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| There are 2 ways of gaining energy from body | | There are 2 ways of gaining energy from body |
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− | 1: Hunting using body shots, ie: -6 shots. DNA command: "-6 .shoot store" results in a particle being shot in the direction the bot is facing. If the particle hits another bot, that bot will shoot back a particle containing a portion of its own body. -1 or energy shots also return a small fraction of another bot's body, but mostly just return nrg from the other bot's nrg reserves. | + | 1: Hunting using body [[.shoot|shots]], ie: -6 shots. DNA command: "-6 .shoot store" results in a particle being shot in the direction the bot is facing. If the particle hits another bot, that bot will shoot back a particle containing energy and a small amount of body at the expense of its body. -1 or energy shots also return a small amount of body. |
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− | 2: Storing and Retrieving energy to/from body. | + | 2: Storing and Retrieving [[energy]] to/from body. |
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− | For 2.37 and before: Bots can store energy as body points with the .strbody command. The value stored into strbody is the amount of ''nrg'' to be saved into body. The conversion rate is 10 energy points per 1 body point. To retreive energy back from body, bots can use the .fdbody command. .fdbody represents how much ''nrg'' you want to retrieve from body.
| + | Bots can store energy as body points with the [[.strbody]] command. The value stored into .strbody is the amount of energy to be saved into body. The conversion rate is 10 energy points per 1 body point. To retrieve energy back from body, bots can use the [[.fdbody]] command. .fdbody represents how much energy you want to retrieve from body. |
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| There is a limit of 100 energy points per cycle for both storage and retrieval of body points. | | There is a limit of 100 energy points per cycle for both storage and retrieval of body points. |
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− | Children recieve the same proportion of body points of the parent as nrg it recieves. Thus 10 .repro store will create a child with both 10% of the parent's body points, and 10% of its energy (or that's the goal anyway. Cross your fingers for how effective it will be in inducing specialization and diversification). | + | Children receive the same proportion of body points of the parent as energy it receives. Thus 10 [[.repro]] store will create a child with both 10% of the parent's body points, and 10% of its energy (or that's the goal anyway. Cross your fingers for how effective it will be in inducing specialization and diversification). |
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− | Body is important in calculating the power and range of shots. The power of a shot increases linearly with body, while the range increases logarithmically. | + | Body is important in calculating the power and range of [[shots]]. The power of a shot increases linearly with body, while the range increases logarithmically. |
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| '''Future Energy Stuff''' | | '''Future Energy Stuff''' |
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− | Lots of work is being done in the area of metabolism and digestion. Relatively soon you should see some major changes in this area. These changes will be backward compatible, though, so don't worry about your current bots not working. This stuff isn't in the program yet, but is gonna be added. Such a metabolism and digestion system will result in finer distinction between energy than just 'nrg' and 'body', allowing for specialization. | + | Lots of work is being done in the area of metabolism and digestion. Relatively soon you should see some major changes in this area. These changes will be backward compatible, though, so don't worry about your current bots not working. This stuff isn't in the program yet, but is gonna be added. Such a metabolism and digestion system will result in finer distinction between energy than just energy and body, allowing for specialization. |
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Revision as of 19:49, 8 July 2008
Darwinbot's Body
Body represents a stored version of energy. It is similar to real organisms' fat and muscle combined into one. It helps to increase feeding capabilities while decreasing speed.
Obtaining Body
There are 2 ways of gaining energy from body
1: Hunting using body shots, ie: -6 shots. DNA command: "-6 .shoot store" results in a particle being shot in the direction the bot is facing. If the particle hits another bot, that bot will shoot back a particle containing energy and a small amount of body at the expense of its body. -1 or energy shots also return a small amount of body.
2: Storing and Retrieving energy to/from body.
Bots can store energy as body points with the .strbody command. The value stored into .strbody is the amount of energy to be saved into body. The conversion rate is 10 energy points per 1 body point. To retrieve energy back from body, bots can use the .fdbody command. .fdbody represents how much energy you want to retrieve from body.
There is a limit of 100 energy points per cycle for both storage and retrieval of body points.
Children receive the same proportion of body points of the parent as energy it receives. Thus 10 .repro store will create a child with both 10% of the parent's body points, and 10% of its energy (or that's the goal anyway. Cross your fingers for how effective it will be in inducing specialization and diversification).
Body is important in calculating the power and range of shots. The power of a shot increases linearly with body, while the range increases logarithmically.
Future Energy Stuff
Lots of work is being done in the area of metabolism and digestion. Relatively soon you should see some major changes in this area. These changes will be backward compatible, though, so don't worry about your current bots not working. This stuff isn't in the program yet, but is gonna be added. Such a metabolism and digestion system will result in finer distinction between energy than just energy and body, allowing for specialization.