bot can use it to feed using tie feeding. After 20 cycles a tie "hardens" to a hard tie "bone" and the bot becomes a [[Multibot]] allowing it access to special Sharing and tie commands as well as identification as a MB (Multi-bot).
  
 
==[[Sysvar]]s:==
 
==[[Sysvar]]s:==
{{tie}}
+
Ties are used by [[Single Bot]] to steal [[Energy]] from other bots by tie feeding as well as binding together other bots to create a MB.
  
Soft Tie refers to the 20 cycle period prior to a tie hardening. When a Tie hardens the bots are technically [[Multibots]] allowing it access to special Sharing commands and identifaction as a MB. You must understand these basics of the tie commands before the more complex commands and functions will make any sense at all. Make sure you understand ties.  
+
With a hard tie a bot gains the ability to use the Multibot [[MB Sharing|sharing capability]] in addition to the commands shown below.
  
== Commands ==
+
{{tie}}
 
+
[[Category:Tie]]
.tienum - The number of the tie. A value needs to be stored here inorder to use tieloc and tieval.
 
 
 
.tie - This will shoot a tie forward along the direction the bot is facing. The number stored in .tie will be important; that's the bot's only way to access the new tie for more complex interactions.
 
 
 
.deltie - The opposite of .tie. The bot will attempt to delete any ties with the specified number. Did you remember to store the number you used for .tie?
 
 
 
.tieloc - Other bots memory location affected by tie. When set to -1 allows nrg transfer via ties, most commonly used for feeding.
 
 
 
.tieval - The number you want to store in their memloc or the amount of nrg to take/give.
 
 
 
.tielen - The length of the tie.
 
 
 
.tieang - Angle of the tie, in reference to eye5
 
 
 
* [[Ties]]
 
* [[Hard Ties]]
 
 
 
 
 
Ties are always a part of [[Multibot]]s and are frequently used by [[Single Bot]] to steal [[Energy]] from other bots.
 
 
 
A single tie can connect only 2 bots together. The maximum number of ties currently is 4, although this is expected to change in future [[FTP|version]]s.
 
 
 
Ties start as a [[Soft Tie]] and can become [[Hard Ties]].
 
 
 
 
 
 
 
A hard tie is a tie that has hardened after being attached for more than 20 cycles. A hard tie determines that a bot has become a [[Multibots|MB]]. With this it gains the ability to use the Multibot [[MB Sharing|sharing capability]] in addition to the commands shown below.
 
 
 
== Commands ==
 
.fixlen - allows bot to change the length of tie once hardened
 
 
 
.fixang - allows bot to change angle of the tie once hardened
 
 
 
* [[Ties]]
 
* [[Soft Ties]]
 
* [[Robot DNA]]
 

Latest revision as of 03:09, 12 March 2013

Ties are like connections that bind two bots together. In the first 20 cycles after creation, they are springy. Once created, a bot can use it to feed using tie feeding. After 20 cycles a tie "hardens" to a hard tie "bone" and the bot becomes a Multibot allowing it access to special Sharing and tie commands as well as identification as a MB (Multi-bot).

Sysvars:

Ties are used by Single Bot to steal Energy from other bots by tie feeding as well as binding together other bots to create a MB.

With a hard tie a bot gains the ability to use the Multibot sharing capability in addition to the commands shown below.

Ties:

.tie 330
.stifftie 331
.numties 466
.tiepres 454
.tienum 455
.readtie 471
.deltie 467
.tieloc 452
.tieval 453
Multibot